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2012-07-25
, 15:11
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Posts: 314 |
Thanked: 567 times |
Joined on Oct 2011
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#492
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2012-07-26
, 10:33
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Posts: 1 |
Thanked: 0 times |
Joined on Jul 2012
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#493
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2012-07-27
, 09:31
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Moderator |
Posts: 3,718 |
Thanked: 7,419 times |
Joined on Dec 2009
@ Bize Her Yer Trabzon
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#495
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The Following User Says Thank You to HtheB For This Useful Post: | ||
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2012-07-27
, 21:07
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Posts: 314 |
Thanked: 567 times |
Joined on Oct 2011
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#496
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The Following 4 Users Say Thank You to elemental For This Useful Post: | ||
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2012-07-27
, 21:59
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Posts: 415 |
Thanked: 161 times |
Joined on Apr 2010
@ San Francisco, CA
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#497
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elemental, at the moment, you have to set the profile at least to ''beep'' to get sound from the games. But I dont want to set it to any beeping sound or ringtone. I like to keep my profile on silent, but still like to hear the sound from the games.
Will there be a fix for this?
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2012-07-28
, 05:17
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Posts: 314 |
Thanked: 567 times |
Joined on Oct 2011
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#498
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2012-08-03
, 06:19
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Posts: 184 |
Thanked: 204 times |
Joined on Aug 2012
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#499
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2012-08-03
, 06:53
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Posts: 314 |
Thanked: 567 times |
Joined on Oct 2011
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#500
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The Following 9 Users Say Thank You to elemental For This Useful Post: | ||
Recently I tried playing "Battletoads vs double dragon" and experienced a major glitch in NES emulation - screen went black right after level start. I'm writing it here because you said that you have totally rewrited NES emulator for the greater good, but this ROM run absolutely good on previous version of emumaster before rewrite.
After some digging I figured that render mode affects this problem but doesn't solve it. If you set render to "tile" or something without "all" - level will start without problems but then, after some time, the game itself will freeze. Changing frameskip and sprite limiter also doesn't help.
Any ideas why the ROM stopped working?