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Posts: 235 | Thanked: 339 times | Joined on Nov 2010
#41
Originally Posted by Venemo View Post
- Some logic to select which piece do you want to move (which I have no idea for, without a mouse or touchscreen) - your idea wanted
Maybe just pressing the arrow keys could highlight a piece which you could then select with the center key? (Return on the N800, KP_Enter on the N810 and N900 [or vice versa, I can't remember ])

Anyway, my question was to see if you had already implemented such a feature. Please don't bother on my account - the real solution would be for me to source a replacement N800 touchscreen from somewhere...

Thanks for the great program and for taking the time to backport it. Maybe I'll be able to run this program on my Windows desktop using Qt's cross-platform abilities
 

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#42
Originally Posted by jstokes View Post
Anyway, my question was to see if you had already implemented such a feature.
Not yet.

Originally Posted by jstokes View Post
Please don't bother on my account
I was thinking about a possibility for this anyway.

Originally Posted by jstokes View Post
Thanks for the great program and for taking the time to backport it. Maybe I'll be able to run this program on my Windows desktop using Qt's cross-platform abilities
It is not as exciting to play it on a desktop computer as on a touchscreen device, but you can of course get the source here. Compiling and running takes one click with Qt Creator, and it should work on Windows.
 

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Posts: 268 | Thanked: 75 times | Joined on Jan 2011
#43
Thanks for fixing the timer, and i like the new icons and the option to pause the game.

But the drop shadow effect is a little slower than before.


Thanks for this great game.
 

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#44
Originally Posted by Brian_7 View Post
i like the new icons and the option to pause the game.
I'm happy you like them.

Originally Posted by Brian_7 View Post
But the drop shadow effect is a little slower than before.
Nothing has changed about the effect. You can turn it off if you experience slowness. This is mostly due to the N900 graphics chip performing very poorly with alpha blending. (And will usually occour when you have bigger puzzles.)

Originally Posted by Brian_7 View Post
Thanks for this great game.
You are welcome! I'm glad you like it.
 

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#45
Originally Posted by Brian_7 View Post
Thanks for fixing the timer, and i like the new icons and the option to pause the game.

But the drop shadow effect is a little slower than before.


Thanks for this great game.
Try in fullscreen
very smooth :P
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Nokia N950 - PR1.3
OpenSUSE 12.2 / Windows 8
 

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Posts: 268 | Thanked: 75 times | Joined on Jan 2011
#46
I always play in fullscreen.

Well i turn the drop shadow effect off and now is so much better, thanks.
 

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Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#47
Originally Posted by Brian_7 View Post
I always play in fullscreen.

Well i turn the drop shadow effect off and now is so much better, thanks.
See this site's 24 february 2010 entry - there is a table which compares OpenGL ES hardware rendering with software rendering. As it turns out, there are things for which the N900's hardware is actually slower than software. On that site, look for "Image Data ARGB", "Image Blend", etc. Seems that alpha blending (what the drop shadow effect is all about) is rather slow on it.
 

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#48
Image Data ARGB 121.94 27.85 (-77.2%)
Image Data ARGB Alpha 33.01 19.57 (-40.7%)
Image Data YCbCr 601 Pointer List 61.12 33.08 (-45.9%)
Image Data YCbCr 601 Pointer List Wide Stride 48.79 53.40 (+9.4%)
Why OpenGL-ES2.0 is slower than the software in this case?
 

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Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#49
Originally Posted by Brian_7 View Post
Why OpenGL-ES2.0 is slower than the software in this case?
No idea.
Maybe a design shortcoming or defect in the graphics chip?

Last edited by Venemo; 2011-02-20 at 11:35.
 
Posts: 637 | Thanked: 445 times | Joined on Dec 2009 @ Kaliningrad, Russia
#50
Originally Posted by Venemo View Post
Go to settings and set "snap difficulty" to "difficult". This should make it harder.

The real solution should be discussed in the main Puzzle Master thread (found in my signature), because many people have mentioned this problem. (So it's not Diablo-specific.)

If you have an idea about this, you are more than welcome to elaborate in that thread.
Actually you can make a real puzzle branch pieces on the sides (just to make it looks not so square) and if you want to merge two pieces in one you should place it near each other and press pop up merge button.
 

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