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Posts: 100 | Thanked: 37 times | Joined on Feb 2010
#61
Lol, i know you play it for nostalgia, but I'd like other games than Quake 3 which has good graphics.
 
Posts: 100 | Thanked: 37 times | Joined on Feb 2010
#62
Originally Posted by LordNelson View Post
And don't think that it would run very well anyway so this would be a waste of time in my opinion
No i didn't mean to run it with Maximum details, gfx like hardware accelerated Quake II is good enough, textures a bit blurry though. I still appreciate your work!
 
Posts: 692 | Thanked: 264 times | Joined on Dec 2009
#63
Question, what audio formats does the stock libsdl-mixer support vs. the custom one? This custom one is causing me some package management issues.
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Last edited by GameboyRMH; 2010-05-18 at 17:22.
 
Posts: 28 | Thanked: 42 times | Joined on Nov 2009 @ Germany
#64
Originally Posted by GameboyRMH View Post
Question, what audio formats does the stock libsdl-mixer support vs. the custom one? This custom one is causing me some package management issues.
The default one doesn't support OGG/Vorbis and mp3, so the Jukebox is rather useless. The mp3-support in my build doesn't have any hardware-acceleration though afaik, but it's better than nothing...
The rebuild was done in 5 minutes to try out the Jukebox so it's rather experimental and may cause problems. What issues did you have, dependencies?
 

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Posts: 692 | Thanked: 264 times | Joined on Dec 2009
#65
Yeah if I tried to install anything with apt-get, I got the error that mp-fremantle-002-pr depends on libsdl-mixer1.2 where the version equals 1:1.2.6-5+0m5.

Reinstalling the stock libsdl-mixer from a .deb fixed the issue.
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Posts: 251 | Thanked: 70 times | Joined on Nov 2009
#66
Cannot get accelerometer to work. Upgraded to -power34 kernel and d1x-rebirth does not work anymore at all, just black screen, rm -rf .d1x-rebirth does not help :-(

UPD: just ignore this, reboot fixed the problem

Last edited by arkanoid; 2010-05-20 at 22:34.
 
Posts: 692 | Thanked: 264 times | Joined on Dec 2009
#67
Hey just thought I'd share these keybindings I came up with while playing on a BT keyboard, but I discovered they work quite well with the N900's keyboard as well:

Pitch/Yaw: IJKL
Roll L/R: U/O
Slide (strafe): WASD
Forward/Reverse: E/Q

Fire primary: Space
Fire Secondary: C
Flare: F
Bomb: B
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Posts: 28 | Thanked: 42 times | Joined on Nov 2009 @ Germany
#68
Released a new version that works with PR 1.2, can't get it into extras-devel though, so you have to get it from garage up to now.
Looks like OpenGL ES 1 support was dropped with PR 1.2, at least the dev-packages are missing. Will see how this can be fixed when I have some time...
 
Posts: 692 | Thanked: 264 times | Joined on Dec 2009
#69
I installed the version from extras-devel after PR1.2 and it works fine...
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Posts: 185 | Thanked: 103 times | Joined on Aug 2008
#70
Awesome, get the accelerometer control working as well as midi support. Getting the midis working was as simple as installing the duke nukem timidity package and then moving the midis to /opt/d1x-rebirth/music. I didn't even have to make any changes in the game, it just worked.

Now all I need to do is master the controls, the accelerometer is too sensitive.
 
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