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2009-09-29
, 19:01
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Posts: 225 |
Thanked: 58 times |
Joined on Aug 2009
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#41
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2009-09-29
, 20:11
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Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
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#42
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2009-09-29
, 20:17
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Posts: 225 |
Thanked: 58 times |
Joined on Aug 2009
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#43
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2009-09-29
, 20:27
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Posts: 1,213 |
Thanked: 356 times |
Joined on Jan 2008
@ California and Virginia
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#44
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2009-09-29
, 21:16
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Posts: 240 |
Thanked: 71 times |
Joined on Jun 2008
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#45
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2009-09-29
, 21:49
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Posts: 297 |
Thanked: 54 times |
Joined on Sep 2009
@ new jersey, usa
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#46
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2009-09-30
, 00:51
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Posts: 716 |
Thanked: 303 times |
Joined on Sep 2009
@ Sheffield, UK
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#47
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Some guy's made proper bluetooth Sixaxis drivers for Linux, maybe the same thing could be implemented with the N900. I don't think control would be an issue at all then
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2009-09-30
, 06:51
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Posts: 225 |
Thanked: 58 times |
Joined on Aug 2009
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#48
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fms's GBA and GB and NES emulators work fine on the N800 and N810. I have full faith that they will work fine on the much more powerful N900.
No emulator is ever perfect though. But fun, he11 yes!
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2009-10-02
, 16:45
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Posts: 1,255 |
Thanked: 393 times |
Joined on Oct 2009
@ US
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#49
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Take a look at a picture of a N900 and the question should answer itself.
Regarding Pandora's "gaming optimizations" vs N900: Afaik, both the N900 and Pandora are based on TI's full-featured OMAP3430 / 3530 System On a Chip, respectively. That means that they share the same cores, capabilities, coprocessors, interfaces etc. There was no way for MWeston to for e.g. 'drop in a more powerful graphics card' onto the board.
At the moment, it looks like the PowerVR SGX openGL ES texture surfaces will not be updateable fast enough to use for scaled 50-60fps screen-updates from emulators.
That's pretty aggravating, since the concept of maemo5 is to map application windows to openGL textures. Unless some new info comes along, I think we are looking at no high fps emulators (or *any* games, or high framerate video...) within scaled GL-ES windows.
I'm ignorant of what is available and planned for fremantle in the hardware-scaling department. The SoC also has some video hardware which should handle such things easily. Video players, games, emus should at least have 1990s tech. for drawing to screen. That means providing the basics. Scaled, Vsync'd Blitting, preferably with support for double/triple buffers.
--
Back on topic, Exophase's (gpsp) and Marat's (vgba) should run fine, but only Marat has contributed emus to the tablets so far; we'll see...
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2009-10-02
, 17:54
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#50
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The Following User Says Thank You to javispedro For This Useful Post: | ||