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pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#61
Thanks... glad people are enjoying it.

Do you have BT mouse? Since i don't i have no way of testing that. If you try it make sure to press mouse1 button before looking around. I do know the touchscreen is acting as a mouse so unless they work together that probably takes precedence.

Dunno about quake2 (quetoo)... i can look into it... not sure how much work he had to do to get it to work. I see hints of issues i might have from his demo.
 
iball's Avatar
Posts: 729 | Thanked: 19 times | Joined on Mar 2007
#62
Quake 2 with the grapple mod and LAN multiplayer....ah, the good old days.
"Now I'm gonna hafta grapple ya!"
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Kicking Nokia in the jimmy, one marketing exec at a time.
Originally Posted by Mr. T
Well maybe Mr. T hacked the game, and made a mowhawk class? And maybe Mr. T is pretty handy with computers? Had that occurred to you Mr. Condescending Director?
 
Banned | Posts: 138 | Thanked: 1 time | Joined on Jun 2007
#63
i had quetoo installed but took it off since it wasn't enjoyable to play.
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#64
The best grapple was the offhand hook so you didnt even have to change weapons :P just tarzan through the level... and yes that make for fun grapple frags... more embarrasing than getting killed by spark shooting blaster.

quetoo source tree looks complicated... they no longer support software rendering... i will look into old source snapshot or quakeforge but that could take awhile... would have been nice if the maemo port in garage had source code.
 
Banned | Posts: 138 | Thanked: 1 time | Joined on Jun 2007
#65
bug: cursor/stylus/turn-around glitch.

Last edited by earl00; 2007-10-04 at 03:39.
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#66
Originally Posted by earl00 View Post
bug: cursor/stylus/turn-around glitch.
Feature Request: Make it run Bethsoft's Daggerfall.

 
Posts: 1,038 | Thanked: 737 times | Joined on Nov 2005 @ Helsinki
#67
Hey, I saw the video, but I've been such a lame *** busy person that I haven't had the time to test out the quake yet. However, I noticed something in the video that I would consider modifying. The shooting should imho be done with some other button thatn dpad middle. The dpad is SOOO much better once you press the middle button down and keep it down all the time. Then just use any other button on the device for shooting. Anyway, my 2 cents.
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#68
Originally Posted by ArnimS View Post
Feature Request: Make it run Bethsoft's Daggerfall.

Since it seems all references to linux daggerfall invoole the use of a dosbox emulator this seems like your the man for that one! It seems no has done a linux port of that. That would probably be very fun though.. i loved morrowind and oblivion.

Kontori i suppose i could add another mode.. but sounds like you want dpad button to do nothing? I would get rid of something like pad look (currently the fullsccreen key) ... If you never need to change modes you can edit the bindings in the autoexec.cfg file yourself... and use the menu key for whatever you want.

I'll see if i can stabilize look glitchyness too.

Last edited by pipeline; 2007-10-04 at 22:17.
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#69
Mouse (touchscreen) glitchyness fixed... seems to work perfect for me with default mouse settings. I also fixed (optional) commandline -mem variable for mods requiring more memory (default is 8 meg heap some mods need -mem 16 for 16 megs or even 24megs).

Eventually i will update all setup package but for now 800 users can download fixed program here :
-removed-

Another mode TurnMode2 has been added to make the Fullscreen button Firebutton and dpad enter does nothing. It doesnt feel right for me as i thought you were using like rocker but it might avoid accidental weapon discharge and im all about safely discharging ones nailgun

Turnmode may also be tweaked and/or rolled into setup... give feedback if you want this top-button firing mode changed.

The latest autoexec.cfg containing this mode can be found here :
http://wardenclyffetower.com/MaemoFi...e/autoexec.cfg (if bigdaddy install put in /usr/lib/sdlquake otherwise put on memory card in /quake/id1 dir)

---------------
On a mod note, complex team mods are really for advanced players so i was looking for casual mod for shorter 5-15 minute playtimes.

(Mods require you to own the full game)


Has tons of features but i need to configure them into my different 'modes'. As a first draft i have just three bot commands available from a Bot Mode menu. You can have friendly bots like zeuss or cujo (dog) to help fight enemies or you can spawn enemy zeuss bot for multiplayer/dm game.

Since this requires the full game (data files which i do not distribute), it will never be bundled into the main installer but i will create separate installers for it.

For now if your interested, create a 'killer' directory under quake data directory (next to id1) and extract this archive there :
http://wardenclyffetower.com/MaemoFi...ake/killer.zip

You will need the updated n800 executable linked in this post (for the -mem command) and you can launch it via xterm command :

sdlquakepxd -mem 16 -game killer

Not sure anyone is really waiting on something like this so you could just wait for installer when i make next batch... i am also likely to update the game modes but perhaps you want to play this weekend. If anything you can look at the review to see what features this mod might eventually support for maemo.

Last edited by pipeline; 2008-01-02 at 02:36.
 
Banned | Posts: 138 | Thanked: 1 time | Joined on Jun 2007
#70
Excellent job. Look glitch gone. I didn't try the new autoexec.cfg since I like the fire button as D-pad - i might try it. maybe Thanks for all your hard work.
 
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