The Following 5 Users Say Thank You to andybehr For This Useful Post: | ||
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2009-11-01
, 21:48
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#42
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Last move: 3.Bb5
3D view is completely unplayable... especially for bullet and blixt games. But it's fine as long as you play offline versus the N900, without time limits that is.
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2009-11-01
, 21:52
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Posts: 84 |
Thanked: 50 times |
Joined on Mar 2007
@ Saarbrücken - Germany
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#43
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2009-11-01
, 21:57
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Posts: 367 |
Thanked: 176 times |
Joined on Oct 2009
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#44
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2009-11-01
, 22:03
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#45
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A fancy 3D look is nice to have, but it should be nothing more than optional.
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2009-11-01
, 22:25
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Posts: 84 |
Thanked: 50 times |
Joined on Mar 2007
@ Saarbrücken - Germany
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#46
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The Following 4 Users Say Thank You to andybehr For This Useful Post: | ||
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2009-11-01
, 22:30
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#47
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I think qgil is on the right path for a simple but functional gui.
Here are my altenative suggestions.
comments?
EDIT: I just realised, the black and white should be flipped to match the board.
Or should the board be flipped and my color (here black) should always be facing me?
The Following User Says Thank You to allnameswereout For This Useful Post: | ||
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2009-11-01
, 22:37
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Posts: 367 |
Thanked: 176 times |
Joined on Oct 2009
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#48
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The Following User Says Thank You to c0rt3x For This Useful Post: | ||
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2009-11-01
, 22:51
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Posts: 84 |
Thanked: 50 times |
Joined on Mar 2007
@ Saarbrücken - Germany
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#49
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Caveat: does not include last move or ability to see log.
There is also no 'cross' to kill the application.
Good Q. IMO flipped.
Don't use grey on white (top right, the time at Qgil)
Outline to middle. IOW, your 'box' should go little bit down giving Qgil half of the screen, and you the other half.
Actually... let them mirror each other. Your time right bottom, his time right top. Your name left bottom, his name left top. Inbetween is chat log.
The Following User Says Thank You to andybehr For This Useful Post: | ||
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2009-11-01
, 22:57
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Posts: 367 |
Thanked: 176 times |
Joined on Oct 2009
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#50
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Tags |
chess, development, game |
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Logic:
Game - the logic for a particular game, right now that would be just chess, but other board games could be possible too. (Chess based or other)
Pre-Game - How to find players, select a server or engine
Domain:
Board - Represents the data structure of the board (duh)
Player - information about the other player, like online status, skill level
Communication:
ICS
Bluetooth
Telepathy
Computer Chess Engine - an offline engine should be accessed the same way any online game is, the engine does not have to be in the same task