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2009-03-19
, 15:20
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Posts: 43 |
Thanked: 6 times |
Joined on Feb 2009
@ Saint Paul, mn
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#42
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2009-03-19
, 16:03
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Posts: 169 |
Thanked: 38 times |
Joined on Jul 2007
@ Brooklyn, NY
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#43
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How do you mean? Either the developer has to arrange translations by the translation team or the developer has to arrange a graphics artist who makes the icon. You can translate bad, and you can pick a bad icon.
Exactly. A power button usually has the power symbol on it. My TV has that. My coffee machine has that. My laptop has that. My speakers have that. And so on. My old speakers do not have that btw:
Icons never do such job unless they already have brand recognition. Teaching this is the job of the documentation.
Maybe we can give feedback once we agree (or have weeded out) the arguments. What do you say about the compass description I gave? Does it make sense? Is it too limited?
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2009-03-19
, 16:05
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#44
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You would need a manual. But everything that needs a manual is a bad GUI by definition.
If your application is for geeks and experienced users who have fun exploring it by trial and error, use symbols.
If not (and that's what we normally have), use text. If there's room for it, use both or give the user an option in the settings. That's what most applications do.
But I guess it's obvious Fennec is not aimed at the geeks among us, so text should be the better choice as a general rule.
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2009-03-19
, 16:10
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Posts: 169 |
Thanked: 38 times |
Joined on Jul 2007
@ Brooklyn, NY
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#45
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That is what I mean. Being used to an iPhone scews the experiment.
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2009-03-19
, 17:08
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#46
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Yet icons need to be translated too, because there are cultural implications on those as well. Take for example the PSP: in the East "X" is an acceptance symbol, like checking off something you want.
So you can't always avoid doing translations, and icons are never 100% universal.
The icon, on its own, is not very intuitive (My in-laws' printer has the word "power" labeled under the button, even though the button has the icon on it, for example).
It's supposed to be an abstraction of a physical toggle switch in the "up" position.
Yeah, but that documentation *is* text, and in this case it doesn't exist in the app. (E.g., there's no "help" menu.) Again, I just think we need more instruction on this page.
If I'm an regular user, odds are I've set a new home page for the app and I'm not seeing this startup ever again. By illustrating a drag, that's what they think they are doing; If you just wanted to remind me the panels are there, point to the edges with an arrow and illustrate the panel's contents.
See http://www.taptaptap.com/blog/10-use...ps-and-tricks/
It's tip #1.
The compass is mostly right, although the important part is making sure it matches the acceleration of the drag action. I may want to slightly reposition the page to center something and would want the fine control. But if I perform a fast drag, then the fine control should be switched off and I should "throw" the page in the primary angle created by the drag and not through every fine point within. The compass would be used to create magnetic paths that keep the drag in a good direction when the drag is fast enough to not be a "fine-tuning."
Yeah, again, there's nothing inherently *wrong* about what's there, it just needs some more clarity.
Honestly, if this touch UI can't stand up to someone who has previously used/touched/seen an iPhone, then we have bigger problems than just "should we just have written 'swipe left for tabs' under the icon."
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2009-03-19
, 17:11
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Posts: 25 |
Thanked: 5 times |
Joined on Feb 2009
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#47
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This is typed on fennec. Still a lot of work to do. Browser is unresponsive for scrollong until the page loads.
As we described in our review of the second alpha, Fennec has adopted a somewhat unusual compositing technique to draw web content in the window. The web content is loaded in an offscreen XUL browser element and is then painted into an HTML Canvas element that is visible to the user.
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2009-03-19
, 17:15
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Posts: 25 |
Thanked: 5 times |
Joined on Feb 2009
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#48
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Yes, but there's a BIG difference between identification and instruction. Iconography is about identification.
Again, we're focusing too much on icons- or text-only, and not on whether these icons are instructional enough. The only way you'll find that out for sure is by user-testing with people who have **never used Fennec before**. We, by the very nature of being on this forum, are not valid test subjects.
I ran a mini-test with my wife, who is no dummy at computers (she is able to Screen Share into our Mac mini HTPC just fine, knows what SSH is, and does light admin of the computers at her office). I ran Fennec, handed her the tablet and stylus, and set it up as such: "Being a Firefox fan (which she is), you've just seen that Firefox Mobile is available and you've downloaded it. When you run it, this is the first screen you see. What do you do next?"
Ultimately the answer was "I don't know what I'm supposed to do." First, she thought the hand was representative of a link cursor, and thought the icons were clickable (they aren't). Then, as I suspected, she mistook the tabs icon to mean something about the Maemo environment, since (a) Maemo has a left-panel, right-content UI of its own and (b) the app doesn't start up in fullscreen mode, so you can still see Maemo's task space on the left. I kept reminding her that it was a browser, hoping that the controls icon might click with her, seeing the left and right triangles. But that's the problem as well -- they are triangles, not arrows, which is what you'd see in Firefox. Ironically, she actually dragged out the tabs panel about a quarter-way but not enough to open it up completely (so it quickly vanished), but didn't make the connection because it wasn't expected and she was too focused thinking it might do something else.
The most egregious part of all is that the location bar ISN'T IMMEDIATELY VISIBLE. This meant until she figured out the drag gestures, she couldn't even use the browser at all, not even to type in a URL.
BTW: Once I told her (and her mother who was observing as well) what the icons were, she said "Oh come on, who would figure out *that's* what they mean."
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2009-03-19
, 17:29
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Posts: 25 |
Thanked: 5 times |
Joined on Feb 2009
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#49
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2009-03-19
, 19:03
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Moderator |
Posts: 7,109 |
Thanked: 8,820 times |
Joined on Oct 2007
@ Vancouver, BC, Canada
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#50
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Icons vs. text is one of these battlegrounds. Most people find an icon they look for much quicker in a list of icons than a certain text in a text-list. Therefore, an icon is by far superior to text if you want to provide quick access for experienced users, for those who use each and every function twice a day.
OTOH, if you don't even know which functions are available, how are you supposed to know what "yellow rectangle with little star on the top left corner" is supposed to do? Is it related to "yellow folder with plus symbol on upper right corner"? Or is it similar to "3 yellow rectangles above each other"?
You would need a manual. But everything that needs a manual is a bad GUI by definition.
(And even though we all assume it doesn't: It does apply to so called "well known" icons such as the RSS-icon or a star for favorites. A lot of people just do not know what these things are.)
So what's The Right Thing to do? If your application is for geeks and experienced users who have fun exploring it by trial and error, use symbols. If not (and that's what we normally have), use text. If there's room for it, use both or give the user an option in the settings. That's what most applications do.
It's no use discussing a wrong or right here as a matter of principle. But I guess it's obvious Fennec is not aimed at the geeks among us, so text should be the better choice as a general rule.