Active Topics

 



Notices


Reply
Thread Tools
Posts: 113 | Thanked: 67 times | Joined on Jun 2012 @ Yunfu city,Guangdong province,China
#51
Originally Posted by ade View Post
@yaliang: no issues with qml programs quitting in the background here.
you mean there is no problem with qml programs or i should not put the question here? I just ask , without complain
__________________
I am sorry for my poor English....
Using N900 in China.
BBS moderator in bbs.dospy.com 's n900 plate.
http://bbs.dospy.com/forum-315-1.html
 
Posts: 578 | Thanked: 994 times | Joined on Dec 2012
#52
There is a problem with doodlejump. It use much cpu when is minimized. to avoid it you need to change
Code:
RotationSensor{
   id: rs
   active: true
}
to
Code:
RotationSensor {
   id: rs
   active: mTimer.running
}
in /opt/doodlejump/qml/MainPage.qml file. It should help.

ade, there is a segmentation fault when you minimize fight2048. I think meego components in Dialog.qml make this issue.
btw can I ask you why qtm11 instead of 12? Is there any special reason?

Originally Posted by Scorpius View Post
I tried DoodleJump and it's great but I have no sound I wonder if that's the way it is supposed to be?
Yes it's normal. Maybe 蝉曦m will add sounds in the future.

Last edited by elros34; 2014-04-06 at 10:16.
 

The Following 3 Users Say Thank You to elros34 For This Useful Post:
Posts: 13 | Thanked: 52 times | Joined on Mar 2014 @ China
#53
Originally Posted by elros34 View Post
There is a problem with doodlejump. It use much cpu when is minimized. to avoid it you need to change
Code:
RotationSensor{
   id: rs
   active: true
}
to
Code:
RotationSensor {
   id: rs
   active: mTimer.running
}
in /opt/doodlejump/qml/MainPage.qml file. It should help.

ade, there is a segmentation fault when you minimize fight2048. I think meego components in Dialog.qml make this issue.
btw can I ask you why qtm11 instead of 12? Is there any special reason?


Yes it's normal. Maybe 蝉曦m will add sounds in the future.
the plan of doodlejump was delayed,not enough downloads keep it to update,and the version of Symbain is perfect,so....
 

The Following User Says Thank You to 蝉曦m For This Useful Post:
Posts: 1,100 | Thanked: 2,797 times | Joined on Apr 2011 @ Netherlands
#54
Originally Posted by elros34 View Post
There is a problem with doodlejump. It use much cpu when is minimized. to avoid it you need to change
Code:
RotationSensor{
   id: rs
   active: true
}
to
Code:
RotationSensor {
   id: rs
   active: mTimer.running
}
in /opt/doodlejump/qml/MainPage.qml file. It should help.
I don't think I changed you code there, but I will change it.

ade, there is a segmentation fault when you minimize fight2048. I think meego components in Dialog.qml make this issue.
btw can I ask you why qtm11 instead of 12? Is there any special reason?
I missed meego components there, although I do not have the segfaults.
No reason in particular why I refer to qtm11 (it was mentioned in this thread). It is better to switch to qtm12 then?

Thanks for the remarks.
 

The Following User Says Thank You to ade For This Useful Post:
nokiabot's Avatar
Posts: 1,974 | Thanked: 1,834 times | Joined on Mar 2013 @ india
#55
Originally Posted by 蝉曦m View Post
the plan of doodlejump was delayed,not enough downloads keep it to update,and the version of Symbain is perfect,so....
i think you will have enough downloads on maemo and megoo now to keep it up to date
 
Posts: 578 | Thanked: 994 times | Joined on Dec 2012
#56
Originally Posted by ade View Post
I don't think I changed you code there, but I will change it.
I forgot to add it.
Originally Posted by ade View Post
I missed meego components there, although I do not have the segfaults.
Thats's interesting. I have problem with meego component's crash in various applications. No immediately after minimizing but it happen very often for me.
 

The Following 2 Users Say Thank You to elros34 For This Useful Post:
Posts: 1,100 | Thanked: 2,797 times | Joined on Apr 2011 @ Netherlands
#57
@chorvaqueen:
What's the output of
Code:
/opt/fight2048/bin/fight2048
from the terminal if you still have issues?

@nokiabot
Please start referring to extras-devel in the first post

@all
- New versions of Doodle Jump and Fight2048 are uploaded addressing the findings of elros34.
- And the latest version of FlappyBird is now also uploaded to extras-devel.

It might take a few hours before it is visible in the repos (in the old days, it took about 10 minutes ).
 

The Following User Says Thank You to ade For This Useful Post:
Posts: 30 | Thanked: 24 times | Joined on Mar 2014
#58
Do you have MeeGo version of doodle jump in .deb?
 
Posts: 17 | Thanked: 17 times | Joined on Aug 2013 @ Inverted Castle
#59
Originally Posted by ade View Post
@chorvaqueen:
What's the output of
Code:
/opt/fight2048/bin/fight2048
from the terminal if you still have issues?
welp, it's now telling me I'm missing this:
 
Posts: 1,100 | Thanked: 2,797 times | Joined on Apr 2011 @ Netherlands
#60
I assume you need to install "qtquickcompat".

If so, I should add it to the dependencies.
 

The Following User Says Thank You to ade For This Useful Post:
Reply

Tags
new n900 games


 
Forum Jump


All times are GMT. The time now is 08:32.