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2008-02-10
, 04:18
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Posts: 58 |
Thanked: 9 times |
Joined on Feb 2008
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#62
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2008-02-10
, 04:25
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Posts: 58 |
Thanked: 9 times |
Joined on Feb 2008
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#63
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2008-02-10
, 10:05
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Posts: 882 |
Thanked: 1,310 times |
Joined on Mar 2007
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#64
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I got it running, looks great...
I noticed its tricky examining items, any way to adjust keybindings? Maemo hardware buttons are F8, F6, F8, F4 and ESC (since appears its not used). You using those for anything?
I noticed the desktop version lets you hold control down while clicking left mouse button and you only move if theres something to examine? That might be nice to bind to hardware button.
I'm looking at source and its too bad its all hardcoded but maybe you could edit sgp/Input.c QueueKeyEvent and add something like if (Key == K_F6) ModifierState |= CTRL_DOWN;
The rest of the keys bindings are elsewhere but you might be able to translate them here too. if (Key == K_F8) Key = 'x'; or whatever.
Otherwise looks fun... realtime and turn based strategy games are my favorite actually, but i never got around to this game before so its all new.
BTW i think Steam version does -not- work. I bought steam version and the files appear different structure so i 'acquired' a compliant version to make up for this.
The Following User Says Thank You to ukki For This Useful Post: | ||
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2008-02-10
, 14:02
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Posts: 693 |
Thanked: 502 times |
Joined on Jul 2007
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#65
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2008-02-11
, 17:33
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Posts: 151 |
Thanked: 11 times |
Joined on May 2007
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#66
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2008-02-11
, 21:03
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Posts: 14 |
Thanked: 11 times |
Joined on Jan 2008
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#67
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The Following User Says Thank You to bayowar For This Useful Post: | ||
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2008-02-11
, 22:31
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#68
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2008-02-12
, 16:15
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Posts: 151 |
Thanked: 11 times |
Joined on May 2007
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#69
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Right clicking is a must for the game. You need it to aim accurately.
I'm a regular player myself and I think it would be best suited to enable
right clicking by holding one of the hardware buttons and tapping with
the stylus. If that's even possible.
The problem with the d-pad cursor, I think, is that most of the game is
done with the stylus anyway. Using the pad only for aiming seems
inconsistent
Imho another binding should be Ctrl - that's used for picking up items,
opening doors and using stuff in general. Hovering the cursor over a
door/item/lever will do the same, but it doesn't work well with certain
small items or with several items lying close to one another.
I'm sorry that I can only offer theory here, I'm not a particularly able
programmer.
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2008-02-12
, 16:35
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Posts: 14 |
Thanked: 11 times |
Joined on Jan 2008
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#70
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free reports 24MB memory free. Maybe I'm out of memory?
Here's my strace
Last edited by cyberbillp; 2008-02-14 at 16:53.