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2010-08-19
, 05:04
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Posts: 485 |
Thanked: 708 times |
Joined on Feb 2010
@ Galiza
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#441
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2010-08-20
, 15:26
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#442
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is anyone having troubles with bilinear filtering (aka better graphics)? it doesn't work for me at all! i remember it works last time i play, a couple of weeks ago, now wanna start playing some games and nogo! is there any file wich i can edit to force the emu to always have it enabled? may be this has conflicts with some apps i install recently? hope javispedro read this and can help me (si puede hecharme una mano, por favor)
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2010-08-20
, 20:55
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Posts: 619 |
Thanked: 100 times |
Joined on Jan 2010
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#443
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"Accurate graphics" is not bilinear filtering but rather transparencies and some other SNES effects that at least on the N810 were slow to emulate. Bilinear filtering is always enabled on the N900 unless you use "2x zoom" or "no zoom". (Fit to screen, fill screen both use the PVR to scale).
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2010-08-20
, 22:00
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#444
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So will we ever see GPU-accelerated post processing on drnoksnes for better looks and framerate?
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2010-08-21
, 01:46
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Posts: 485 |
Thanked: 708 times |
Joined on Feb 2010
@ Galiza
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#445
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2010-08-21
, 04:33
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Posts: 266 |
Thanked: 157 times |
Joined on Oct 2009
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#446
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2010-08-21
, 08:57
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Posts: 619 |
Thanked: 100 times |
Joined on Jan 2010
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#447
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"Better looks" as in http://en.wikipedia.org/wiki/Pixel_a...ing_algorithms , maybe. But it will make it slower, not faster.
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2010-08-21
, 13:26
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#448
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Well, but i'm running DrNokSnes 1.34 in a N900 in fill screen, and this is what i get in all games:
Attachment 13166
I have a question, what exactly is turbo mode? So does it increase FPS but require more processing (reducing battery life)?
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2010-08-28
, 01:33
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Posts: 30 |
Thanked: 7 times |
Joined on Jul 2010
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#449
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2010-08-28
, 02:26
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Posts: 436 |
Thanked: 406 times |
Joined on Jan 2010
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#450
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