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Posts: 94 | Thanked: 40 times | Joined on Jun 2010 @ Germany
#521
For the gun of it here is a video of the emu running Super Mario 64 (this nothing new) controlled with the Wiimote/Classic Controller.
http://www.youtube.com/watch?v=M2kZwpNPiYo
It's very short, just to show that it works.
Controlls are great and way better than using wiicontrol and just the controller.

EDIT: A little question: Should the savegams be compatible with other mupen64 ports? I tried to copy my Mario64 savegame from Wii64 (the Wii port) and it is not detected.

Last edited by weißelstone; 2010-07-11 at 18:10.
 
Posts: 133 | Thanked: 17 times | Joined on May 2010
#522
hey izzeho after i followed your steps to install ur custom config on the normal xterminal version of the emu i get the error that no graphics pluginin is selected?
how do i fix this? i dont have the gui version so i cant change it in there
 
Posts: 17 | Thanked: 3 times | Joined on Mar 2010
#523
Excellent work on this emu for all that are involved. Assuming the dynarec is in its infancy then there is every chance that things can get even better.

I hope the opengl graphics plugin will allow for correct aspect ratio eventually. I tried modifying the config file but if you dont use the buffer option the screen just becomes tiny
 
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Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#524
There's way to much name-calling and attacking going on. Please stop it.
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Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 

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Posts: 117 | Thanked: 47 times | Joined on Apr 2010 @ UK
#525
here's a video i've done showing showing gui before loading mario kart 64

http://www.youtube.com/watch?v=a3ai1GuNIxo
 

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Posts: 51 | Thanked: 63 times | Joined on May 2010
#526
Originally Posted by IzzehO View Post
This is in development... to not expect hiccups is unreasonable. If you want the original files just open a new terminal and run:
rm -R .mupen64plus

Then start the emulator again... it will recreate the default config files. Chances are you've copied something wrong as root and ended up with wrong permissions (only way I've been able to replicate any error even remotely close to yours)
I have got Mario Kart going again.
As above, I deleted .mupen64plus, then ran Mupen64Plus emulator.
This meant the SIGSEV error went away, but MK would start and black screen.
Then I reloaded the customconfig file and this seems to have worked.

However, another question - on page 1, the Accelemymote sections says:
"In the Input plugin configuration you'll need to tap the Keyboard button at the top (it may say None as well.. its at the top, dead-center of the screen) until Accelemymote shows up."
I only get the options of "blight's SDL input plugin" and "Mupen64 basic input plugin" (I started Accelemymote before the emulator).

Again - anything obvious I have done wrong here?
Thx
 
Posts: 50 | Thanked: 5 times | Joined on Apr 2010 @ Kiel, Germany
#527
Originally Posted by Beatty View Post
I only get the options of "blight's SDL input plugin" and "Mupen64 basic input plugin" (I started Accelemymote before the emulator).

Again - anything obvious I have done wrong here?
Thx
In the Plugins menu, there's a button named "Config" under the "Input Plugin" area. Just click it and click on the field that's called "Device:" on the top center. It should change from "Keyboard" to "None" to "Accelemymote #1". If it still doesn't work, click on "Enable Mouse" on the bottom.
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My Devices: NOKIA N900 + HTC HD2
 
Posts: 124 | Thanked: 6 times | Joined on Apr 2010
#528
Accelemymote work like a charme. Super Mario 64 is really enjoyable with it. Its like using an analog pad.

No one tried some other race games?
 

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Posts: 133 | Thanked: 17 times | Joined on May 2010
#529
how did u get ur accelemymote to work?
i had it runnin in the background and typed xterm stuff control
and i changed from -2 to 0 but i couldnt get it to work

how is it to control exactly in 3d with it?
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#530
Originally Posted by Flandry View Post
There's way to much name-calling and attacking going on. Please stop it.
I think they are all a bit thrown back because DarthLuda's English is a little blunt, which I didn't mind.

Originally Posted by yodawg View Post
hey izzeho after i followed your steps to install ur custom config on the normal xterminal version of the emu i get the error that no graphics pluginin is selected?
how do i fix this? i dont have the gui version so i cant change it in there
Grab the GUI version and I'll help you :P My custom configs most likely won't work with older versions.

Originally Posted by weißelstone View Post
For the gun of it here is a video of the emu running Super Mario 64 (this nothing new) controlled with the Wiimote/Classic Controller.
http://www.youtube.com/watch?v=M2kZwpNPiYo
It's very short, just to show that it works.
Controlls are great and way better than using wiicontrol and just the controller.

EDIT: A little question: Should the savegams be compatible with other mupen64 ports? I tried to copy my Mario64 savegame from Wii64 (the Wii port) and it is not detected.
When did Classic controller work? Is the nunchuck working nowadays? :S Thats awesome. I snapped the joystick off my classic controller a year ago... but Wiimote + Nunchuck would be awesome. Accerelometer from wiimote would be great too. I'd love a guide for this.

I'll add that to the front page soon (Too much copy pasting for my poor N900 atm)

Wii64 is a mupen port? Chances are its running the latest source 1.99 instead of 1.5... which I believe aren't compatable together. Try Googling around to find what version Wii64 is and get a converter or something.

Originally Posted by Beatty View Post
Again - anything obvious I have done wrong here?
Thx
Select config from that screen. Or from the main window select in Settings: Input Settings.
 
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