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Posts: 9 | Thanked: 2 times | Joined on Apr 2010
#61
Thanks VeR now im able to enjoy this good 'ole game again

Does the campaign game work yet or is it a wip? As i do own the game for PC i have all the maps and data files needed.
 
Posts: 398 | Thanked: 301 times | Joined on Sep 2007 @ Texas
#62
In fheroes2.cfg set:

videomode = 800x480

Frank
 

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Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#63
Originally Posted by Frank Banul View Post
In fheroes2.cfg set:

videomode = 800x480

Frank
Had the urge to try it, but it wasn't specifically mentioned as supported so I skipped. Good to see it working

EDIT: BTW, VCMI (the Heroes3 engine) should be playable as of version 0.80 (victory conditions implemented), however there were some problems with the event thread not communicating with the main one (when I tried to compile 0.75). If someone talks Boost threads and C++, please look at it...
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Last edited by Bundyo; 2010-04-20 at 20:34.
 
Posts: 9 | Thanked: 2 times | Joined on Apr 2010
#64
Originally Posted by Frank Banul View Post
In fheroes2.cfg set:

videomode = 800x480

Frank
this works to an extent, it works while in game moving around with your heroes but it doesnt seem to affect the "in battle" view and "in castle" view, but i do prefer to use videomode = 800x480.

Last edited by Guinness; 2010-04-20 at 21:56.
 
Posts: 398 | Thanked: 301 times | Joined on Sep 2007 @ Texas
#65
Put this in /usr/share/applications/hildon/fheroes2.desktop:

[Desktop Entry]
Encoding=UTF-8
Name=HMM 2
Comment=Heroes Of Might And Magic 2 compatible engine
Exec=/opt/fheroes2/fheroes2
Icon=hmm2
Terminal=false
Type=Application
Categories=GNOME;Application;Game;

And place the attached png file in /usr/share/icons/hicolor/scalable/hildon

For the full experience of course.

Frank
Attached Images
 

Last edited by Frank Banul; 2010-04-20 at 21:42.
 

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Posts: 1,111 | Thanked: 1,985 times | Joined on Aug 2009 @ Åbo, Finland
#66
I'm getting crashes on occasion. Segfaults. Are you guys who are using my build also getting them or is it just me?
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Posts: 422 | Thanked: 320 times | Joined on Oct 2009 @ Israel
#67
Originally Posted by Guinness View Post
this works to an extent, it works while in game moving around with your heroes but it doesnt seem to affect the "in battle" view and "in castle" view, but i do prefer to use videomode = 800x480.
And the main menu too works only in 640x480 resolution - but I guess it and all the other screens you've mentioned have a different resolution definition - probably in some other file (or still in the fheroes.cfg but its not written there).
Anyone knows where it might appear?
 
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Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#68
These screens have fixed resolution.
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Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 
efekt's Avatar
Posts: 422 | Thanked: 320 times | Joined on Oct 2009 @ Israel
#69
Originally Posted by Bundyo View Post
These screens have fixed resolution.
Yea, but can it be changed? those screens ARE capable of having different resolution, like in the PC version of the game...
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#70
Probably yes - it supports quite a number of resolutions already...
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Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 
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