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tso's Avatar
Posts: 4,783 | Thanked: 1,253 times | Joined on Aug 2007 @ norway
#451
kinetic scrolling was mostly a case of activation, iirc. that is, its in the webkit code, one just need to access it.

as for solving it, well it would be something of a setback. but its not like he did it all on his own. from what i understood it was based on some older, nokia initiated work...
 
qwerty12's Avatar
Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#452
Originally Posted by tso View Post
kinetic scrolling was mostly a case of activation, iirc. that is, its in the webkit code, one just need to access it.
No, hns said he needed to reimplement kinetic scrolling in his version
 
Posts: 542 | Thanked: 117 times | Joined on Sep 2008 @ 52 N, 6 E
#453
Originally Posted by meizirkki View Post
there is a star in the tear ui, click it, and you will have a bookmark.

Cookies are working for me (at least itT remembers my account, that is based on cookies, isn't it?)
I tried this the star turned yellow and then I opened the dashboard and its bookmark tab , but no bookmarks appeared.
Am I having the wrong version (0.3) ?
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#454
Originally Posted by Jaffa View Post
I'll try and have a look at updating the mud recipe for Vala tonight. Worse case for the custom VAPIs could be a noddy little package which is in your Build-Depends which updates /usr/share/vala/vapi/.
Well, there's one little thing though - I'm not using automake, but WAF instead. And Tear needs Vala 0.5.7 to build. WebKit probably won't be a problem if the build system is NOT scratchbox 1.
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Bundyo's Avatar
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#455
Originally Posted by myp2p View Post
great! tear will save all 770.
There's the possibility that the memory won't be enough
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qwerty12's Avatar
Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#456
Originally Posted by Bundyo View Post
WebKit probably won't be a problem if the build system is NOT scratchbox 1.
Well, you're in for a disappointment then :/

(Search "scratchbox" in https://garage.maemo.org/builder/dia...ild.log.OK.txt)
 

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Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#457
Originally Posted by qwerty12 View Post
Well, you're in for a disappointment then :/

(Search "scratchbox" in https://garage.maemo.org/builder/dia...ild.log.OK.txt)
I kinda suspected it
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#458
Originally Posted by Bundyo View Post
Well, there's one little thing though - I'm not using automake, but WAF instead.
Build-Depends: python, ...?

And Tear needs Vala 0.5.7 to build.
This is what I'll be updating the package to.

WebKit probably won't be a problem if the build system is NOT scratchbox 1.
What's broken with Scratchbox 1 and WebKit's build system?
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#459
Originally Posted by Jaffa View Post
Build-Depends: python, ...?
The python for waf is not a problem but since I don't know how the autobuilder works - will it detect and resolve my dependencies or I need to do it somehow?

Originally Posted by Jaffa View Post
What's broken with Scratchbox 1 and WebKit's build system?
Everything? No, seriously - latest libwebkit requires bison 2.2. The one in Scratchbox is 2.0 and it didn't look upgradeable - I had to install it with brute force (read by copying the directories where needed). I think there was something else too, but the main problem was that the after a successful build some CSS classes magically didn't apply. I tried many times, rebuilt libwebkit countless times to no avail. After I almost gave up, came pronvit with a working build. Then I knew something was wrong. Then after I lost 3 days to somehow install Scratchbox 2 on openSUSE (finally with chroot), the first build was working. Without any changes. My guess is that it requires GCC4, though that isn't mentioned anywhere. So that's it - it just doesn't work like it should when built in Scratchbox 1. Try if you want to.
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#460
Originally Posted by Bundyo View Post
The python for waf is not a problem but since I don't know how the autobuilder works - will it detect and resolve my dependencies or I need to do it somehow?



Everything? No, seriously - latest libwebkit requires bison 2.2. The one in Scratchbox is 2.0 and it didn't look upgradeable - I had to install it with brute force (read by copying the directories where needed). I think there was something else too, but the main problem was that the after a successful build some CSS classes magically didn't apply. I tried many times, rebuilt libwebkit countless times to no avail. After I almost gave up, came pronvit with a working build. Then I knew something was wrong. Then after I lost 3 days to somehow install Scratchbox 2 on openSUSE (finally with chroot), the first build was working. Without any changes. My guess is that it requires GCC4, though that isn't mentioned anywhere. So that's it - it just doesn't work like it should when built in Scratchbox 1. Try if you want to.
Excuse me for not responding to the quotes properly. (Typing from a tablet).

You specify the dependencies needed to build by filling in the "Build-Depends:" field in debian/control.

To override scratchbox using an internal version of an tool, you do;

"export SBOX_REDIRECT_IGNORE=/usr/bin/tool && export PATH=/usr/bin:$PATH"
 

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