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Pushwall's Avatar
Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#41
OMG what a great thing to start my day! You are definitely the man, Addison!! I'm running off right now to change the default xkbd file that pops up using DosBox. I'd use the one you posted over in Apps, Addison, but I need those function keys.
Before I go, Let me just bow down to your highness and say THANK YOU!!!
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#42
I'd use the one you posted over in Apps, Addison, but I need those function keys.
Before I go, Let me just bow down to your highness and say THANK YOU!!!
Well, here's the thing.

My keyboard layout makes perfect to me. 16 rows by 3 columns with a height of 26 and a width of 78 makes each key the same exact size and it all fits together pixel perfect with the area on the screen that isn't needed by Dosbox. Mathematically, it's the correct setting for someone like me who is one step away from having OCD.

So there's two possibilities here.

The first, I'm going to send a private message to ArnimS asking if he can figure out a way to launch two Xkbds in Dosbox. With the extra keyboard on the other side of the screen, you'll have all the needed keys available coming out your butt.

If that's not possible for some reason, I'll try to think of a solution for a more thorough keyboard like OSEmutech's design, only mine will be better, because I'll make it out of love.
 
qwerty12's Avatar
Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#43
Originally Posted by Addison View Post
Monopoly Deluxe



Post a reply if you're having any trouble getting it all together.
Hi,

I just wanted to ask, does this need Windows 3.11 ?

I remember playing this on WinME (Not anymore, WinXP MCE SP3 & Ubuntu Gutsy all the way baby! )and I remember it saying for Win3.11.

BTW: How would you get it faster by disabling sound?

Thank you and I hope this doesn't take much of your time.


The first, I'm going to send a private message to ArnimS asking if he can figure out a way to launch two Xkbds in Dosbox. With the extra keyboard on the other side of the screen, you'll have all the needed keys available coming out your butt.
DOSBox afaik just calls a script to run XKBD. Unless xkbd itself cannot be run twice, using a && or & on the end should work.

Last edited by qwerty12; 2008-03-20 at 16:25.
 
Pushwall's Avatar
Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#44
Originally Posted by Addison View Post
Well, here's the thing.

My keyboard layout makes perfect to me. 16 rows by 3 columns with a height of 26 and a width of 78 makes each key the same exact size and it all fits together pixel perfect with the area on the screen that isn't needed by Dosbox. Mathematically, it's the correct setting for someone like me who is one step away from having OCD.
I agree totally that the height and width sizing on your keyboard makes it easy to input information. I changed the default keyboard that comes with DosBox per your findings and that runs fine now but the keys are teeny tiny small making it a bit tough to use. I'm crossing my fingers you can get 2 keyboards running since it would be the best of all worlds.
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#45
I just wanted to ask, does this need Windows 3.11 ?

I remember playing this on WinME (Not anymore, WinXP MCE SP3 & Ubuntu Gutsy all the way baby! )and I remember it saying for Win3.11.

BTW: How would you get it faster by disabling sound?
Yes, it's for Dosbox and the gameplay and speed are both outstanding.

If you want it even faster, you can change it to PC speaker output during installation, not using the MIDI (music) option, click on the setting for the "Computers Roll" and "Fast Computers", going to the animations option in the game and increasing the animated token speed and skipping movement and removing the "Logo" in that option area as well. Also, up the cycles between 600 and 800.

There's a lot of stuff to play around with, so just customize it the way that works best for you. Don't forget to "Save as Default" once you have all your settings in place otherwise you'll have to do them all over again.

I agree totally that the height and width sizing on your keyboard makes it easy to input information. I changed the default keyboard that comes with DosBox per your findings and that runs fine now but the keys are teeny tiny small making it a bit tough to use. I'm crossing my fingers you can get 2 keyboards running since it would be the best of all worlds
Having two keyboards at the same time do work, that's the set up I have for Monopoly, so no worries there. It all comes down to getting the most bang for your buck and generating a perfect layout that works for everyone.

There's two things that I'm firmly attached to though.

One, I don't want the keyboard to overlap the Dosbox screen. If someone else wants to make a bloated, oversized keyboard that flaps over the Dosbox screen, well, good for them. That's just not an option for me.

The other, I really want to keep the number pad the way it is because for games that use the keypad for direction, it's just easier this way.

Everything else, I'm completely open to suggestions.

If you want function keys, more symbols, Insert, Home, Page Up, Page Down, etc. on one keyboard, the size of each key is going to be even smaller and more cramped.

I really like the idea of a second keyboard, even if it's just to be used with Dosbox.

On most games, so far Monopoly is the only exception, there's also a small area on the top and bottom of the screen as well.

Maybe we should think about using four keyboards. What about that, huh? Hey, go big or or go home!

I don't know though, that might look like a gawdy eyesore.

Well, fire up MS Paint or something and draw out any ideas you have, and post them here, it doesn't have to look sexy. Just make sure that it's supported by some basic level of academic math and understanding of spatial reasoning, something which I believe you have no sense of, so good luck with that......... j/k
 

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Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#46
Okay, I did a little testing, and I've got perfect the solution.

Just need some time to whip the puppy into shape.

I should have it ready by this weekend. It's definitely going to rock, I assure you that much.

Anyway, this thread is really just for games that work well in Dosbox until I somehow steered this whole thread off-topic.

So anymore posts on this I'll throw on over to the other Dosbox discussion thread.

Cheers.
 
Posts: 21 | Thanked: 3 times | Joined on Mar 2008
#47
Master of Orion v1.3 works for me well. I originally was having trouble with the mouse pointer not appearing in the area where I clicked on the screen of my Nokia N800, but that problem went away when I edited the:

/usr/share/dosbox/dosbox.conf

file and changed the following lines:

autolock=false
priority=highest,normal
frameskip=0

Last edited by qx773; 2008-03-23 at 16:23.
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#48
I have two favor requests.

I'm wondering if there is a way to get Zelda Classic to run in Dosbox.
http://zeldaclassic.armageddongames.net/what.php

When trying to run it on my computer, using Dosbox, I get this error:
Exiting due to signal SIGSEGV along with a bunch of gibberish thats immediately follows.

So is this possible to run or not?


Also, I'm trying to get an old school classic to run just right on the tablet.

It's called "Pools of Darkness"..... yeah, I'm that hard core to go back that far in time.

For the music to run perfectly, Cycle Speed needs to be about 200, but the game is really only playable at speeds of 500 - 800.

So it looks like I either have to overclock the music, which is a shame since it sounds so good, or reduce the gameplay to a painfully grinding halt.

Any chance someone could help problem solve the best settings for this game?

I'll personally write a song about you and draw you a self-portrait.



P.S. Said offer is not to be considered a date.
 
Pushwall's Avatar
Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#49
I tried Zelda Classic and the latest version craps out like you said. I did get the older version 1.90 to run on my PC in DosBox, but for some reason I can't get it to load in DosBox on my tablet.

As far as Pool of Darkness, I ran the start.bat and I set it for Soundblaster for the music and EGA graphics. The music sounded fine when I went into the game menu and character creation with a speed of 600. I noticed that there was also an option for Tandy for the graphics, so you may want to try that too.
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#50
Hey Push!

I've had the same exact numbers as you have running this game and I'm hearing really bad sound stutters and breaks.

For the music to play smoothly, the cycle speed needs to drop down to 200.

I figured that is has something to do with playing the music much too fast.

I thought perhaps that changes were necessary in the Advanced settings to lower the sound emulation.

Unfortunately, I don't have a clue as to what the gus rates, IRQ settings, Mixers, Oplmode, and Oplrate work.

I was hoping someone could give me a hand on this.

You sure you're not getting any sounds skips whatsoever at that cycle speed, Push?

Thanks for looking into this for me.
 
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