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Posts: 66 | Thanked: 145 times | Joined on Jan 2008
#61
Originally Posted by butelo View Post
I've solved all levels of this version without using the editing tools palette but I've got some ideas for new levels and I want to know the "rules"
.
there are no rules! some people like to solve it in a single stroke. others won't pause. some won't undo. most won't edit. you can even skip straight past the level.

more levels welcome!
 
superstar's Avatar
Posts: 202 | Thanked: 28 times | Joined on Jan 2008
#62
How do you save the levels on that garage page? When I click on "save" I get the source code. Do I save that on the N800? if so, where? can I create a directory on any card and point it there for additional levels?

I tried clicking on save in the editing mode but it only saves one game that I can access offline. TIA
 
Posts: 66 | Thanked: 145 times | Joined on Jan 2008
#63
Originally Posted by superstar View Post
How do you save the levels on that garage page? When I click on "save" I get the source code. Do I save that on the N800? if so, where? can I create a directory on any card and point it there for additional levels?
you can tap-hold for the context menu and do save-link-as (actually i have
not tried this myself). i will add a "download all" to the collection page
soon.

Originally Posted by superstar View Post
I tried clicking on save in the editing mode but it only saves one game that I can access offline. TIA
the editor always saves to the same level filename. you can rename this
later using the file manager.
 

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Posts: 415 | Thanked: 44 times | Joined on Apr 2007 @ Austin, Texas
#64
Originally Posted by tme View Post
there are no rules!
That's what makes this the best game on the IT!
 
Posts: 76 | Thanked: 19 times | Joined on Apr 2007
#65
Like everyone else, I love this game. But I won't play it on my n800 anymore... cause it's killing my screen covers!!!!!

So, I pulled numptyphysics svn on my Ubuntu 7.04 (yeah, I know... ever since I upgraded my Windows 95 machine to Windows Me!...)
Code:
svn checkout https://garage.maemo.org/svn/numptyphysics
apt-got a bunch of stuff:
Code:
sudo apt-get install libsdl-dev libsdl-image1.2-dev libx11-dev xlibs-dev
(not sure if all were completely necessary, though)

And attempted to compile in the numptyphysics/trunk folder:
Code:
make
Had to fix one little problem that I couldn't get by in the end:
Code:
g++ i686/Path.o i686/Canvas.o i686/Levels.o i686/Game.o i686/libbox2d.a -Li686 -lSDL -lSDL_image -lX11 -o i686/Game
Created /usr/share/numptyphysics and copied all the *.png, *.jpg and *.nph files along with the i686/Game binary there.
Created a link from Game to numptyphsyics and added it to my path.

Zipped up my /usr/share/numptyphysics directory.
Began writing this post.
THANK YOU TIM EDMONDS!
Thanked Tim Edmonds.
Attached the zip file of my /usr/share/numptyphysics directory, making no promises...
Am about to click Submit Reply

....

Clicked Submit Reply
Noticed that the zip file was not attached because it was a whopping 300 kb.
Clicked Edit...
GOOD LUCK FOLLOWING THE DIRECTIONS! IT'S WORTH IT.
Wished you luck following my directions
Am about to click Save...

Last edited by mplawner; 2008-05-02 at 22:04.
 

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thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#66
In case anyone wants to play (or develop levels for) numptyphysics on Windows machines, I've done a very quick port to WIN32. You can find the patch against SVN r42 and a compiled .exe package there:

http://thpinfo.com/2008/numptyphysics/

The data files are placed in the subfolder "data/", relative to where the exe is put. You can put downloaded levels there and when you save a level you have modified or created, you can copy it from the "data/" folder (the L99_... file, same name as the standard numptyphysics on Maemo/Linux).

Thanks to Tim for this great game!
 

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qole's Avatar
Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#67
Heh, what a turnaround! Is this the first time that people have ported a tablet app to desktop machines?
 
Posts: 3,841 | Thanked: 1,079 times | Joined on Nov 2006
#68
Originally Posted by mplawner View Post
Like everyone else, I love this game. But I won't play it on my n800 anymore... cause it's killing my screen covers!!!!!

So, I pulled numptyphysics svn on my Ubuntu 7.04 (yeah, I know... ever since I upgraded my Windows 95 machine to Windows Me!...)
Code:
svn checkout https://garage.maemo.org/svn/numptyphysics
apt-got a bunch of stuff:
Code:
sudo apt-get install libsdl-dev libsdl-image1.2-dev libx11-dev xlibs-dev
(not sure if all were completely necessary, though)

And attempted to compile in the numptyphysics/trunk folder:
Code:
make
[additional steps and packaging]
Did you try just 'fakeroot debian/rules binary' to make it to a .deb? Should work, or at least with just minor modifications. I built my version for OS2007 like that.
__________________
N800/OS2007|N900/Maemo5
-- Metalayer-crawler delenda est.
-- Current state: Fed up with everything MeeGo.
 
Posts: 3,841 | Thanked: 1,079 times | Joined on Nov 2006
#69
Originally Posted by qole View Post
Heh, what a turnaround! Is this the first time that people have ported a tablet app to desktop machines?
No, 'vagalume' (the last.fm client) appeared on desktop Debian a while ago.
__________________
N800/OS2007|N900/Maemo5
-- Metalayer-crawler delenda est.
-- Current state: Fed up with everything MeeGo.
 

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Posts: 66 | Thanked: 145 times | Joined on Jan 2008
#70
Originally Posted by TA-t3 View Post
Did you try just 'fakeroot debian/rules binary' to make it to a .deb? Should work, or at least with just minor modifications. I built my version for OS2007 like that.
i develop this mostly on ubuntu (64-bit) so should build and run without too much
hassle. i haven't finished the ubuntu packaging but but a quick
dpkg-buildpackage should get you most of the way there.
 
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