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jedi's Avatar
Posts: 1,411 | Thanked: 1,330 times | Joined on Jan 2010 @ Tatooine
#491
Originally Posted by impeham View Post
Works for me too and also fixes Shrek kart!!! - do the same - create an ini file named "ShrekKarting.ini" and put in same folder - fixed!
Works for me too - thanks

...At least it fixes the 'main' graphics problem. But it's still not 100% right - It seems that where there's lights etc it renders as solid blocks so you can't see through them.

Still, makes the game just about playable
 
Posts: 30 | Thanked: 5 times | Joined on May 2010 @ @Netherlands
#492
Originally Posted by jedi View Post
Should be:
Code:
[default]
ForceExternalZBuffer=0
Square brackets not round ones! See http://talk.maemo.org/showpost.php?p...&postcount=450
I've did that, but because I wrote the message on n900 that wasn't possible

Still the same problem though...
 
Posts: 539 | Thanked: 518 times | Joined on May 2010 @ nanaurbusiness
#493
Originally Posted by leetut View Post

for example....
cp [SOURCE]/com.ea.app.nfsuc/appinfo.json /home/user/[webos]/com.ea.app.nfsuc/
cp [SOURCE]/com.ea.app.nfsuc/nfsuc /home/user/[webos]/com.ea.app.nfsuc/

am i supposed to change the [SOURCE] and [webos] text to something else?
and remove the brackets or not?
i dont speak linux!
the source folder is your gamelocation (/home/user/MyDocs) for example when you've copied the game over in Mass Storage Mode.

and [webos] is just a custom folder in /home/user (the small 2GB partition) he used... I called mine preenv for example or just have the games without subfolders in /home/user/
for example /home/user/tetristouch or /home/user/hawx.

so whats the procedure in the save-space-tutorial...
simply:
-copy your games to MyDocs -> via Mass Storage Mode (because its faster)
-create a folder with game name in the 2GB partition of your beloved phone (/home/user/<your game dir> or /home/user/<any subdirectory>/<your game dir>)
-then copy over from game folder on MyDocs to /home/user/<your game dir> the 3 essential files for each game
appinfo.json, icon.png and the game "executable"

-put appinfo.json and icon.png always into the root of /home/user/<your game dir> and the game executable mostly goes into the subfolder (mostly having gamename) ->see orginial directory structure in MyDocs/<your game source folder>
-a few games have its start file in the root directory, too

my Need for Speed Undercover for example looks as following:
-/home/user/nfsuc
-----------------------/appinfo.json
-----------------------/icon.png
-----------------------/nfsuc (game start file)
-----------------------/res_nfsuc (symlinked to /home/user/MyDocs/nfsuc)
-----------------------------------/all the game files (but symlinks only pointing to /home/user/MyDocs/nfsuc/res_nfsuc)

and Asphalt5 looks this way;
-/home/user/asphalt5
-------------------------/appinfo.json
-------------------------/icon.png
-------------------------/Asphalt5 (folder with game files and executable)
-------------------------------------/Asphalt5 (executable - not symlinked)
-------------------------------------/all the game files (but all symlinked to /home/user/MyDocs/asphalt5/Asphalt5)

^^ clear ???

Greetz,

..::J4ZZ::..
 

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Posts: 669 | Thanked: 433 times | Joined on May 2010
#494
Earthworm jim 1 and 2 are available using picodrive with full keyboard support and is working flawless - no need to wait for the preenv multitouch emulation.

Shrek Karting updated to "Working".

Last edited by impeham; 2010-11-04 at 10:32.
 
viovoxer's Avatar
Posts: 67 | Thanked: 39 times | Joined on May 2010 @ Cardiff
#495
Originally Posted by Bazza View Post
Yep thanks for the tip, the 1st fix written under the video got asphalt 5 working from the icon.

I completely uninstalled the game and deleted all files,icons etc.
Then i re-installed the game again and it worked using this:-

Please take care typing and use the correct case where needed including game folder and game file names

Go into x terminal

1 sudo gainroot
2. mkdir -p /media/internal
3. cd /media/
4. chown -R user:root internal/
5. chmod -R 755 internal/
6. mkdir -p /home/user/webos/gamesave
7. cd /home/user/
8. chown -R user:root webos/
9. chmod -R 755 webos/
10. ln -s /home/user/webos/gamesave /media/internal
(credit to zhandro @ maemo.org)

- i then created a folder in /home/user called applications and copied the com. game folder into this folder (all this was done using filebox) -

Install game with this

open x terminal

1 sudo gainroot
2 cd game-folder
3 chmod a+x filename

Test game from x terminal

1 preenv
2 ./filename

Game should load

if it works ok you need to exit the game, press ctrl and delete together and tap x on game window to close,

re-open x terminal window

3 exit (until x terminal closes)

create a game icon with this.

open x terminal

1 sudo gainroot
2 preenv
3 desktopgen game-folder/appinfo.json
4 exit (until x terminal closes)

Use x terminal at you're own risk if used incorrectly it can damage you're phone

If i have made a mistake please let me know.

I used Asphalt 5 v1.1.4
TQ SO MUCH. NOW IT RUN.
AND DON'T FORGET TO DELETE DATA.SAV. IF NOT GAME CLOSE AFTER LOADING PROCESS. THIS THANKS TO mido.fayad.
REALLY AWESOME. ASPHALT IS BETTER AND SMOOTHER THAT NFS.
 
Posts: 14 | Thanked: 0 times | Joined on Aug 2010 @ Slovakia
#496
Originally Posted by Aranel View Post
If Driver graphics are messed up even after installing libgles* for you too (black textures), here's a solution posted by ucahmetuc on meegoturkiye.org forums:

1. Create a blank file, name it driver.ini
2. Content for driver.ini:

3. Copy it to your device, location: /etc/powervr.d/driver.ini
4. ??
5. profit

Of course you can use nano if you prefer.

Well, It works for me at least
edit/and how to create that file ini?
 
jedi's Avatar
Posts: 1,411 | Thanked: 1,330 times | Joined on Jan 2010 @ Tatooine
#497
Originally Posted by Tha DocX View Post
edit/and how to create that file ini?
Use a text editor: vi, nano, leafpad etc.

For example, as root:
Code:
leafpad /etc/powervr.d/driver.ini
 
Posts: 3,664 | Thanked: 1,530 times | Joined on Sep 2009 @ Hamilton, New Zealand
#498
Originally Posted by jedi View Post
Works for me too - thanks

...At least it fixes the 'main' graphics problem. But it's still not 100% right - It seems that where there's lights etc it renders as solid blocks so you can't see through them.

Still, makes the game just about playable
That doesn't work for me. It still unplayable from the broken graphics. So an empty file will do nothing to the game itself.
 
jedi's Avatar
Posts: 1,411 | Thanked: 1,330 times | Joined on Jan 2010 @ Tatooine
#499
Originally Posted by maxximuscool View Post
So an empty file will do nothing to the game itself.
What do you mean? The file /etc/powervr.d/ShrekKarting.ini should contain:
Code:
[default]
ForceExternalZBuffer=0
 
Posts: 3,664 | Thanked: 1,530 times | Joined on Sep 2009 @ Hamilton, New Zealand
#500
Originally Posted by jedi View Post
What do you mean? The file /etc/powervr.d/ShrekKarting.ini should contain:
Code:
[default]
ForceExternalZBuffer=0
That line alone won't do anything to the graphic library. I think Preenv needs a more up to date version from WebOS libraries then we can be surely play most of the games. May be I'm wrong though.
 
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