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Venemo's Avatar
Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#51
Why 0.7? It is more than a year old.
OpenTTD is currently at the 1.0 version.
Check it out.
 
Posts: 178 | Thanked: 30 times | Joined on Oct 2009 @ Texas
#52
your right but 1.0 isnt stable according to them and i thought it would be easier to use 0.7.5
 
Venemo's Avatar
Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#53
Originally Posted by Cobra View Post
your right but 1.0 isnt stable according to them and i thought it would be easier to use 0.7.5
I know, this is why I didn't post earlier.

The stable 1.0 version has been released today.
 
Posts: 178 | Thanked: 30 times | Joined on Oct 2009 @ Texas
#54
thanks ill check it out. do you know how to update the n900 version? I was thinking just install it normally but im not sure if any files had been modified for N900.
 
Venemo's Avatar
Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#55
Originally Posted by Cobra View Post
thanks ill check it out. do you know how to update the n900 version? I was thinking just install it normally but im not sure if any files had been modified for N900.
You can't just copy-paste.
The version which can be downloaded from the official site is compiled for PCs, eg. the x86 processor architecture, whereas the N900 uses the ARM processor architecture.

This is why porting it is needed in the first place.
(So copy-pasting the files won't work.)

Perhaps you could try to recompile it yourself, or ask the OP how he did it. Or wait for him to release the new version.
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#56
The new version changes quite a few dialogs, and I promised I would try to adapt them to the higher DPI of the N900 without doing something as dirty as the current full-surface scaling. It's going to take a while.

If you want a concrete bugfix or feature from the 1.0 series I can backport it to the current 0.7.4 package and make a new release.
 

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Venemo's Avatar
Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#57
Originally Posted by javispedro View Post
The new version changes quite a few dialogs, and I promised I would try to adapt them to the higher DPI of the N900 without doing something as dirty as the current full-surface scaling. It's going to take a while.

If you want a concrete bugfix or feature from the 1.0 series I can backport it to the current 0.7.4 package and make a new release.
Actually, I don't use the full-surface scaling, because it makes it much uglier. I accepted that I have to play it with the stylus.

Perhaps if you could make 1.0 into an update for the current package (even before adapting it), it would be a great start.

Then, if you make some adjustments, all the better!

I mostly would like 1.0 because it is 1.0, eg. more downloadable packages available (which aren't compatible with earlier versions), and also the ability to play multiplayer with people who use the latest desktop version would be cool. (I think you can only play together with the same version.)

Anyways, big thanks for porting my old favourite to Maemo.
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#58
Originally Posted by qole View Post
What, not even "Wheels on the Bus"?
http://wiki.openttd.org/OpenMSX#Progress



Of course I will put those if I can get libsdl-mixer to play MIDI. (Liking the new theme music!).
 
Posts: 839 | Thanked: 3,386 times | Joined on Mar 2009
#59
Hi, I know the way to play MIDI files with SDL_mixer (at least one way). I made this test for FreeRunner port of OpenTTD.

It might be useful:
Code:
wget http://cs.helsinki.fi/u/rantalai/freerunner/mixer/notes.mid
wget http://cs.helsinki.fi/u/rantalai/freerunner/mixer/SDL_PlayMusic.c
wget http://www.libsdl.org/projects/SDL_mixer/timidity/timidity.tar.gz

sb2 -e gcc SDL_PlayMusic.c `sdl-config --cflags --libs` -lSDL_mixer -o player


rcp -r timidity player notes.mid user@n900:
NOTE: if you are not using sb2, change it.
NOTE: change host/ip of your phone

Using on the phone:
Code:
cd ~/timidity 
../player ../notes.mid
NOTE:
Timidity is 20M.
 

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javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#60
Thanks for the sample, Aapo -- I've noticed that Ukki is packaging the instruments already for Duke3D and will be trying to reuse them.

Btw, the one in svn already uses OpenGFX and OpenSFX.
 
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