The Following User Says Thank You to IzzehO For This Useful Post: | ||
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2010-07-12
, 05:26
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Posts: 121 |
Thanked: 40 times |
Joined on Dec 2009
@ Tokyo, Japan
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#542
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2010-07-12
, 05:40
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Posts: 113 |
Thanked: 22 times |
Joined on Feb 2010
@ Venezuela
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#543
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2010-07-12
, 06:16
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Posts: 180 |
Thanked: 5 times |
Joined on Mar 2010
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#544
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Unfortunately I don't see sound being perfect on the current hardware. But essentailly as the graphical elements get better... the sound will too. A nice read is here:
http://www.gp32x.com/board/index.php...ost__p__888440
Uploaded a nice easy to follow image x.x Check guide again.
Go ahead, however don't do it while Accelemymote is active... as per the warning on the first page.
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2010-07-12
, 06:21
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#545
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thanks for taking the time to upload the pic man, got it working now, a little too sensitive but that makes it more challenging and fun xD i tried it with mario kart and still runs almost full speed with no OC, wich is lovely most fun i've ever had with my n900... what we need now is like a list of the games that run best with default/no-oc settings...i know banjo kazooie, mario 64 and mario kart.... i read 1080 and f-zero work well too... what are the best to get?
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2010-07-12
, 06:23
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Posts: 180 |
Thanked: 5 times |
Joined on Mar 2010
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#546
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F-Zero X is a good one for accelemymote.. as is 1080. I just stumbed across the fact Turok 2 runs really well as well. As does Wave Race (reportedly). Just tried em: If they crash, give up and move on :P
Pretty much identical. Only, ironically, we are able to overclock ours harder than they are... and as such it's faster for us :P
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2010-07-12
, 06:38
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Posts: 18 |
Thanked: 16 times |
Joined on Feb 2010
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#547
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2010-07-12
, 07:39
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Posts: 51 |
Thanked: 63 times |
Joined on May 2010
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#548
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2010-07-12
, 09:05
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Posts: 94 |
Thanked: 40 times |
Joined on Jun 2010
@ Germany
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#549
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When did Classic controller work? Is the nunchuck working nowadays? :S Thats awesome. I snapped the joystick off my classic controller a year ago... but Wiimote + Nunchuck would be awesome. Accerelometer from wiimote would be great too. I'd love a guide for this.
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2010-07-12
, 09:12
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#550
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I used the code from http://talk.maemo.org/showpost.php?p...5&postcount=35
It's a modified cwiid (in my opinion the best wiimote toolkit). I just created .debs from the code, installed them and runned "wminput -c gamepad" and it detects the wiimote and creates /dev/input/jsX (where X is a number). Mupen64 then detects the Wiimote/Classic Controller as gamepad, you then have to choose the buttons in the settings (I also set one of the buttons for stop and one for pause emulation). And the fun can begin.
The wminput modes are:I added a line to gamepad config so that the first LED is on so that I don't forget to disconnect it.
- acc_led: Looks like acc with Led 4 lighting and buttons (see below) included (untested)
- acc_ptr: Looks like just acc and buttons (see below) included (untested)
- buttons: All buttons form Wiimote, Nunchuck and Classic Controller (but no joysticks) (untested)
- gamepad: Only Classic Controller (tested, works great)
- ir_ptr: Uses Wiimotes IR sensor for cursor, not usable for N900 in my opinion (untested)
- neverball: acc settings optimised for neverball
- nunchuk_acc_ptr: Uses the Nunchucks Acc and all buttons
- nunchuk_stick2btn: Uses Nunchuck with the Joystick as 4 buttons
You have to remove wiiconnect and weiight as tehy depend on a different version of libcwiid than the one that comes with this cwiid build. Maybe someone can change wiicontrol and weiight to use this lib as it should be the same and has all the tools (like wminput and wmgui to check the controller).
Tags |
emulator, games, mupen64plus, nintendo, nintendo64 |
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http://www.gp32x.com/board/index.php...ost__p__888440