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Posts: 397 | Thanked: 185 times | Joined on Oct 2011
#41
Originally Posted by MSameer View Post
Does that include the portrait images captured by the harmattan camera app?
Nope, harmattan camera app worked just fine.
 

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#42
the apps icons
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#43
Originally Posted by kai_en View Post
Nope, harmattan camera app worked just fine.
I really tried to see a difference but couldn't see any blur in the portrait images...

I am not really sure what could be the reason. One thing I can do is to prevent quill from saving generated preview images


I know what's going on, gallery generate screen size preview images while I generate preview thumbnails that are half the screen size. Seems I am using libquill incorrectly somehow.

I managed to fix it in 0.0.3. It should work perfectly. The fix is not the best way but it works fine

The issue is quill is a bit under documented :P

Last edited by MSameer; 2013-03-02 at 21:50.
 

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#44
Hi, I just tested. The captured picture looks fine in the Gallery app.

However, the built-in photo browser you made still have problem rendering the photo properly.

EDIT: in fact further testing, it seems that the photo browser has problem rendering portrait photo captured by Harmattan camera app as well. AFAIK, that wasn't an issue previous but I could be a problem.

Last edited by kai_en; 2013-03-03 at 01:48.
 

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#45
Originally Posted by kai_en View Post
Hi, I just tested. The captured picture looks fine in the Gallery app.

However, the built-in photo browser you made still have problem rendering the photo properly.

EDIT: in fact further testing, it seems that the photo browser has problem rendering portrait photo captured by Harmattan camera app as well. AFAIK, that wasn't an issue previous but I could be a problem.
Is it still blurry ?
 

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#46
Let me get this cleared up.
This app uses the same binary as stock camera app, but UI is improved?
 

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#47
Originally Posted by knobtviker View Post
Let me get this cleared up.
This app uses the same binary as stock camera app, but UI is improved?
What binary?
 

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#48
Question from knotviker is if you use the stock cmaera driver but improve the uI ?
Or do you also use customized/new camera drivers ?

By the way, could you add an option I am dying to see on our camera: the ability to differentiate between point of focus and point of white balance ! Thanks!
 

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#49
would be nice a faster burst shot (3-5 per second)
 

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#50
Originally Posted by KTy View Post
Question from knotviker is if you use the stock cmaera driver but improve the uI ?
Or do you also use customized/new camera drivers ?

By the way, could you add an option I am dying to see on our camera: the ability to differentiate between point of focus and point of white balance ! Thanks!
Yes, it's built on top of all the existing components.
There are only 2 components which are closed:
1) libomap3camd Has all the algorithms and and does the actual image capture.
2) gst-gltexture sink which is the GStreamer component used for rendering.

Everything else beside the 2 above mentioned components is open
I am planning to create a similar open sink to be used for mer/nemo but hadn't had time for that yet.

I am not sure the lower levels support points of white balance as I am really limited by what is implemented by omap3camd

Originally Posted by lorenzo View Post
would be nice a faster burst shot (3-5 per second)
Yes I am planning to implement that but it will take a while.
The issue is: When I first planned camera+, I planned to have plugins. It's something I wanted to see in stock camera ui but didn't happen.
The idea was to provide the basic modes in the applications and let plugins define other capture modes (Panorama, HDR, burst capture, self timer, ...). Part of the plugins interface would be providing access to the actual viewfinder frames so plugins can do custom analysis and paint whatever on top of the viewfinder.

This work has not yet been started but I am sure I will start experimenting with it soon. Just stay tuned
 

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?where is nemo?, thank you!


 
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