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2013-03-16
, 15:54
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#52
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The Following User Says Thank You to qwazix For This Useful Post: | ||
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2013-03-16
, 16:00
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@ Worldwide
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#53
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3rd party games are used for barometers? For the uninitiated, Temple Run came in as an iOS game and the popularity of it amazed the original developers who then hired 2 developers to port it over to Android. Now the Android team is slightly larger though...
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2013-03-16
, 16:06
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#54
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even if it's poor coded on android the galaxy s3 has 3 more cores to catch up unlike the iphone 4.
As Temple Run was originally released on a custom, flexible engine on the iOS platform, it had difficulties when ported to the Android, primarily because it utilized Unity game engine. The game frequently crashed on Android,[23][24] leading to generally unfavourable reviews.[8] The game still has issues on Android due to the Unity engine.[citation needed]
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2013-03-16
, 16:23
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@ Worldwide
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#55
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WTF??? You really mean that or are you just trolling now? At this point it feels like you need to brush up on your knowledge quite a bit before making such widely inaccurate statements.
Number of cores can't really compensate for poor coding! I can code a pos and 100 cores won't make it work if my software can't utilize anything properly. Also its a game; a poorer GPU would make a difference too!
Wikipedia has a nice explanation for you:
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2013-03-16
, 18:11
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Joined on Jan 2010
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#56
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The iPhone 5 bought in a SoC that only matched the competition. It increased the screen size slightly,
The S4 brings in a SoC that decimates the competitors, and what the competitors would hope to bring out in 6 months times
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2013-03-16
, 18:20
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#57
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what did you expect? almost every app and game firstly comes to ios i can't interfere with this. showing core apps would be less objective than showing same games or apps on both platforms and even if it's poor coded on android the galaxy s3 has 3 more cores to catch up unlike the iphone 4.
it doesn't have to be an iphone, i know that you can give clear examples from your n9 and your android devices. if i had a daily usage android device. i could proove it.
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2013-03-16
, 18:45
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#58
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You're kidding, right? In your own words, the GPU in the A6 decimates any other GPU on any SoC. This year phones have finally managed to keep up with the release of the Adreno 320 and guess what, the SGX544MP3 inside the Exynos 5. As for CPU processing, the A6 has more than enough for native applications unlike Android which requires higher power for that Java crap. And in your opinion, why does the iPhone 5 still destroy any new Droid, such as the Xperia Z, One, etc at web browsing, with that measly, pathetic CPU? Beats LOGIC!
How long has the iPhone 5 / A6 been out for? It would be a sad story if the S4 / Exynos 5 didn't manage to overtake it.
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2013-03-16
, 18:58
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Joined on Jun 2012
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#59
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2013-03-16
, 20:58
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Joined on Aug 2012
@ India
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#60
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The Following User Says Thank You to kumary For This Useful Post: | ||
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8-core, s-translator |
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im aware of the application opening speeds but how do you explain this:
http://www.youtube.com/watch?v=lHL95iUC4tw
as you can see it opens fast and it's smooth with low spec. so your statement does not apply for all situations. ios may lag behind the scenes but they managed to hide it good and it doesn't stand out too much.
its not actually a myth. android is laggy compared to ios and meego. try to compare an iphone 4 or n9 with a similar android device. (lg optimus black maybe?)
and thanks for the informing post. im sure that android will improve with project butter.