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Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#401
Has anyone gotten Star Fox to work? Seems to hang when I try to play a level.
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Last edited by nax3000; 2011-03-18 at 13:02.
 
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Posts: 149 | Thanked: 18 times | Joined on Dec 2009 @ Dallas
#402
Originally Posted by fourthredemption View Post
lol, awesome... thats too bad

and, yes, i just tried a few others, so 1.3.4 seems solid!
Was there a on update recently?? can someone have a mod or somebody update the OP with actual info of DrNokSnes current state and what works or doesnt please.

BTW if there is an update did you all just go to App manager?

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Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#403
No, no public update so far. I'm working on performance (well, mostly, about reducing the code base size...)
 

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#404
Originally Posted by javispedro View Post
No, no public update so far. I'm working on performance (well, mostly, about reducing the code base size...)
Great news Will you be looking at the FFVI audio bug too?
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Last edited by nax3000; 2011-03-18 at 13:03.
 
Posts: 11 | Thanked: 0 times | Joined on May 2010
#405
recently, i'm having sluggish gameplay when playing mario world - super mario after playing a few minutes. Is this a known issue on n900 or it is just me?
 
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Posts: 1,034 | Thanked: 784 times | Joined on Dec 2007 @ Annapolis, MD
#406
Originally Posted by nax3000 View Post
Has anyone gotten Star Fox to work? Seems to hang when I try to play a level.
The StarFox cartridge originally contained an extra custom RISC graphics acceleration chip called "SuperFX" by Nintendo.

This allowed the other wise impossible task of multiple polygon rendering on the SNES which allows a game like StarFox to be rendered in real time.

Current SNES emulators (at least all the ones that I've played with) don't emulate the "SuperFX" chip's functions,

EDIT: DrNokSnes DOES emulate the SuperFX chip!

so games like StarFox play in the same way they would on a normal SNES without a SuperFX chip, which is to say not well at all with frequent freeze ups and polygons vanishing the moment the abilities of the default SNES graphics co-processor are exceeded.

Other games which utilized the SuperFX chip and will therefore be less then fully playable under DrNokSNES include:

* Dirt Trax FX [1]
* Stunt Race FX [2] (North America/PAL) / Wild Trax (Japan)
* Vortex [3]
* Dirt Racer [4] (PAL)
* Doom [5]
* Super Mario World 2: Yoshi's Island
* Winter Gold / FX Skiing [6]

Last edited by cddiede; 2010-05-12 at 13:30.
 

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Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#407
DrNokSnes does emulate the SuperFX -- and not very slowly fwiw.

Yoshi's Island is one of my favorite games and plays fine with fixed frameskip. Cannot tell about the rest of games as I don't own them.
 
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Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#408
Originally Posted by umarzuki View Post
recently, i'm having sluggish gameplay when playing mario world - super mario after playing a few minutes. Is this a known issue on n900 or it is just me?
May it be the background email checking?
 
cddiede's Avatar
Posts: 1,034 | Thanked: 784 times | Joined on Dec 2007 @ Annapolis, MD
#409
Originally Posted by javispedro View Post
DrNokSnes does emulate the SuperFX -- and not very slowly fwiw.
.
Really? I apologize for making that assumption.

Of the SuperFX chip enabled games, I've only tried StarFox on DrNokSnes and based on the performance observed there, I assumed that the SuperFX chip was not emulated.
 
Posts: 4 | Thanked: 0 times | Joined on May 2010
#410
Does anyone know when it's going to be able to emulate Super Mario RPG? I was so happy when I though I could play that and it was the first game I tried, and no dice.
 
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