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Posts: 19 | Thanked: 2 times | Joined on Aug 2006
#51
Hi. Could someone please tell me which files are needed for quetoo to work. Their names, and where to put them???

Thanks alot! I Cant seem to get it running...
 
hordeman's Avatar
Posts: 698 | Thanked: 129 times | Joined on Oct 2007 @ CA
#52
Originally Posted by CobraKC View Post
Hi. Could someone please tell me which files are needed for quetoo to work. Their names, and where to put them???

Thanks alot! I Cant seem to get it running...
The first post should give you all the info you need to get it running. After that, you may need to go through the thread to figure out how to tweak things.
 
torx's Avatar
Posts: 231 | Thanked: 21 times | Joined on May 2007 @ Singapore
#53
I don't think quetoo works on the OS2008.

After jumping through lots of hoops to get the required packages, it fails with this error.

Nokia-N800-:/usr/lib# quetoo
Quetoo 0.5.0
using /root/.quake2/baseq2/ for writing
couldn't exec quetoo.cfg
Console initialized.

------- sound initialization -------
loading snd_alsa.so sound driver
load /usr/lib/quetoo/snd_alsa.so failed: /usr/lib/quetoo/snd_alsa.so: cannot open shared object file: No such file or directory

------- video initialization -------
loading vid_softsdl.so video driver, ok
recursive shutdown
Error: Couldn't load pics/colormap.pcx
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pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#54
that final error (colormap.pcx) just means basedir not set right.

also, not positive but i know the build of quetoo which i did would have used sdl sounds driver (snd_sdl? sdl_snd?)

i havent tried on 2008 but i heard there was issue with glade so the launcher might not work but the actual game should (if you launch using command line)
 
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Posts: 231 | Thanked: 21 times | Joined on May 2007 @ Singapore
#55
any ideas when this glade problem will be fixed?
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pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#56
Oh.. well just to clarify quetoo is entirely built/ported by zerion, but since the latest os radically reworked the gtk version, it seems i heard glade was impacted.

Since i havent done much glade development i will defer to others who might know a real answer.

Last edited by pipeline; 2007-11-18 at 07:19.
 
torx's Avatar
Posts: 231 | Thanked: 21 times | Joined on May 2007 @ Singapore
#57
Got it running under console and if my eyes do not lie, it seems to be really playable at the default resolution (420x240) now.

however, i could not really get around to playing it as i can't seem to change the sensitivity.
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Posts: 10 | Thanked: 0 times | Joined on Aug 2007
#58
Subscribing. Upgraded to OS2008 and I need to shoot something.
 
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Posts: 68 | Thanked: 84 times | Joined on Mar 2007 @ Lappeenranta, Finland
#59
I haven't had much time to work on quetoo lately, and what work I've done, I've been trying out a few things, most of which I've had to revert back and the saving still doesn't quite work fully.

But I did update to OS2008 on my N800, and the game runs really nicely now if started from xterm, but the launcher does not work at all since glade seems to have been removed entirely (which I used to build the ui). I suppose we should now be using GtkBuilder, but I've had no luck trying to convert and haven't found any tools, I could use to rebuild the thing easily. Though I think I did see some libglade packages maybe in extras for chinook, so python bindings may not be that far behind either.

I could build some quick packages for OS2008, that don't have the launcher at all if you'd like to, but I think the current latest one should work fine too, or atleast I think there weren't any changes that would break the game itself and I haven't made any really useful changes since then either.

You should use something like
Code:
quetoo +set snd_ref sdl +set vid_width 400 +set vid_height 240 +set vid_gamma 0.8 +set m_sensitivity 15 +set cl_showfps 1 +set basedir /media/mmc2/quake2/ +map base1
to start the game. The m_sensitivity sets the mouse look sensitivity, with 15 being the default I had in the launcher. Or to load the game that gets autosaved on exit, replace '+map base1' with '+load game'.

Last edited by ZerionSeven; 2007-11-19 at 00:04.
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#60
Odd, i was pretty impressed with the glade code you were able to generate... i was happy to see linux had something like that. Hopefully they will provide alternative (gtkbuilder?).

Perhaps interim solution is to make a launch script which has all that and adds a few user defined $1 $2 vars to launch like :
quetoo-launch +set map base2

Or you might (temporarily) use Linkmaker (if python installed) to make a menu link with the static launch commands shown above http://www.internettablettalk.com/fo...ad.php?t=11093
 
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