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ZerionSeven's Avatar
Posts: 68 | Thanked: 84 times | Joined on Mar 2007 @ Lappeenranta, Finland
#61
Originally Posted by pipeline View Post
Odd, i was pretty impressed with the glade code you were able to generate... i was happy to see linux had something like that. Hopefully they will provide alternative (gtkbuilder?).

Perhaps interim solution is to make a launch script which has all that and adds a few user defined $1 $2 vars to launch like :
quetoo-launch +set map base2

Or you might (temporarily) use Linkmaker (if python installed) to make a menu link with the static launch commands shown above http://www.internettablettalk.com/fo...ad.php?t=11093
I'm fairly new to all this development stuff myself and was quite happy to discover glade too, the launcher was actually my first application I've ever used it with. I'm not really sure why, but there apparently now is something called GtkBuilder as part of gtk itself, which is supposed to replace glade. But I think it's still fairly new, and atleast I couldn't find any interface designer that would actually support it yet and having to write the definition files by hand imho somewhat rather defeats the purpose of using such a tool in the first place. There is an python script for converting glade ui's to the new format, but that fail's before it even start's parsing the file on my system.

I'll see about making some chinook packages tomorrow, that just have maybe two menu links for starting a new game and loading a game, and also some wrapper script, that would have all the needed parameters and allows additional user parameters for easier launching from console too.
 
ZerionSeven's Avatar
Posts: 68 | Thanked: 84 times | Joined on Mar 2007 @ Lappeenranta, Finland
#62
As promised, I build a package for OS2008 and have put it up at http://www2.lut.fi/~thietan1/quetoo/.

As far as I can remember, the only change to the game itself compared to last version is again maybe a bit faster color conversion. As said, the launcher has been removed, and there are now just two menu links for starting from the first map, and for loading the game. The menu links set the basedir to /media/mmc2/quake2/, so they'll only work if the content is there. I didn't include any wrapper script after all, since if you're launching the game from xterm, you probably wan't to control everything I could have put into one yourself.
 

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pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#63
Working good here, thanks!
 
tobiasj's Avatar
Posts: 241 | Thanked: 74 times | Joined on Jul 2007
#64
Originally Posted by pipeline View Post
also, not positive but i know the build of quetoo which i did would have used sdl sounds driver (snd_sdl? sdl_snd?)
Odd you should mention that... I have not run QueToo in a couple weeks now, and I am getting this when I try to run it...

Couldn't open SDL audio: No available audio device

And I get no sound. I am still running ver 5 on os2007 launching from both the launcher and via xterm with no difference. I am using
+set snd_ref sdl in xterm and whatever the launcher does. Still no sound. Anyone got any ideas?

-John
 
qole's Avatar
Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#65
Originally Posted by hordeman View Post
2008 OS is out! can someone test this port on it? thx!
Quetoo runs nicely (good framerate) at 520x312 under OS2008 on N800. Didn't try higher resolution.

Is there a way to get the framerate on the screen while playing?
 
Slixor's Avatar
Posts: 79 | Thanked: 5 times | Joined on Jan 2008 @ England
#66
Hey im like such a noob i bet, but i need some help.

Ive installed the latest version of quetoo on my n800 with os2008 installed. the icon to launch it appears in my extras menu, but when i click it nothing happens, how do i run it?

CHEERS =]
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#67
You need data files in quake2 directory on mmc2... do you own quake2? If not you might try putting the shareware paks in /quake2/baseq2 on mmc2.
 

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Slixor's Avatar
Posts: 79 | Thanked: 5 times | Joined on Jan 2008 @ England
#68
Ive played quake 2 ages ago, but havent got now. can you explain a bit better what i have to do? get the data files and put them where?
 
Posts: 326 | Thanked: 39 times | Joined on Jul 2007
#69
Is that it? Just copy over the PAK file and it should run? I also downloaded the "Mission Pack 1" whatever that is? It has the same PAK file name. Can I just rename it to something else and use both of them? (like switching between them on an SD card or something?)

Thanks.
 
Slixor's Avatar
Posts: 79 | Thanked: 5 times | Joined on Jan 2008 @ England
#70
if anyone could give me a step by step from when you install i would be so happy, either post it here or add me on msn: slixor@gmail.com

Please help, as this game looks so ausome!!
 
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