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2010-10-11
, 22:18
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Posts: 1,400 |
Thanked: 3,751 times |
Joined on Sep 2009
@ Arctic cold of northern .fi
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#412
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2010-10-11
, 23:20
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Posts: 111 |
Thanked: 33 times |
Joined on Sep 2010
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#413
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2010-10-21
, 18:20
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Posts: 138 |
Thanked: 164 times |
Joined on Aug 2009
@ Chateauroux, FRANCE
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#414
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2010-10-21
, 22:42
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Posts: 232 |
Thanked: 44 times |
Joined on Feb 2010
@ Austria, Amstetten
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#415
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2010-10-21
, 23:18
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Posts: 205 |
Thanked: 134 times |
Joined on Jul 2010
@ manila, philippines
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#416
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2010-10-21
, 23:23
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Posts: 26 |
Thanked: 1 time |
Joined on Jul 2010
@ far far far away
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#417
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2010-10-22
, 19:18
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Posts: 519 |
Thanked: 366 times |
Joined on Sep 2009
@ North Carolina (Formerly Denmark and Iceland)
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#418
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@Jay92
Several problems.. (sadly, AOE is one of my favorite RTS games besides Rise of Nations)
- No ARM version, someone would have to write the engine from scratch. The game itself is coded for X86 (PC processors).
- The code is owned by Microsoft (who owns Ensemble Studios). And considering the AOE series is still going on (even though the game is nothing like its former self) the project is likely to be served with a cease and desist.
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2010-11-16
, 13:57
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Posts: 820 |
Thanked: 436 times |
Joined on May 2010
@ Portsmouth, UK.
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#419
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2010-11-16
, 14:13
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Posts: 53 |
Thanked: 17 times |
Joined on Oct 2010
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#420
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Desktop: 2.8ghz Athlon x2 Kuma 4gb DDR2 OCZ Platinum XFX Geforce 260GTX BE