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Posts: 124 | Thanked: 6 times | Joined on Apr 2010
#461
A question. I tried Javisp version. Framerate n Super Mario 64 is perfect a lot better then previous version but resolution seems lower. I thought that this version is the Izzheo version + gui. Isn't that so?
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#462
Originally Posted by Nemesis82 View Post
A question. I tried Javisp version. Framerate n Super Mario 64 is perfect a lot better then previous version but resolution seems lower. I thought that this version is the Izzheo version + gui. Isn't that so?
Lower resolution is due to the new frame buffer settings... I just disabled it in my release. Next revision of gfx plugin will probably see it used better I guess.
 
Posts: 124 | Thanked: 6 times | Joined on Apr 2010
#463
Thanx for the answer.
Is there an explanation for the Cpu core options?

P.S. I noticed that 2d graphic in this version is really slow and glitchy.
 
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Posts: 4,365 | Thanked: 2,467 times | Joined on Jan 2010 @ Australia Mate
#464
with control setup page (devel version)

how do you clear a button?

I have a button that turns left, but it also looks behind (when playing rush 2049) at the same time
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#465
Originally Posted by f2thak View Post
with control setup page (devel version)

how do you clear a button?

I have a button that turns left, but it also looks behind (when playing rush 2049) at the same time
You press Delete.

Chances are your now thinking to yourself, "where is the delete button?"

and therein lies the issue with GUI at the moment :P

It probably looks behind as you have one of the C buttons mapped to the left arrow key (or whatever your left it) just change it to something else.... or change it to None with a text editor for .mupen64plus/blight_input.conf
 

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Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#466
Originally Posted by Nemesis82 View Post
Thanx for the answer.
Is there an explanation for the Cpu core options?
I got one: Don't touch it if you don't know what it is :P The current settings are pretty much the optimal ones... As for 2D graphics I can only assume this is the framebuffers fault. Just set framebuffer enable = 0 (problem is I've no idea how to set resolution without framebuffer.... so chances are you'll get a tiny window)

EDIT: Alright there is a more optimal set up it seems... as frameskip is disabled by default. I'll edit up the first post with some custom configs soon.

Last edited by IzzehO; 2010-07-11 at 04:34.
 

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Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#467
Guide updated with custom configs. Removes jagginess and changes other little things.

Can someone please report how it works with PS3 controller (with default map of the keyboard controller)?
 
Posts: 133 | Thanked: 17 times | Joined on May 2010
#468
to clarify izzeho what exactly does the config do?
Frameskip is set to 2? whats it do?
Framebuffer is disabled and resolution is 800x480 ? wouldn't increasing the resolution degrade performance?
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#469
Originally Posted by yodawg View Post
to clarify izzeho what exactly does the config do?
Frameskip is set to 2? whats it do?
Means the emulator skips every second frame. Relieves the GPU very much and enables several games to go much faster.

Framebuffer is disabled and resolution is 800x480 ? wouldn't increasing the resolution degrade performance?
Disabling the framebuffer removes a lot of artifacts, fixes 2D backgrounds and several 3D imagines... also stops jagged edges and what not. As a result of framebuffer being disabled it no longer stretches the resolution... so I've set it at 800x480 to make it full screen. Higher resolution does very little in terms of decreasing performance.

I can assure you this configuration is far faster than the default. It also enables quitting with a hotkey and a better default input.
 
Posts: 124 | Thanked: 6 times | Joined on Apr 2010
#470
zzHeo was right. Better graphic quality, no 2d glitch and slowdowns. good framerate, in super mario 64 you can notice frame skip but there aren't slowdown
 
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