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2014-06-09
, 20:49
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Posts: 19 |
Thanked: 24 times |
Joined on May 2014
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#42
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The Following User Says Thank You to bla1 For This Useful Post: | ||
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2014-06-15
, 13:26
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Posts: 1,203 |
Thanked: 3,027 times |
Joined on Dec 2010
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#43
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The Following 2 Users Say Thank You to Android_808 For This Useful Post: | ||
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2014-06-15
, 14:47
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#44
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Also, different (but still troublesome) variable de-sync happens while using windows 3.1 or 95. Could anyone remind me, if there was a remedy for it found? I vaguely remember something to be installed on (emulated) windows side... Javispedro?
Side note: No idea why we're playing with windows in dosbox, if we could, probably, do it more effectively in qemu. For even more efficiency, qemu architecture-only emulation+wine, for particular programs instead of whole windoze. I remember guy actually PoC'ing it to the point of playing windows solitare via qemu+wine, with awesome (compared to windows in dosbox) performance.
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2014-07-10
, 00:32
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#45
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The Following 2 Users Say Thank You to Estel For This Useful Post: | ||
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2014-07-26
, 16:11
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Posts: 1,203 |
Thanked: 3,027 times |
Joined on Dec 2010
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#46
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The Following User Says Thank You to Android_808 For This Useful Post: | ||
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2014-07-26
, 20:06
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#47
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Does reverting 800x480 to 640x480 in config solve more problems than it creates for most users with regards to de-sync at borders?
I know 800x480 isn't a standard resolution for DOS games (if at all supported), so was this only purely a change made for supporting windows. If reverting this reduces the de-sync of mouse in the majority of cases, I'll try pushing a build with the defaults set to 640x480
I still would like to be able to solve the initial offset fault as some stage, when I can find time.
The Following User Says Thank You to Estel For This Useful Post: | ||
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2014-07-26
, 20:41
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Posts: 1,203 |
Thanked: 3,027 times |
Joined on Dec 2010
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#48
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The Following 3 Users Say Thank You to Android_808 For This Useful Post: | ||
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2014-07-27
, 09:00
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Posts: 1,203 |
Thanked: 3,027 times |
Joined on Dec 2010
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#49
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The Following 3 Users Say Thank You to Android_808 For This Useful Post: | ||
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2014-09-30
, 14:16
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Posts: 1,397 |
Thanked: 2,126 times |
Joined on Nov 2009
@ Dublin, Ireland
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#50
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Config fix is easy enough, just need to omit patch or edit it. Can't remember stock value of the top of my head. Should be able to do that one morning next week before work.
Maintainer request sent.
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i tend to run windowed as it is easier to quit. some titles make you start a new game before giving the option to quit to dos. the usable screen is therefore positioned to bottom left of the screen. as a result my offset seems to cause cursor to display to the right and up from where you actually click.
i'm thinking the working games must initialize the mouse to the centre of the screen when launching. still need to look into dummy event or warpmouse calls