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smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#481
Originally Posted by qwerty12 View Post
I removed the checks that return NULL from cell_renderer_key_start_editing () and it seems to work (setting controls an' all). Now you just need to figure out why those checks are failing or just leave 'em out.
I figured that the cause is if (celltext->editable == FALSE) check.
editable is supposed to be set by keys.c:accel_set_func() which should be called as cell data function when the cell data is set. But it is called on... window_destroy! I have no idea what is wrong.
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#482
Originally Posted by smoku View Post
Could you redo it again with the dimensions of the one in package?
My scaling broke the font proportions and sharpness.
Done and done
________
Honda RA106
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Last edited by nax3000; 2011-03-18 at 12:43.
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#483
I finally fixed the build and psx4all 0.3.6 is in extras-devel.
With fixed keymapper.
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smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#484
Originally Posted by nax3000 View Post
Done and done
This is 620x94 and I need 794x120.
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Posts: 117 | Thanked: 48 times | Joined on Apr 2010 @ Manchester, England
#485
This might be a stupid question, but..... I know I have to force the install because the 2 missing files will be in the new update. How do I download psx4all 0.3.6 from the reposotories??? it only tries to install and not save the deb..

Can anyone help?
Sorry if its a gimpy question...
 
Posts: 90 | Thanked: 29 times | Joined on Dec 2009
#486
+ .BIN.Z works again
+ Now it is possible to mapp in the new GUI

- in these version the emu didn't recognize the left and up direction keys and start and select.

- maybe I'm wrong, but I belive in old versions the backlight was on even if you didn't press any key for longer time.

@ smoku:

As I said before, the action-buttons are messed up for me since your first version of these emu.(circle=X, X= triangle, ...) and left and right shoulder-buttons never worked.
As no one has posted the same problem, is it possible that different hardware versions of the keyboard caused this ?
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#487
Fixed already in repo. I will release fixes in a minute.
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#488
You need to specify which exactly buttons are mixed.
ie.
X is O
[] is X
etc.

I have no game that shows me this mappings.
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Posts: 1,255 | Thanked: 393 times | Joined on Oct 2009 @ US
#489
Originally Posted by smoku View Post
I already mentioned a plausible way.
Pete Bernert, who created the SoftGPU implementation, had also created open source OpenGL GPU plugin, and OpenGL 2 GPU plugin.
http://www.pbernert.com/html/gpu.htm#XGL2

As OpenGL ES 2 supported by N900 PowerVR is a subset of OpenGL 2, it will be fairly trivial to port this code to N900 (both PCSX and PSX4All, which is PCSX derivative).

If only we could convince Pete to share the plugin source. Or port it to N900.
Smoku, do you have a Paypal link for posting donations?
 
Posts: 111 | Thanked: 110 times | Joined on Mar 2010
#490
Hi all!

Smoku, great job, thanks! Been playing FF7 for a while now and it runs pretty well (some scenes are too slow and the sound is garbled, but still its very good!)

Originally Posted by smoku View Post
I already mentioned a plausible way.
Pete Bernert, who created the SoftGPU implementation, had also created open source OpenGL GPU plugin, and OpenGL 2 GPU plugin.
http://www.pbernert.com/html/gpu.htm#XGL2

As OpenGL ES 2 supported by N900 PowerVR is a subset of OpenGL 2, it will be fairly trivial to port this code to N900 (both PCSX and PSX4All, which is PCSX derivative).

If only we could convince Pete to share the plugin source. Or port it to N900.
http://www.pbernert.com/html/dev.htm

Would this be it? I think so... I'm playing with the thought of looking into it... It would certainly be a challenge.. Still I've never done anything anything like this so don't count on me...
 

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