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Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#541
Originally Posted by pctek View Post
So if this is the case then waht needs to happen for the sound to be enable without the sound issues? Is it overclocking the n900 or waiting for the emulator to be improved somehow?
Unfortunately I don't see sound being perfect on the current hardware. But essentailly as the graphical elements get better... the sound will too. A nice read is here:

http://www.gp32x.com/board/index.php...ost__p__888440

Originally Posted by rikisky View Post
i still haven't figured out how it works, i installed accelemymote and rebooted, had it in background when i ran the emulator, selected input config from options and clicked everywhere waiting for it to show up like 1st page said xD but got nothing, some help would be gratly apprecieted as always.
Uploaded a nice easy to follow image x.x Check guide again.

also, i was wondering if the editting the controls in the UI for the blight.config files work? like when the N64 control shows and you can assign the buttons? i wanted to try but i was afraid it would screw things over as i have had so many problems with my emu :P
Go ahead, however don't do it while Accelemymote is active... as per the warning on the first page.
 

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Posts: 121 | Thanked: 40 times | Joined on Dec 2009 @ Tokyo, Japan
#542
I've have uploaded two videos (poor quality...) showing Mario Kart 64 running on my N900 (1GHz).
http://www.youtube.com/watch?v=Fw6Cf7STOY8
http://www.youtube.com/watch?v=629iMIORBIM
 
Posts: 113 | Thanked: 22 times | Joined on Feb 2010 @ Venezuela
#543
Originally Posted by IzzehO View Post
Uploaded a nice easy to follow image x.x Check guide again
thanks for taking the time to upload the pic man, got it working now, a little too sensitive but that makes it more challenging and fun xD i tried it with mario kart and still runs almost full speed with no OC, wich is lovely most fun i've ever had with my n900... what we need now is like a list of the games that run best with default/no-oc settings...i know banjo kazooie, mario 64 and mario kart.... i read 1080 and f-zero work well too... what are the best to get?
 
Posts: 180 | Thanked: 5 times | Joined on Mar 2010
#544
Originally Posted by IzzehO View Post
Unfortunately I don't see sound being perfect on the current hardware. But essentailly as the graphical elements get better... the sound will too. A nice read is here:

http://www.gp32x.com/board/index.php...ost__p__888440



Uploaded a nice easy to follow image x.x Check guide again.



Go ahead, however don't do it while Accelemymote is active... as per the warning on the first page.
So is the n900 hardware same as pandora handheld?
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#545
Originally Posted by rikisky View Post
thanks for taking the time to upload the pic man, got it working now, a little too sensitive but that makes it more challenging and fun xD i tried it with mario kart and still runs almost full speed with no OC, wich is lovely most fun i've ever had with my n900... what we need now is like a list of the games that run best with default/no-oc settings...i know banjo kazooie, mario 64 and mario kart.... i read 1080 and f-zero work well too... what are the best to get?
F-Zero X is a good one for accelemymote.. as is 1080. I just stumbed across the fact Turok 2 runs really well as well. As does Wave Race (reportedly). Just tried em: If they crash, give up and move on :P

Originally Posted by pctek View Post
So is the n900 hardware same as pandora handheld?
Pretty much identical. Only, ironically, we are able to overclock ours harder than they are... and as such it's faster for us :P
 
Posts: 180 | Thanked: 5 times | Joined on Mar 2010
#546
Originally Posted by IzzehO View Post
F-Zero X is a good one for accelemymote.. as is 1080. I just stumbed across the fact Turok 2 runs really well as well. As does Wave Race (reportedly). Just tried em: If they crash, give up and move on :P



Pretty much identical. Only, ironically, we are able to overclock ours harder than they are... and as such it's faster for us :P
How come the n64 emualtor runs better on the pandora then?

Also what games run with sound enabled using stock cpu speed?

Last edited by pctek; 2010-07-12 at 06:27.
 
Posts: 18 | Thanked: 16 times | Joined on Feb 2010
#547
Originally Posted by pctek View Post
How come the n64 emualtor runs better on the pandora then?

Also what games run with sound enabled using stock cpu speed?
I think it's due lighter OS..
 
Posts: 51 | Thanked: 63 times | Joined on May 2010
#548
For those wanting a neat Queen Beecon snippet, but not confident in how to, I followed this:
http://talk.maemo.org/showpost.php?p...&postcount=319

A couple of edits that I had to make:
The Command line needed the full path to the ROM and the addition of --nogui, like below:
osso-xterm -e "mupen64plus /home/user/Mydocs/super-Mario-64.z64 --nogui" &

I had to put the neat Mario pictures for the snippets into /usr/share/icons/hicolor/48x48/hildon/
I tried putting them into /home/user/MyDocs/.images/queen_beecon_dir/ but they didn't update after a phone reboot.

Last edited by Beatty; 2010-07-12 at 07:49.
 
Posts: 94 | Thanked: 40 times | Joined on Jun 2010 @ Germany
#549
Originally Posted by IzzehO View Post
When did Classic controller work? Is the nunchuck working nowadays? :S Thats awesome. I snapped the joystick off my classic controller a year ago... but Wiimote + Nunchuck would be awesome. Accerelometer from wiimote would be great too. I'd love a guide for this.
I used the code from http://talk.maemo.org/showpost.php?p...5&postcount=35
It's a modified cwiid (in my opinion the best wiimote toolkit). I just created .debs from the code, installed them and runned "wminput -c gamepad" and it detects the wiimote and creates /dev/input/jsX (where X is a number). Mupen64 then detects the Wiimote/Classic Controller as gamepad, you then have to choose the buttons in the settings (I also set one of the buttons for stop and one for pause emulation). And the fun can begin.
The wminput modes are:
  • acc_led: Looks like acc with Led 4 lighting and buttons (see below) included (untested)
  • acc_ptr: Looks like just acc and buttons (see below) included (untested)
  • buttons: All buttons form Wiimote, Nunchuck and Classic Controller (but no joysticks) (untested)
  • gamepad: Only Classic Controller (tested, works great)
  • ir_ptr: Uses Wiimotes IR sensor for cursor, not usable for N900 in my opinion (untested)
  • neverball: acc settings optimised for neverball
  • nunchuk_acc_ptr: Uses the Nunchucks Acc and all buttons
  • nunchuk_stick2btn: Uses Nunchuck with the Joystick as 4 buttons
I added a line to gamepad config so that the first LED is on so that I don't forget to disconnect it.
You have to remove wiiconnect and weiight as tehy depend on a different version of libcwiid than the one that comes with this cwiid build. Maybe someone can change wiicontrol and weiight to use this lib as it should be the same and has all the tools (like wminput and wmgui to check the controller).
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#550
Originally Posted by weißelstone View Post
I used the code from http://talk.maemo.org/showpost.php?p...5&postcount=35
It's a modified cwiid (in my opinion the best wiimote toolkit). I just created .debs from the code, installed them and runned "wminput -c gamepad" and it detects the wiimote and creates /dev/input/jsX (where X is a number). Mupen64 then detects the Wiimote/Classic Controller as gamepad, you then have to choose the buttons in the settings (I also set one of the buttons for stop and one for pause emulation). And the fun can begin.
The wminput modes are:
  • acc_led: Looks like acc with Led 4 lighting and buttons (see below) included (untested)
  • acc_ptr: Looks like just acc and buttons (see below) included (untested)
  • buttons: All buttons form Wiimote, Nunchuck and Classic Controller (but no joysticks) (untested)
  • gamepad: Only Classic Controller (tested, works great)
  • ir_ptr: Uses Wiimotes IR sensor for cursor, not usable for N900 in my opinion (untested)
  • neverball: acc settings optimised for neverball
  • nunchuk_acc_ptr: Uses the Nunchucks Acc and all buttons
  • nunchuk_stick2btn: Uses Nunchuck with the Joystick as 4 buttons
I added a line to gamepad config so that the first LED is on so that I don't forget to disconnect it.
You have to remove wiiconnect and weiight as tehy depend on a different version of libcwiid than the one that comes with this cwiid build. Maybe someone can change wiicontrol and weiight to use this lib as it should be the same and has all the tools (like wminput and wmgui to check the controller).
Away for another couple of weeks so I haven't got my Wiimote to try it out, but amazed nothing neat has come from this. I'd love for you to upload those debs and save me the trouble :P
 
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