The Following User Says Thank You to jstokes For This Useful Post: | ||
|
2011-02-18
, 11:53
|
|
Posts: 1,296 |
Thanked: 1,773 times |
Joined on Aug 2009
@ Budapest, Hungary
|
#42
|
Anyway, my question was to see if you had already implemented such a feature.
Thanks for the great program and for taking the time to backport it. Maybe I'll be able to run this program on my Windows desktop using Qt's cross-platform abilities
The Following User Says Thank You to Venemo For This Useful Post: | ||
|
2011-02-18
, 18:29
|
Posts: 268 |
Thanked: 75 times |
Joined on Jan 2011
|
#43
|
The Following User Says Thank You to Brian_7 For This Useful Post: | ||
|
2011-02-19
, 11:35
|
|
Posts: 1,296 |
Thanked: 1,773 times |
Joined on Aug 2009
@ Budapest, Hungary
|
#44
|
The Following User Says Thank You to Venemo For This Useful Post: | ||
|
2011-02-19
, 15:42
|
|
Posts: 233 |
Thanked: 220 times |
Joined on Jan 2010
@ Hungary
|
#45
|
Thanks for fixing the timer, and i like the new icons and the option to pause the game.
But the drop shadow effect is a little slower than before.
Thanks for this great game.
The Following User Says Thank You to Andy1210 For This Useful Post: | ||
|
2011-02-19
, 22:33
|
|
Posts: 1,296 |
Thanked: 1,773 times |
Joined on Aug 2009
@ Budapest, Hungary
|
#47
|
I always play in fullscreen.
Well i turn the drop shadow effect off and now is so much better, thanks.
The Following User Says Thank You to Venemo For This Useful Post: | ||
|
2011-02-20
, 01:11
|
Posts: 268 |
Thanked: 75 times |
Joined on Jan 2011
|
#48
|
Image Data ARGB 121.94 27.85 (-77.2%)
Image Data ARGB Alpha 33.01 19.57 (-40.7%)
Image Data YCbCr 601 Pointer List 61.12 33.08 (-45.9%)
Image Data YCbCr 601 Pointer List Wide Stride 48.79 53.40 (+9.4%)
The Following User Says Thank You to Brian_7 For This Useful Post: | ||
|
2011-02-20
, 07:33
|
|
Posts: 1,296 |
Thanked: 1,773 times |
Joined on Aug 2009
@ Budapest, Hungary
|
#49
|
|
2011-02-20
, 15:21
|
Posts: 637 |
Thanked: 445 times |
Joined on Dec 2009
@ Kaliningrad, Russia
|
#50
|
Go to settings and set "snap difficulty" to "difficult". This should make it harder.
The real solution should be discussed in the main Puzzle Master thread (found in my signature), because many people have mentioned this problem. (So it's not Diablo-specific.)
If you have an idea about this, you are more than welcome to elaborate in that thread.
The Following User Says Thank You to Kroll For This Useful Post: | ||
Tags |
application, games, jigsaw, maemo5, puzzle |
|
Anyway, my question was to see if you had already implemented such a feature. Please don't bother on my account - the real solution would be for me to source a replacement N800 touchscreen from somewhere...
Thanks for the great program and for taking the time to backport it. Maybe I'll be able to run this program on my Windows desktop using Qt's cross-platform abilities