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2011-01-22
, 15:37
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Posts: 702 |
Thanked: 334 times |
Joined on Feb 2010
@ Israel.
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#52
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Congratulations! (But are you really interested in only developing apps for one platform? If you, for example, wanted to port one of your apps to iOS, would that mean you'd drop all support for Android? I'm just kinda surprised at the implicit statement here that developing for one platform means not developing for any other platform.)
So, you are going to just assume that your app works fine on both Android phones and on Android tablets?
The problem of having to take into consideration multiple form factors and added features, in the essence of peripherals, is a common one to all modern smartphone OSs. Android / Meego / And surprisingly, even apple, have this problem.
What amount of RAM are you targeting, and will you warn users of devices with less than optimal RAM that you haven't tested on their devices?
True, Google has done everything right for creating a superb environment for development, as one would expect from the braniacs at that company. But I just wouldn't be so complacent about just assuming any given Android app will be a "write-once, run-everywhere" experience...
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2011-01-22
, 15:51
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Posts: 1,986 |
Thanked: 7,698 times |
Joined on Dec 2010
@ Dayton, Ohio
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#53
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You still confuse the OS and its versions, the peripherals and the architecture.
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2011-01-22
, 15:58
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#54
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Would this be possible for MeeGo? Such a port instantly makes available all android programs. Would mips care to port MeeGo? Would anyone care using MeeGo on mips devices (since there would be no available apps and not available central app repository)?
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2011-01-22
, 16:06
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Posts: 1,986 |
Thanked: 7,698 times |
Joined on Dec 2010
@ Dayton, Ohio
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#55
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Obviously this needs to be tested, but it's not such a hard process, and you can do it all on 1 device, for example, buy a tablet, and constrain your entire UI in a 320x240 frame, see if it works, change size in the emulator.. etc.
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2011-01-22
, 16:10
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Posts: 376 |
Thanked: 511 times |
Joined on Aug 2009
@ Greece
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#56
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Additional disclaimer: My favorite programming language is Python, was a Java guy a while back but nowadays I do C++ based Qt sprinkled with QML.
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2011-01-22
, 16:22
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Posts: 1,366 |
Thanked: 1,185 times |
Joined on Jan 2006
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#57
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2011-01-22
, 17:01
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Posts: 255 |
Thanked: 160 times |
Joined on Oct 2010
@ Finland
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#58
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2011-01-22
, 17:07
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Posts: 1,986 |
Thanked: 7,698 times |
Joined on Dec 2010
@ Dayton, Ohio
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#59
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What amount of RAM are you targeting, and will you warn users of devices with less than optimal RAM that you haven't tested on their devices?
This is an interesting question, but I doubt it really is anything you need to be concerned about unless you are creating a really, really heavy applications or game. The minimum RAM requirement AFAIK is 256MB for MeeGo and that's pretty plenty.
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2011-01-22
, 17:29
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Posts: 282 |
Thanked: 337 times |
Joined on Dec 2009
@ Austin, TX, USA
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#60
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Tags |
bada rox, dalvik, future, java haters, meego, meego?fail, nokia, sandbox sucks |
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NOT
I am just realist. You have same porting problems in with and VM too.
Just look at java/flash on desktop different issues on different OS. An I am sure you have even more fragmentation on mobile platform that probadly is one reason many phonemanufactors doesnt even upgrade android on phones.
Last edited by mikecomputing; 2011-01-22 at 15:35.