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2010-03-12
, 22:37
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Posts: 733 |
Thanked: 249 times |
Joined on Jan 2010
@ UK
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#52
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It was supposed to automatically uninstall SDLMAME as part of the installation, but HAM doesn't fully follow the debian package hints, so you should do it manually.
Regarding the change of name: the MAME people aren't any more involved with Maemo than they were before. What has changed is that SDLMAME, which was formerly a side project to allow MAME to run on linux and MacOS and such, is now an integral part of MAME. It's a good thing because it means that a tested and functional SDL port is (in theory) part of each MAME release now.
I don't anticipate huge differences between this version and the previous Maemo release. There were some fixes to autosave which might be relevant. I'm just relieved to have a working port again after the merge.
I'm going to upload another version tonight that will have the usual hack to fix the non-QWERTY keyboard issue and also automatically start and stop accelemymote if it is installed. I'm looking at ways of improving the menu but it's implemented in the most general way possible, meaning that what might have been hacked together in a few pages of code comprises a few hundred kb of code.
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2010-03-12
, 23:25
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Posts: 733 |
Thanked: 249 times |
Joined on Jan 2010
@ UK
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#53
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The Following User Says Thank You to Bazza For This Useful Post: | ||
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2010-03-13
, 01:10
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Posts: 559 |
Thanked: 166 times |
Joined on Jan 2010
@ Cyprus
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#55
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The Following User Says Thank You to sophocha For This Useful Post: | ||
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2010-03-13
, 01:17
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#56
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2010-03-13
, 02:16
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Posts: 733 |
Thanked: 249 times |
Joined on Jan 2010
@ UK
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#57
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This new version of MAME made all of the games that I had sloooow.Back to SDLMAME!
Wonderboy....sloooow
Wonderboy in monster land....slooow
Bomb Jack....screen flips into landscape!
The Following User Says Thank You to Bazza For This Useful Post: | ||
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2010-03-13
, 04:51
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Posts: 344 |
Thanked: 73 times |
Joined on Jan 2010
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#58
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2010-03-13
, 19:08
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#59
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2010-03-13
, 22:35
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Posts: 733 |
Thanked: 249 times |
Joined on Jan 2010
@ UK
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#60
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The Following User Says Thank You to Bazza For This Useful Post: | ||
Regarding the change of name: the MAME people aren't any more involved with Maemo than they were before. What has changed is that SDLMAME, which was formerly a side project to allow MAME to run on linux and MacOS and such, is now an integral part of MAME. It's a good thing because it means that a tested and functional SDL port is (in theory) part of each MAME release now.
I don't anticipate huge differences between this version and the previous Maemo release. There were some fixes to autosave which might be relevant. I'm just relieved to have a working port again after the merge.
I'm going to upload another version tonight that will have the usual hack to fix the non-QWERTY keyboard issue and also automatically start and stop accelemymote if it is installed. I'm looking at ways of improving the menu but it's implemented in the most general way possible, meaning that what might have been hacked together in a few pages of code comprises a few hundred kb of code.
Unofficial PR1.3/Meego 1.1 FAQ
Accelemymote: make your accelerometer more joy-ful