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Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#561
yes, i had see notaz r10 ; biggest problem is my try to use qt instead gtk(to support n9 ) and lack of time
 

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Posts: 127 | Thanked: 17 times | Joined on Jul 2010 @ stockton
#562
no probs bud just worried you had run of into the sunset with your n950 and left ya n900 back home with the kids lol
 
Posts: 11 | Thanked: 28 times | Joined on Nov 2010
#563
For anyone who wants the r10 release now, I compiled it myself.

Just download the zipfile in the link, decompress it, you'll find a file named "pcsx".

On the device, do the following:

1. Move /opt/maemo/usr/games/pcsx to /opt/maemo/usr/games/pcsx-old
2. Copy the just downloaded pcsx to /opt/maemo/usr/games/pcsx

Step 1 is optional, but recommended so that you can undo the procedure by replacing pcsx again with pcsx-old

This comes with the usual warning about no warranty etc etc, but it works for me and should be a nice workaround until bonapart finds the time to roll out a proper update.

EDIT: This does not include the maemo specific fixes as noted by bonapart: "(different saves, fullscreen switch,save+- keys, something else i can't remember)". This may or may not mean your savestates will get screwed up. I don't use savestates so I can't test this. Please comment if you do use them and have tried this version.

Here's the link: http://www.mediafire.com/?7k8vbrh0dz61xlq

PS Bonapart: It compiles without problems, maybe it's an idea to roll out an update of pcsx-rearmed first and update the ui afterwards?

Last edited by ErwinJunge; 2011-10-27 at 13:40. Reason: Added some extra info based on bonapart's comments
 

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bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#564
ErwinJunge, yeap, it compiles, it doesn't work with bios(just doesn't show any window)
or it's my bios problem ?

ps. step 3: chmod +x /opt/maemo/usr/games/pcsx
p.p.s you just compiled version from Notaz repos or insert latest maemo build fixes too(different saves, fullscreen switch,save+- keys, something else i can't remember)?

Last edited by bonapart; 2011-10-27 at 10:35.
 

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Posts: 11 | Thanked: 28 times | Joined on Nov 2010
#565
Good catch on step 3 there

I didn't try with bios, since notaz recommends not using a bios. The games I tried (the Crash Bandicoot series) worked fine without a bios.

I just compiled notaz's code, didn't try to include all your fixes since those are hard to identify. I tried diffing your latest release with notaz r8, but the resulting diff was a complicated mess. Integrating a new upstream release is easier if you follow debian packaging guidelines (orig.tar.gz + diff.gz). See http://wiki.debian.org/IntroDebianPackaging for more info. That would enable the use of the "uupdate" command to simply switch out the upstream source for the new upstream source.

I acknowledge that this is not a proper upgrade, but for people not interested in the extra features you provide it's a reasonable temporary fix. I probably should have mentioned this in my original post though, so thanks for the clarification.

I still think it would be a good idea to release your coming upgrade in 2 parts: upgrade the core first, upgrade the ui afterwards.
 

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Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#566
yeap, i can release version tomorrow ( main throuble for this was bios...)
@ErwinJunge: can you link me to place where Notaz say about bios? guess hi just broke something and use apple-way( we can't do it easy, so users must believe that it's bad\not needed\etc)
 
Posts: 11 | Thanked: 28 times | Joined on Nov 2010
#567
It's in the README file in the root of the pcsxrearmed source (and has been there since the first git commit on 2010-11-16).

"PCSX-Reloaded has a very capable Internal HLE BIOS that can run many games without problems. It is recommended that you use it. However, if you own a real PlayStation, you may be able to use your own BIOS image. PCSX-Reloaded will find it in ~/.pcsx/bios/ or /usr/share/psemu/bios/ if you place it there. This can improve compatibility, especially with certain games and with the use of memory cards."
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#568
uploading new version to repository
r10 (2011-10-10)
+ completely rewrote memory handlers
+ added fixed frameskip option
+ added ability to change PSX clock
+ implemented GTE dead flag detection
* switched to larger timeslices for better performance
* fixed some cases of flickering
* fixed several dynarec compatibility related issues (hopefully)
* fixed multiple SPU regressions from r9 and earlier
* fixed frame limiter issue that sometimes caused stuttering

r9 (2011-08-13)
* fixed various dynarec integration issues that were causing instability
* merged latest Ari64 dynarec code for some performance improvement
* changed frameskip handling in builtin plugin, fixes some cases where it would not work
+ added CDDA handling for eboot format
* improved CDDA handling for all image formats that support it
* various compatibility/accuracy improvements
* optimized PEOPS SPU core
difference with latest r10(pandora version)
- removed guncon support
* not created memory handler in gui
- gles and pcsx4all,gpuPEOPS2 gpu plugins not avaible
- removed bios support ( checkbox\list of bios does nothing for pcsx core)
 

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Posts: 371 | Thanked: 252 times | Joined on Nov 2010
#569
Thanks, Bonapart. Can't wait to try it!

Edit: This seems faster but has a small problem. It does not shut down emulation when you press backspace. Keeps running on background.

Last edited by Acidspunk; 2011-10-28 at 17:37.
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#570
Originally Posted by Acidspunk View Post
Thanks, Bonapart. Can't wait to try it!

Edit: This seems faster but has a small problem. It does not shut down emulation when you press backspace. Keeps running on background.
check key config. I can't reproduce this problem =(
 
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