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ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#51
You can fix the stuttering sound by running

export SDL_AUDIODRIVER="alsa"

before running drnoksnes

(edit) - it's working VERY well javispedro!

Last edited by ArnimS; 2009-08-21 at 20:45.
 

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javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#52
I just uploaded 0.9.5 to extras-devel.

With the User Interface nearly complete, I think this is the first non-developer only release. So please test if you're interested in SNES emulation!

Known problems:
- ROM compatibility may be bad (improved in 0.9.5)
- Deleting the current ROM causes the GUI not to start (fixed in 0.9.5, thanks qwerty for reporting).
- Cannot start the emulator with any unmapped SNES buttons (fixed in 0.9.5).
- I have a bug report of the emulator leaving the screen in a garbled state after quitting. I couldn't reproduce it. If that happens to you, the easiest way to fix the screen is to reboot. Then please post here .

Remember that buttons can be remapped! Open the menu and select Settings -> Controls to do it.

Changelog from previous build posted here:
- Emulator should be a bit faster. Mode7 games specially.
- GUI is now more complete, and supports state saving/resuming.
- Config file is no longer required, but can still be used (if launched from GUI, GUI settings override config file settings).
- Sound quality has improved a bit (even in esd backend).
- The command line version is still installed to /usr/bin/drnoksnes .

Changelog from 0.9.4:
- Touchscreen controls
- Some of the above bugs fixed.
- SNES mouse (think Mario Paint, but it does not work very well).

Last edited by javispedro; 2009-08-30 at 18:29. Reason: updating to 0.9.5
 

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qwerty12's Avatar
Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#53
@javispedro

Updated this morning (thanks!) and ran into the GUI crashing when it tried to open a non-existent ROM. Submitted a bug report: https://garage.maemo.org/tracker/ind...1014&atid=3790

Sorry, my OP makes it sounds like it always crashed.

Last edited by qwerty12; 2009-08-26 at 13:07.
 

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Posts: 9 | Thanked: 1 time | Joined on Apr 2009
#54
Thank you for your great work! You are just awesome.
 
DataPath's Avatar
Posts: 124 | Thanked: 34 times | Joined on Mar 2007
#55
After reading this thread, the emulator sounds awesome!

I haven't had a chance to try it out yet, but one feature I've wished other emulators for the NIT had is built-in support for pairing with a wii remote, and preconfigured bindings for it.

Any chance of getting that as a feature?
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#56
Originally Posted by DataPath View Post
I haven't had a chance to try it out yet, but one feature I've wished other emulators for the NIT had is built-in support for pairing with a wii remote, and preconfigured bindings for it.
I just tried wiicontrol, and works pretty well. Except for two things:
- The Wiimote B button seems not to produce any keypress.
- Being python (or maybe caused by the bluetooth adapter), the framerate is lowered.


I don't really see why I should duplicate this functionality...
 
Posts: 269 | Thanked: 93 times | Joined on Feb 2008
#57
I can haz snes
Nice work javispedro, can't wait for a "final" version with touchscreen function enabled on my N800
 
Posts: 183 | Thanked: 18 times | Joined on Jul 2009 @ italy
#58
I want to congratulate to this snes emu! but, What if I have an n800??
how can i remap controls?
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#59
Originally Posted by pinguino89 View Post
I want to congratulate to this snes emu! but, What if I have an n800??
how can i remap controls?
Open the menu in the launcher, then selection Options -> Controls.

Double tap into the key name to change.

All of the N800 keys should be mappable, so you should be able to enjoy some games even without touchscreen input (which I'm trying to implement right now).

(If you don't map the Quit action to anything, it will overwrite your fullscreen key mapping to Quit, so you can quit the emulator).
 

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Posts: 183 | Thanked: 18 times | Joined on Jul 2009 @ italy
#60
thx a lot!
 
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