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javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#571
Originally Posted by IzzehO View Post
Pretty much identical. Only, ironically, we are able to overclock ours harder than they are... and as such it's faster for us :P
There are two differences:
- They can shut down Xorg and keep using the SGX. We can't (thus lower 3D speeds).
- They can use ALSA directly (we can't, as there's the risk of someone setting the volume too high and breaking their speakers). We have to use Pulseaudio and this means more CPU usage when using audio.

Last edited by javispedro; 2010-07-12 at 14:32.
 

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Posts: 37 | Thanked: 23 times | Joined on Jun 2010
#572
I installed this (new GUI version, never had any old installed) and everything seems to be fine but when I press Run (SM64 rom) not much happens. Well, it seems to be running (process takes up a lot of CPU) but no display...
 
Posts: 8 | Thanked: 6 times | Joined on Jun 2010
#573
Hi

i have install it from the repo, but the emu did not find the gles plugin.
How can i re-install the gles plugin ?

Greats MacGyver
 
Posts: 145 | Thanked: 25 times | Joined on Jan 2010
#574
to Alex Korova, same thing happened to me, so i tried downloading IzzeHO's CUSTOM CONFIG FILE and it worked.

it is kind of difficult to set my ps3 controller with my preferred map though. i usually play zelda oot and quest 64 so i have to use the face buttons as the C buttons, the L1 trigger as A, R1 trigger as B, left joystick as joystick, right joystick as DPAD and the rest. so i pretty much want a very different button map. i cannot seem to make it default.


my question is: im using izzeho's custom config but i want to almost completely change the ps3 controller button map. how am i going to delete a currently set button so i can set my own?

javispedro and izzeho and whoever programmed the plugin,
thank you!
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#575
Originally Posted by javispedro View Post
There are two differences:
- They can shut down Xorg and keep using the SGX. We can't (thus lower 3D speeds).
- They can use ALSA directly (we can't, as there's the risk of someone setting the volume too high and breaking their speakers). We have to use Pulseaudio and this means more CPU usage when using audio.
Probably should have added the word theoretically like I have done in previous posts. Points well taken.

Originally Posted by MacGyver View Post
Hi

i have install it from the repo, but the emu did not find the gles plugin.
How can i re-install the gles plugin ?

Greats MacGyver
By reading the first post. It's all there.

Originally Posted by Alex Korova View Post
I installed this (new GUI version, never had any old installed) and everything seems to be fine but when I press Run (SM64 rom) not much happens. Well, it seems to be running (process takes up a lot of CPU) but no display...
Same answer as above.
 
Posts: 37 | Thanked: 23 times | Joined on Jun 2010
#576
Originally Posted by altorn View Post
to Alex Korova, same thing happened to me, so i tried downloading IzzeHO's CUSTOM CONFIG FILE and it worked.
Yeah, I did that, didn't help. But I tried another game, works fine so it seems it was a bad file...
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#577
Originally Posted by altorn View Post
my question is: im using izzeho's custom config but i want to almost completely change the ps3 controller button map. how am i going to delete a currently set button so i can set my own?

javispedro and izzeho and whoever programmed the plugin,
thank you!
Is the GUI mapping isn't practical (the accelerometer in the PS3 messes things up), edit it manually in xterm. With leafpad installed in a fresh xterm:
Code:
leafpad .mupen64plus/blight_input.conf
Open another terminal window and run:
Code:
root     (need rootsh installed)
apt-get install joystick
jstest /dev/js0
This will output a cool little display of what joystick is currently active, along with what buttons are currently pressed. Simply press a desired button and see which number becomes On.

Go to the blight_input.conf we opened in leafpad. And for the corresponding key you want it to mapped to, change button( 0 ) to the number you found from jstest. Rinse and repeat till you are done. Obviously the template is a little different for axis'... but just follow the template and you can't go wrong.

As is, I've no idea how to get passed the annoying issue of the accelerometer in the PS3 controller becoming the keymap for whatever you are trying to change.

Last edited by IzzehO; 2010-07-12 at 15:12.
 
Posts: 8 | Thanked: 6 times | Joined on Jun 2010
#578
Hi

i have make it with apt-get install muppen64plus-arm-gles2n64
but it cant find the package.

Greats MacGyver
 
Posts: 145 | Thanked: 25 times | Joined on Jan 2010
#579
yeah, it seems my character Mario jumps whenever i raise and drop my ps3 controller. lol

oh well, im stuck with either the keyboard or a preset button map on my ps3 controller then... or with my PC. lol again

either way, this project is doing f***ing well!!!
great work guys!
 
Banned | Posts: 388 | Thanked: 57 times | Joined on Mar 2010
#580
Could someone tell me how to use N900's keyboard to play N64 games in this emulator?
Using the customized configuration file and the latest version I can't pass "Push Start" screens since Enter key doesn't respond. Interestingly only "P" (Pause) works.
 
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emulator, games, mupen64plus, nintendo, nintendo64


 
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