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Posts: 373 | Thanked: 56 times | Joined on Dec 2005 @ Ottawa, ON
#41
Brilliant app ... kudos! Very high quality although a bit odd to quit out of.

Even more spectacular though is the way to try out different levels. I was pleasantly surprised when I could just browse to the website http://numptyphysics.garage.maemo.org/levels/ and click "play" on the puzzle I wanted to try and it "just worked". "Save" was a little less optimal as it just displayed the source code of the level. But it is nice that it is a simple text file ... I just have to figure out where to save it to make it a permanent level.

Thanks!
 
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Posts: 2,041 | Thanked: 1,066 times | Joined on Mar 2006 @ Houston
#42
wow great game! i just completed all the built in levels. The tree level was good but the clast level withh the circle in the middle was the toughest. any one wants tips? ill pm if u want!
 
Posts: 68 | Thanked: 4 times | Joined on Mar 2007
#43
OK, I must be a dumbs*?t as I am having a hard time with several screens. Like the one with the two see-saws. It seems like I am missing something. I know the principle behind this is try anything, but the things I am trying just don't seem to work right.

For example, (in general, not that it solves any specific problem) how to you make a see-saw like mechanism. I put a triangle to the left of the red object and then draw a straight line such that the middle of the line rests on the triangle. Now I want to draw a box to drop on the side of the line that is up in the air, such that when the box hits it that the other side goes up. Is this not possible?
 
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Posts: 4,930 | Thanked: 2,272 times | Joined on Oct 2007
#44
Possible, but you've gotta make sure it only touches at a single point (in which case it will tip one way or the other, because nothing's perfect). If you draw it a little too low, it'll intersect the triangle two places; now it's rigid (or close to it). Draw the lever a little above the fulcrum, so it can settle down on it. Also, since it will fall one way, make sure it starts the way you want by making that side just a hair longer, then it will easily flip up when you drop the weight on it.
 

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Posts: 566 | Thanked: 145 times | Joined on Feb 2008 @ Tallahassee, FL
#45
@rcadden: enable draw, select red color, draw any small object directly above the star.

@nanocore: draw a "plank" that falls across both see-saws. Now, treat the entire area as a flat plain.



hey! if there's no rules, then it can't be cheating!!
 

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Posts: 225 | Thanked: 59 times | Joined on Jul 2007
#46
This has me thinking about a thread for how to get past a level.
I don't want to take away the fun in solving anything, but there are ideas I would never have had.

For instance, when I went to the Numpty page on the garage, I saw a pic of a level, but it had a tower with a swinging block to hit the ball. That's not how I did that level, so it gave me something else to try.

Just a thought

desiv

p.s. The tree level is tough. It took me quite a while as well. But I've solved it two different ways now.
 
Posts: 472 | Thanked: 107 times | Joined on Apr 2007 @ Texas
#47
Moving off the levels momentarily, perhaps in v0.3, holding the back button down for a few seconds could take you to a main menu, where you could pick your level and whatnot?

Also, we should PM reggie and see if NumptyPhysics could get its own subforum to chat about levels in, like Canola has?
__________________
Maemo-Guru.com for news, reviews, and walkthroughs
 

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Posts: 475 | Thanked: 771 times | Joined on Dec 2007 @ Hamilton, Ontario, Canada
#48
If anyone wants to see a solution to the Nautilus level, follow the link:

http://andrew.olmsted.ca/screens/nautilus.png

If you want to work it out for yourself, don't peek!

EDIT: Unless I am missing something, this level has a bug that prevents it from automatically ending when you get the gold ball. Helpful for screenshots, though!

Last edited by fiferboy; 2008-04-25 at 17:33.
 
Posts: 68 | Thanked: 4 times | Joined on Mar 2007
#49
I can certainly see why this simplistic game has people obsessive about it, I have been sucked in as well. I did get the swinging rig to work...for the most part and have used it on several levels. However, like the one that has the helicopter in it with a platform in the middle of the page and the platform with the star lower and to the right. I want to try to devise the mechanism to "flip" it from the one platform to the other with a see-saw lever. Granted there is an easier way (put a straight line between the two and drop a ball on top of the red one to nudge it down hill), but I am stubborn and want a more rube goldberg-esk solution!
 
Posts: 481 | Thanked: 190 times | Joined on Feb 2006 @ Salem, OR
#50
I created two new levels
Attached Files
File Type: zip 2levels.zip (3.7 KB, 129 views)
 

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