Active Topics

 


Reply
Thread Tools
Guest | Posts: n/a | Thanked: 0 times | Joined on
#671
Originally Posted by attila77 View Post
I certainly don't consider a 32bit X86 blob a solid base. Where's the link to an ARM build ? Where is pulseaudio support ? Where is proper non-GTK browser support ? Where's hardware acceleration for video decoding ? Why is the minimum CPU requirement 2x higher (and memory requirement 4x higher) on Linux than on Windows ? That sort of stuff.
The x86 blob is a starting base, with the ARM work being done in the past with the assist of Nvidia (initially) and Adobe working with ARM directly. Press releases start around 2008 or so.

I'm not Adobe and cannot answer your questions about the rest but I would have to say that it's more than likely experience with that OS and the lack of frameworks that are universal enough to be tapped as a potential issue. And that's a rather uneducated guess mind you... so feel free to rip apart and educate me on that part.
 
Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#672
No need to rip. What I'm saying it's no trivial task to bring the full Flash 10.1 feature set and improvements to Linux in a simple manner (there was a reason why Maemo was the only mobile platform with full flash until the HTC Hero).

The crux of the matter is that we are not Adobe's customers but Nokia's, and IMHO that's why people feel Nokia should do "something", even if it is something as unrealistic as taking over the ARM Linux port. Adobe does NOT consider us, end users as customers, that's why their multiplatform support was always such a hit-and-miss issue (I found it odd that lately Qt, a *native* application framework has far better coverage and quality than something linked to web technologies and with such a powerhouse as Adobe behind their back). Which actually is part of the problem. Until they can sell the platform as something with 99% penetration, it doesn't matter how slow, outdated or hacky a particular device's support is as long as it's there. This is now coming around, as with the iOS turn of events, they no longer have ubiquity and they actually have to pedal to keep their positions, or risk other platforms following suit, which *would* be a serious blow to the actual source of income for Flash. Adobe WAS lazy when it comes to platform breadth, lulled by it's dominance and lack of true competition, that much at least is true from what Jobs said.
__________________
Blogging about mobile linux - The Penguin Moves!
Maintainer of PyQt (see introduction and docs), AppWatch, QuickBrownFox, etc
 

The Following 3 Users Say Thank You to attila77 For This Useful Post:
BLIZZARD's Avatar
Posts: 194 | Thanked: 266 times | Joined on May 2010
#673
Originally Posted by mayfairman View Post
Im not sure why people think it is coming at all, the n900 is below adobes min spec for WVGA devices as its minimum spec for ARM chipsets is 800Mhz, and we've only a lowly 600Mhz out of the box.
Because we saw that video: http://www.youtube.com/watch?v=Pee3nT4bPw4
__________________
I LOVE THESE GAMES: STARCRAFT/STARCRAFT2
I LOVE N900 I LOVE C++ I LOVE UBUNTU
E.F.F, (QT) E.F.F EMPTY FREQUENCIES FINDER, CRAPS, T-CONTROL
 
qole's Avatar
Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#674
I have a question: Why doesn't Adobe release a version of Flash for the iPod Touch / iPhone / iPad? Has Apple forbid it? Is Adobe too proud to make a free player for the platform that has snubbed them?

Seems that Adobe is being most foolish in the mobile Apple world. Compared to that foolishness, the Nokia stuff seems tiny...
__________________
qole.org --- twitter --- Easy Debian wiki page
Please don't send me a private message, post to the appropriate thread.
Thank you all for your donations!
 
ysss's Avatar
Posts: 4,384 | Thanked: 5,524 times | Joined on Jul 2007 @ ˙ǝɹǝɥʍou
#675
Originally Posted by qole View Post
I have a question: Why doesn't Adobe release a version of Flash for the iPod Touch / iPhone / iPad? Has Apple forbid it? Is Adobe too proud to make a free player for the platform that has snubbed them?

Seems that Adobe is being most foolish in the mobile Apple world. Compared to that foolishness, the Nokia stuff seems tiny...
Apple has completely c*ckblocked Adobe from their mobile software ecosystem. The story goes that Jobs begged Adobe for support on iPhone 1.0 and he was snubbed...

Now Jobs made sure that no Adobe codes can squeak through his ecosystem by putting legal blocks in the Apple's Developers Agreement: all interpreter/interpreted codes has to get Apple's approval before they're let through the golden sh*t gate.
__________________
Class .. : Power User
Humor .. : [#####-----] | Alignment: Pragmatist
Patience : [###-------] | Weapon(s): Galaxy Note + BB Bold Touch 9900
Agro ... : [###-------] | Relic(s) : iPhone 4S, Atrix, Milestone, N900, N800, N95, HTC G1, Treos, Zauri, BB 9000, BB 9700, etc

Follow the MeeGo Coding Competition!
 

The Following 3 Users Say Thank You to ysss For This Useful Post:
Posts: 1,729 | Thanked: 388 times | Joined on Jan 2010 @ Canada
#676
Originally Posted by qole View Post
I have a question: Why doesn't Adobe release a version of Flash for the iPod Touch / iPhone / iPad? Has Apple forbid it? Is Adobe too proud to make a free player for the platform that has snubbed them?

Seems that Adobe is being most foolish in the mobile Apple world. Compared to that foolishness, the Nokia stuff seems tiny...
you mean like Flash Lite for symbian? yeah......good one
__________________
if i did help you, just click "Thanks" on the lower right of my post. thanks!

"The best way to break a Spell is to prevent it from being cast in the first place"

N900: 1000/1150mhz; sampling_rate 15; up_threshold 150000;
 
qole's Avatar
Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#677
So even if Adobe published a Flash player for iPhone, and had a download page on their website, nobody could install it because Adobe wouldn't be allowed to put it into the App Store? Wow. I think at this point, Adobe should get down on their knees and offer to lick Jobs' shoes. Otherwise Flash will be going the way of the floppy drive.
__________________
qole.org --- twitter --- Easy Debian wiki page
Please don't send me a private message, post to the appropriate thread.
Thank you all for your donations!
 
ysss's Avatar
Posts: 4,384 | Thanked: 5,524 times | Joined on Jul 2007 @ ˙ǝɹǝɥʍou
#678
@qole: well yeah, except that ALL iphone\touch\ipad software sales and distribution goes through the iTunes' Store. So they cannot just offer a binary on their webpage... this will only work for jailbroken iDevice and developer's device. There is a seldom used way to manually distribute your binary and manually signing the distributed blob by the user's iDevice's serial number, but i think that's mainly designed for beta testing and enterprise distribution with (relatively) limited users...

Adobe actually already have a flash repackager (for iphone/touch) in their latest Creative Suite but its use is pretty much nullified by Jobs change of the Apple's Developers Agreement. If I'm not mistaken they've a preliminary version of html5 repackager now instead.

I'm not sure about flash going the way of the floppy drive but I'm pretty sure a good portion of its uses are displaced by applets (apple's, android's, etc) because of the potential of monetization and higher control.
__________________
Class .. : Power User
Humor .. : [#####-----] | Alignment: Pragmatist
Patience : [###-------] | Weapon(s): Galaxy Note + BB Bold Touch 9900
Agro ... : [###-------] | Relic(s) : iPhone 4S, Atrix, Milestone, N900, N800, N95, HTC G1, Treos, Zauri, BB 9000, BB 9700, etc

Follow the MeeGo Coding Competition!
 
devu's Avatar
Posts: 431 | Thanked: 239 times | Joined on Apr 2010 @ London
#679
Originally Posted by qole View Post
I have a question: Why doesn't Adobe release a version of Flash for the iPod Touch / iPhone / iPad? Has Apple forbid it? Is Adobe too proud to make a free player for the platform that has snubbed them?

Seems that Adobe is being most foolish in the mobile Apple world. Compared to that foolishness, the Nokia stuff seems tiny...
With all respect to you.. are you the guy who tell us the rumor that Flash 10.1 will not coming on N900? No offense but I fill much better now

I would really like to post the link to release notes from Adobe but still doesn't work! And I was reading about all detailed technical restrictions and requirements.

The most important message was all of delays was because of vendors (of specific devices) Didn't provide driver support! Who does, get it working. Flash 10.1 is working itself. Don't be surprised if you can't see any significant performance boost on PC because it wasn't about PC at all. There is only some range graphic cards with up-to-date drivers. Adobe couldn't wait for guys they are busy with other things and will not provide any information! Same with Apple! But those guys did this intentionally and officially. Others are partners that didn't provided enough information end of story.

Can you write a game for my device if i will not give you a driver for my graphic card even if OS is yours? C'mon people!
__________________
My Toys: N900, Samsung Nexus S
Flaemo - Web based OS for Flash-enabled devices, more info here
 
devu's Avatar
Posts: 431 | Thanked: 239 times | Joined on Apr 2010 @ London
#680
Originally Posted by qole View Post
So even if Adobe published a Flash player for iPhone, and had a download page on their website, nobody could install it because Adobe wouldn't be allowed to put it into the App Store? Wow. I think at this point, Adobe should get down on their knees and offer to lick Jobs' shoes. Otherwise Flash will be going the way of the floppy drive.
You had to be busy last couple of weeks if you don't know the Steve Gate case. Even if Adobe could by brute force develop flash plug-in for iPhone. Apple didn't provide any technical information/drivers to do so. I believe would take next decade to guess how it works without spec . But this story went beyond that. Flash guys 2-3 years ago begun Alchemy project. Now some achievements of this has been included in Adobe CS5. What this stuff can do? Writing game,app whatever, and compiling it to native C. Yes.. cross compiler. And in CS5 Adobe officially added direct compilation to the C targeting iPhone. And the war begun!

Amazingly other platforms like for example Unity3D are not banned.
Even some open source language based on Action Script called HaXe using similar approach to cross-compile to c++ and is possible to target iPhone as well. Also is not banned. Hope you have more clear picture of this situation. I don't even mention about reasons Jobs gave us in official letter because I don't want to be p**** of once again...
__________________
My Toys: N900, Samsung Nexus S
Flaemo - Web based OS for Flash-enabled devices, more info here
 
Reply

Tags
adobe, adobe flash, blahblah, flash, flash 10, flash 10.1, fremantle, future, idiotic thread, maemo, maemo 5, nokia, nokia fails, update


 
Forum Jump


All times are GMT. The time now is 22:24.