The Following User Says Thank You to ALLEyezOnMe For This Useful Post: | ||
|
2010-04-16
, 11:05
|
Posts: 176 |
Thanked: 149 times |
Joined on Dec 2009
|
#52
|
|
2011-04-25
, 18:06
|
|
Posts: 770 |
Thanked: 558 times |
Joined on Mar 2010
@ Abidjan
|
#53
|
|
2011-04-25
, 18:20
|
Posts: 111 |
Thanked: 33 times |
Joined on Sep 2010
|
#54
|
|
2011-04-25
, 18:25
|
|
Posts: 770 |
Thanked: 558 times |
Joined on Mar 2010
@ Abidjan
|
#55
|
|
2011-04-25
, 19:59
|
Posts: 439 |
Thanked: 192 times |
Joined on Oct 2009
@ spain-aragon-zaragoza
|
#56
|
|
2011-04-25
, 20:03
|
Posts: 39 |
Thanked: 5 times |
Joined on Dec 2010
@ venezuela
|
#57
|
|
2011-04-25
, 20:04
|
Posts: 39 |
Thanked: 5 times |
Joined on Dec 2010
@ venezuela
|
#58
|
|
2011-04-25
, 20:47
|
|
Posts: 311 |
Thanked: 376 times |
Joined on Nov 2010
@ Hungary
|
#60
|
Hm...according to many sites, N900's GPU is the same as the iPhone 3GS' one, namely the PowerVR SGX 530. Rumour has it that the iPhone has PowerVR 535 GPU, but even so, how come iPhone's GPU can pump two times more polygons than N900?
Last edited by ALLEyezOnMe; 2010-04-06 at 21:27.