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Posts: 105 | Thanked: 106 times | Joined on Jul 2011 @ Hungary
#501
guys, please help me. (and forgive me for my terrible english)

the quake 2 and 3 is installed already, and both of them is run fine in past.
then i install the power kernel (power47).
but the quakes not work after installing. The games were uninstalled, and re-Installed, but still not worked.
all graphic driver is installed. (libgles1 libgles2 and all others that i find in the net)
then back to my nokia kernel, but this did not yield any results.
i tried to move the baseq3 folder is all place included /home/user/.q3a/baseq3/pakxx.pak and /home/user/baseq3/pakxx.pak and also tried to symlink to mydocs

here is the quake3 crashlog, please tell me what is the problem, and how i can fix this:

"ioq3 1.36 linux-arm Mar 10 2010
----- FS_Startup -----
Current search path:
/home/user/.q3a/baseq3/pak0.pk3 (3539 files)
/home/user/.q3a/baseq3
/home/user/baseq3

----------------------
3539 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_S3_s3tc not found
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_EXT_texture_filter_anisotropic not found
------------------

GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 530
GL_VERSION: OpenGL ES-CM 1.1
GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 4

PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits)
MODE: 3, 800 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "pulse".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0x1a0c4e0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading dll file ui.
Sys_LoadDll(//baseq3/uiarm.so)...
Sys_LoadDll(//baseq3/uiarm.so) failed:
"//baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)...
Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed:
"/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/user/baseq3/uiarm.so)...
Sys_LoadDll(/home/user/baseq3/uiarm.so) failed:
"/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(ui) failed to load library
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm...
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 1740352 bytes on the hunk
********************
ERROR: User Interface is version 3, expected 6
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 530
GL_VERSION: OpenGL ES-CM 1.1
GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 4

PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits)
MODE: 3, 800 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(//baseq3/uiarm.so)...
Sys_LoadDll(//baseq3/uiarm.so) failed:
"//baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)...
Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed:
"/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/user/baseq3/uiarm.so)...
Sys_LoadDll(/home/user/baseq3/uiarm.so) failed:
"/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(ui) failed to load library
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm...
Architecture doesn't have a bytecode compiler, using interpreter
ui loaded in 1740352 bytes on the hunk
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
recursive error after: User Interface is version 3, expected 6"
 
Kevstacey's Avatar
Posts: 400 | Thanked: 76 times | Joined on Nov 2009 @ uk
#502
i'd try a reflash and reinstall kernel v46
 
Estel's Avatar
Posts: 5,028 | Thanked: 8,613 times | Joined on Mar 2011
#503
Switching back to outdated (and depreciated, due to missing HEN modules) kernel is hardly a solution...
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Posts: 105 | Thanked: 106 times | Joined on Jul 2011 @ Hungary
#504
however, the open arena runs fine.
i do not see why not run the Q3 and Q2.
older kernel reflash did not help.
i like the v47, because its more responsive as the default kernel
and everything else is working fine with v47, except this two.
(and in the webos game "avatar" i have texture anomalies, but this is widespread problem i guess)
 
Posts: 3 | Thanked: 0 times | Joined on Nov 2010
#505
I installed quake 3 and it worked. Only i could'nt install any applications anymore so i unistalled it at the download manager. But it's still the same , i cant install anything.

EDIT: i Installed Midnight commander , but if i want to delete /baseq3/ it says permission denied. How can i delete this file?

Anyone?

Last edited by yousseft; 2011-07-24 at 17:00.
 
Posts: 3 | Thanked: 0 times | Joined on Nov 2010
#506
please help i cant install nothing
 
Posts: 105 | Thanked: 106 times | Joined on Jul 2011 @ Hungary
#507
open terminal
get root acess

type "mc" search the q3 data, etc, and delete it

type "exit"
type "purge ioquake3"
type "apt-get update"
type "apt-get autoremove"
type "apt-get purge"

type "reboot"

i hope it helps
 
Posts: 915 | Thanked: 57 times | Joined on Jun 2011
#508
how to install quake 3? can anyone guide me plzz
 
Kevstacey's Avatar
Posts: 400 | Thanked: 76 times | Joined on Nov 2009 @ uk
#509
make sure you have original quake 3 cd and copy the .pk3 files (you should have pak0.pk3 to pak8.pk3) to /home/user/.q3a/baseq3/ folder

install ioquake3 from repositories and you should be done
 
Posts: 337 | Thanked: 192 times | Joined on Feb 2010 @ Atlanta
#510
Originally Posted by lur View Post
There are files mysteriously missing in ioquake3_1558-maemo6, the previous (-maemo5) version works for me. It seems to be gone from maemo.org but can be found at http://espejo.freemoe.org/repository...ee/i/ioquake3/
Does anyone else have a link to the -maemo5 version? The link posted isn't working when I click on it. I do not have access to my backup.

Thank you.
 
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