Active Topics

 


Reply
Thread Tools
Lord Awesome's Avatar
Posts: 47 | Thanked: 24 times | Joined on Nov 2009 @ Bolton, United Kingdom
#51
Originally Posted by OptX View Post
I got it from here

libgl1
Code:
apt-get install libgl1
Might be easier.

Originally Posted by OptX View Post
Why are there 2 Versions ? One seems to be a bit faster with big files.
The Max i got was about 13/14 fps. How to get 22 as shown in the pictures. Is this from the SDK ?
One GUI is just GTK (desmume in a terminal), the other is Glade (desmume-glade). There's also desmume-cli from the command line.
There are few performance-related options for each that are only available through command line arguments, so try desmume --help in a terminal to see what you can tweak.

My screenshot is from my N900, Siggen's are mockups of what will hopefully be the future GUI. The only game I've seen get over 15fps so far is Yoshi's Island.

Originally Posted by OptX View Post
And could this be fixed please :


You cant reach the buttons in this one, but it doesn't really matter, because you can setup the keyboard with the other version

Keep on Rocking !!!
I'm messing with the Glade GUI right now to see what I can manage, but I'm learning most of this as I go along.
 

The Following 3 Users Say Thank You to Lord Awesome For This Useful Post:
Posts: 508 | Thanked: 130 times | Joined on Sep 2009
#52
LOL i just tried the new zelda spirits tracks but i dont get much more then 1 FPS in the main menu hehehe. I saw that it was in the repository!

I installed it via the xterm and it gave an error. but still got the icons on my menu. they didn't work. after some time i got the message that there was an update of the desmume app. so i installed and it all works now!

Now i just have to wait for it to be uptimized! im very excited!
 
Lord Awesome's Avatar
Posts: 47 | Thanked: 24 times | Joined on Nov 2009 @ Bolton, United Kingdom
#53
Originally Posted by sygys View Post
LOL i just tried the new zelda spirits tracks but i dont get much more then 1 FPS in the main menu hehehe. I saw that it was in the repository!

I installed it via the xterm and it gave an error. but still got the icons on my menu. they didn't work. after some time i got the message that there was an update of the desmume app. so i installed and it all works now!

Now i just have to wait for it to be uptimized! im very excited!
Do you know which repository the desmume update came from? I'm not seeing a desmume package on maemo.org/packages.

Last edited by Lord Awesome; 2010-01-21 at 15:32.
 
OptX's Avatar
Posts: 293 | Thanked: 206 times | Joined on Oct 2009 @ Germnay
#54
Please share the repo with us, so we are up to date too
I hope they find a way to make it quicker. When i was on the Homepage i thought it would never happen. (requires min 1Ghz cpu power). I took my old eeepc (600mhz) and installed the windows version. It was running smooth with ~20 - 35 fps. I hope this one will get so far too. This fps would be enough to make it playable.
 
OptX's Avatar
Posts: 293 | Thanked: 206 times | Joined on Oct 2009 @ Germnay
#55
Looks like the 3D Games are the ones that makes Gameplay so slow.

Here as screenshot of a game that worked quite well. Touch response is a little bit laggy.

 
Posts: 508 | Thanked: 130 times | Joined on Sep 2009
#56
im not very into this but i think it was the extras devel repository
 
Lord Awesome's Avatar
Posts: 47 | Thanked: 24 times | Joined on Nov 2009 @ Bolton, United Kingdom
#57
Originally Posted by sygys View Post
im not very into this but i think it was the extras devel repository
Could you check the package details for the installed version?

Application Manager -> Uninstall -> desmume -> Details
or
Code:
dkpg -l | grep desmume
 
Posts: 508 | Thanked: 130 times | Joined on Sep 2009
#58
I did but what info do you need and why? By the way how far is the development? is the opengl allready adressed?

Last edited by sygys; 2010-01-25 at 14:33.
 
Lord Awesome's Avatar
Posts: 47 | Thanked: 24 times | Joined on Nov 2009 @ Bolton, United Kingdom
#59
The version number from the details would help me work out how desmume updated without being in the repositories, but it's not important. As for development, there's been no progress because I'm not a C++ guy. Anyone taking on the project would be better off starting from scratch at this point because I've done nothing.
 
Posts: 508 | Thanked: 130 times | Joined on Sep 2009
#60
so if i am correct you say that it cant be possible to update demume via the repositories... hm thats indeed strange!my version is 0.9.5-3
 
Reply

Tags
ds emulator, emulator


 
Forum Jump


All times are GMT. The time now is 13:49.