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#461
@mosen: regarding icon weight. I can see a problem with 9-dots being heavier and inconsistency with the menu list case. On Kirigami front, there have been calls to put menu button into a place where its expected in Kirigami apps (I think its left bottom/right depending on whether its for mobile or desktop). So, these users may want to have platform-specific icon for menu.

On SFOS, we do have hamburger menu icon as well - thinner and going for double burger (4 lines). Maybe that should be used instead?

As to whether thin icons should be used - have you tried to put a map under it? Which brings me to the question: should we start putting some kind of background circle under them (from program side)? And if we should, should we put it under compass (have seen that earlier) and scale (not seen that done).
 

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#462
Originally Posted by rinigus View Post
Which brings me to the question: should we start putting some kind of background circle under them (from program side)? And if we should, should we put it under compass (have seen that earlier) and scale (not seen that done).
Yep, lets try that way.
It is very hard to design thin icons that are recognizable on a chaotic map.
Having a reliable level of contrast below the icons would help. In the menu they are displayed on high contrast. Using the same icons on a map is much easier with a background imo.
The compass could definitely profit from a circle so it is more in line with the center-view dot design.

The scale in its current form however makes much sense to display without background because it helps to grasp the dimension/scale better when the map is visible beneath it imo.

Last edited by mosen; 2019-03-06 at 15:28.
 

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#463
design unrelated.
What is the reasoning for having a dedicated menu row for the "center-view" button/feature that is already available in the map view?
What do people use it for from within the menu?
If i want to center on my position i am in 100% cases viewing the map.
The reason to have the "keep view centered" toggle in menu bottom rows is clear to me. One wants to know if it is active while looking at the menu and having all toggles in one place is also nice.
Although i tried to longpress the center-view button on the map when i first tried to toggle keep-center-view.
Would longpress make sense to integrate?
The advantage would be on step fewer to toggle keep-view-centered, removing the necessity to enter the menu.
 

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#464
Using the background we already have from the navigation landscape items gives a whole new level of consistency imho.

Shifted the menu around a bit also + new map-layer icon that reflects the sheer amount of maps we got.

Attached Files
File Type: zip maplayer+others.zip (11.4 KB, 32 views)

Last edited by mosen; 2019-03-06 at 23:01.
 

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#465
@mosen. I like bottom row. But maybe it's better without enormous black background for smartphone?
 

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#466
Originally Posted by mosen View Post
Using the background we already have from the navigation landscape items gives a whole new level of consistency imho.

Shifted the menu around a bit also + new map-layer icon that reflects the sheer amount of maps we got.

https://mosushi.de/misc/puremaps/overview4.png
Using a bold black background we are losing infos, which we could have seen if there is a transparent background.
I already criticized the search icon with the marker inside. On the black background it works even worse for me. The search icon for me looks no more like a pan with one single fried egg in.

Alll in all I'm not so sure if we really need a complete new icon set. I looked at the in app icons and they looked to me quite consistent. Only the Center Map Icon in the menu looks somewhat unfitting. But
as you already pointed out we don't really need that in the menu, it is enough to have it in map view.
 

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Posts: 1,092 | Thanked: 4,997 times | Joined on Dec 2009 @ beautiful cave
#467
One further question, I don't know how it works from the technical side. If I remember correctly, rinigus told once, that the icons are automatically generated from the SVGs to match the resolution of the device. If so all should be fine, if not, the really thin lines of the last suggested icons could be a problem on different screens.
 

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#468
Now that we're talking about icons, I've just noticed that the current launcher icon for Pure Maps still has a very light background layer with square corners. You'll see it if you put Pure Maps in a folder and use a light theme.
 

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#469
That shouldn't be. Here you can see it on a white background, there is nothing to see: https://openrepos.net/content/rinigus/pure-maps
I also tested it on my phone.

Do you have a screenshot?

We talked anyway about replacing it. So probably there is no further action needed.
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Last edited by Fellfrosch; 2019-03-07 at 09:38.
 

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#470
Originally Posted by Fellfrosch View Post
That shouldn't be. Here you can see it on a white background, there is nothing to see: https://openrepos.net/content/rinigus/pure-maps
Do you have a screenshot?

We talked anyway about replacing it. So probably there is no further action needed.
Haha, thanks for making me double check. Turns out the square corners I was talking about aren't part of the Pure Maps icon, but of a square icon in the launcher that's slightly visible through the white background of the folder.

Edit: just for reference, the patch you're using alters the look of the folder. The normal look adds another layer of slightly transparent white (or black if you're using a dark theme) on top of the launcher.
 

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