bujingai
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2010-05-31
, 22:41
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Posts: 32 |
Thanked: 11 times |
Joined on May 2010
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#451
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2010-06-01
, 06:09
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Posts: 147 |
Thanked: 78 times |
Joined on Dec 2009
@ Netherlands
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#454
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2010-06-01
, 14:27
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Posts: 32 |
Thanked: 11 times |
Joined on May 2010
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#455
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Which version do you have installed? if maemo6, install maemo5 version for better mouse calibrated pointer, auto aim etc...
If you have installed Quake 3 Arena on your pc run this file.
q3pointrelease_132.zip
ioq3 1.36 linux-arm Mar 10 2010
----- FS_Startup -----
Current search path:
/home/user/.q3a/baseq3/pak1.pk3 (7 files)
/home/user/.q3a/baseq3/pak0.pk3 (3539 files)
/home/user/.q3a/baseq3
/home/user/baseq3
----------------------
3546 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_S3_s3tc not found
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_EXT_texture_filter_anisotropic not found
------------------
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 530
GL_VERSION: OpenGL ES-CM 1.1
GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits)
MODE: 3, 800 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "pulse".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0x1a0c9f0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading dll file ui.
Sys_LoadDll(//baseq3/uiarm.so)...
Sys_LoadDll(//baseq3/uiarm.so) failed:
"//baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)...
Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed:
"/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/user/baseq3/uiarm.so)...
Sys_LoadDll(/home/user/baseq3/uiarm.so) failed:
"/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(ui) failed to load library
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm...
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 1740352 bytes on the hunk
********************
ERROR: User Interface is version 3, expected 6
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 530
GL_VERSION: OpenGL ES-CM 1.1
GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits)
MODE: 3, 800 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(//baseq3/uiarm.so)...
Sys_LoadDll(//baseq3/uiarm.so) failed:
"//baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)...
Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed:
"/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/user/baseq3/uiarm.so)...
Sys_LoadDll(/home/user/baseq3/uiarm.so) failed:
"/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(ui) failed to load library
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm...
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 1740352 bytes on the hunk
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
recursive error after: User Interface is version 3, expected 6
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2010-06-02
, 00:52
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Posts: 32 |
Thanked: 11 times |
Joined on May 2010
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#456
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2010-06-02
, 02:00
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Posts: 147 |
Thanked: 78 times |
Joined on Dec 2009
@ Netherlands
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#457
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2010-06-02
, 08:42
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Posts: 527 |
Thanked: 121 times |
Joined on Feb 2010
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#458
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2010-06-07
, 11:41
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Posts: 2 |
Thanked: 2 times |
Joined on Mar 2010
@ Sweden
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#459
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The Following User Says Thank You to lur For This Useful Post: | ||
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2010-06-09
, 06:28
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Posts: 180 |
Thanked: 5 times |
Joined on Mar 2010
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#460
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DISABLE AUTOAIM:
QUAKE 3: in file /home/user/baseq3/autoexec.cfg
OPENARENA: in file /home/opt/openarena/baseoa/autoexec.cfg
at the bottom, change the section shown below
set the numbers (default: 1) to 0 (zero)
Code:set aim 0 //set shoot 0
---
DISABLE ACCELEROMETER:
QUAKE 3: in file /home/user/.q3a/baseq3/q3config.cfg
OPENAREA: in file /home/user/.openarena/baseoa/q3config.cfg
at the bottom, change the section shown below
set the numbers for both "seta accel_epsilon_#" (default: 100) to 9999 as shown:
(do the same with "seta accel_jump" to disable jump)
.Code:seta accel_jump "-1300" seta accel_epsilon_x "9999" seta accel_epsilon_y "9999"
.
.