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Posts: 1,635 | Thanked: 1,816 times | Joined on Apr 2008 @ Manchester, England
#61
Originally Posted by epage View Post
Anyone saved the masses of us the hassle of installing the SDK by creating a virtual machine image to share?
would the pvr/opengl/clutter stuff work in vmware?
I have had problems in the past with "normal" opengl within my older vmware box.


qgil, will make a proper bug report after tea.
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#62
you can run clutter and opengl via software rendering in vmware. You just need a fast(ish) pc.
 

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#63
i have reported the bug regarding very slow performance on my scratchbox

https://bugs.maemo.org/show_bug.cgi?id=4180

what is the expected framerate running this software?
does internal hardware testing have the same issues?
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#64
VirtualBox and VMWare have OpenGL hardware acceleration, but it requires special guest drivers and probably doesn't cover ES.
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#65
Osm2go also runs under Freemantle:


There were several things missing. Goocanvas wasn't an issue and was quickly compiled and packaged for freemantle. But two of the old closed source packages are missing: gpsbt and tablet-browser-interface. Are there already documents explaining what do use as a replacement?

Also the new screen layout will require some changes in osm2go's ui. E.g. the toolbar spacing got bigger and the toolbar on the left can't hold all the icons anymore (that's why there's this "expander" on the bottom). Also most dialogs have to be adjusted to cope with the buttons being on the right side. That's in fact a design decision i don't fully understand. The idea may be that with the wide screen placing the buttons on the side leaves a more "square" area for the application to work with. By imho the problem is that those buttons eat up space horizontally (since their text labels are horizontal). This leaves a big unused area above such an button. The application cannot use this area and i am afraid we loose too much screen space by this new layout. I don't like it ...

For most dialogs this shouldn't be too much of a problem and makeing them look nice in the new layout is probably just a matter of some "#ifdef FREMANTLE" adjustments.

Last edited by Master of Gizmo; 2009-03-05 at 08:32.
 

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#66
Just to explain what dialog button layout i am talking about:

This is osm2go running under diablo (this is in fact the version i compiled using the fremantle sdk which is running just fine under diablo!):



And this is exactly the same binary running in the fremantle alpha sdk:



Another interesting difference is the fact that the dialog in the fremantle screenshot does not have a "cancel" button. How comes?

Also note that the window title under fremantle is just test and not "OSM2Go - test" as it would have been under diablo (the diablo screenshot shows a project named "schloss" while for the fremantle i have been loading a project named "test").
 

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#67
This is all quite interesting. Hopefully this isn't the final theme, but I don't like the way the title bar for the dialog box is almost as dark as the dialog box background, so that it is hard to distinguish. Can you cancel by clicking above (outside) the dialog?

Is there any more documentation or style guide on the new UI yet? I find UIs fascinating.
 
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#68
Thanks MoG! Can you please convert your questions into bugs at http://bugs.maemo.org ? Default location Development Platform -> SDK.

This way we can keep a better track and hopefully answer them sooner & better.
 
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#69
Originally Posted by pelago View Post
This is all quite interesting. Hopefully this isn't the final theme, but I don't like the way the title bar for the dialog box is almost as dark as the dialog box background, so that it is hard to distinguish. Can you cancel by clicking above (outside) the dialog?

Is there any more documentation or style guide on the new UI yet? I find UIs fascinating.
Clicking out of dialogs makes them disappear, yes.

No documentation and style guides yet, sorry. We didn't want to wait for the docs to push the alpha code. The developer documentation is planned to be provided with the beta.
 
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#70
Originally Posted by pelago View Post
Hopefully this isn't the final theme, but I don't like the way the title bar for the dialog box is almost as dark as the dialog box background, so that it is hard to distinguish. Can you cancel by clicking above (outside) the dialog?
Oh, you are right, clicking outside the dialog closes it and it seems to be handled like "cancel". Wow, how counterintuitive!!! Honestly, this is not the first time i am using a computer and i did not understand how to close a dialog. I think that's the worst case for a UI.

Also the color theme is pretty ugly, agreed. Seems to be some special low-contrast military camouflage style ...

Last edited by Master of Gizmo; 2009-03-05 at 12:13.
 

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