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#61
Originally Posted by nilchak View Post
That may not always be the case.

A Youtube video playing in browser will also not pause when you switch away fro the browser to the dashboard.
If I recall, a video does show Youtube still playing in the dashboard view of the browser.

So such intelligence can not be built in unless its factored into the application itself and not always on an OS level.
It would be terrible if it were at the OS level - if apps are automatically suspended when you switch away from them, then you really don't have multitasking.


Originally Posted by daperl View Post
What if you and a buddy are playing an online multi-player shoot'm up game and he's calling so the two of you can collaborate by voice? If you pause, you're dead. Also, if the hardware and low-level software were done well, the phone call could have a very small performance impact if you were playing the game over WiFi.
When the call comes in, unless you've set up some sort of hands-free auto-accept, you're going be taken out of the game for some period of time. In the case of a multiplayer game, pausing probably isn't an option, so special incoming-call action would happen. Even if pausing were possible (an RTS, perhaps) and the game auto-paused, nothing says you couldn't switch out of the phone interface back to your game and resume play while talking at the same time.

I'm not at all concerned about resources - system, network, or otherwise - but rather about "I've almost got that high score ... a few more seconds ... RIIINNNGGG .... NOOOOOOoooooooooooooo!!!!!"

The question of music players is also an interesting one. We know the system music player will properly handle incoming calls (i.e. by pausing the music), so since this is an open system, there must be a way for third-party music players to get that same user-is-on-a-call notification (dbus, maybe?).
 

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#62
Originally Posted by timsamoff View Post
As I said...



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They're maemo and MeeGo...

"Meamo!" sounds like what Zorro would say to catherine zeta jones... after she slaps him for looking at her dirtily...
 

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#63
Originally Posted by ragnar View Post
All of the normal apps at least, yes. I haven't tried Bounce specifically, it might be a special case because of its fancy graphics (or then not).

The incoming call notification is a dialog on top of the current app.
Bounce needs a lot of work atm. It doesn't pause at all and accidentally touching the screen (or a hardware button) takes you back to the main menu of the game. So, while this hasn't happened to me yet, I'm expecting that an incoming call would exit the current play and take you back to the menu.

Tim
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#64
Does the headphones that the device come with have any media remote (ie play, pause, fast forward, ect) control capabilities.
 
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#65
Originally Posted by allnameswereout View Post
This particular user is technically inclined, and hasn't used Nokia products for several years.
That's kind of my point. If a more technically inclined user is having issues, imagine a non-technically inclined user. Having someone who is more technically inclined be very excited, then after using the device change their opinion down to "I'll wait and see" from "I want in now!", to me this indicates it may be slow to be adopted, or get a lot of returns.
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#66
Originally Posted by remister View Post
Does the headphones that the device come with have any media remote (ie play, pause, fast forward, ect) control capabilities.
I don't think any of us non-Nokians know that right now. But, since the N900 has A2DP, you can easily find a plethora of third-party Bluetooth headphones that possess these buttons.
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#67
Originally Posted by remister View Post
Does the headphones that the device come with have any media remote (ie play, pause, fast forward, ect) control capabilities.
included headset per Nokia N900 specs

Last edited by legendemeritus; 2009-09-22 at 18:24. Reason: added url
 

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#68
Originally Posted by Nazrax View Post
When the call comes in, unless you've set up some sort of hands-free auto-accept, you're going be taken out of the game for some period of time. In the case of a multiplayer game, pausing probably isn't an option, so special incoming-call action would happen. Even if pausing were possible (an RTS, perhaps) and the game auto-paused, nothing says you couldn't switch out of the phone interface back to your game and resume play while talking at the same time.
Granted, I haven't seen a phone-call-while-doing-something-else demo, but I'm hoping the n900 doesn't work the way you suggest. If I'm playing a game, reading, or typing away, and a call comes in, I'm hoping that one of the options is that a translucent dialog appears to let me ignore or accept with a keyboard shortcut. If I accept the call, what is the n900 going to cut away to? The two parties just start talking and I keep killing bad guys, but maybe now they've changed their howling death cries to a helpless whimper.
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#69
Originally Posted by timsamoff View Post
But, since the N900 has A2DP, you can easily find a plethora of third-party Bluetooth headphones that possess these buttons.
A2DP on its own isn't enough, it just transfers audio. However AVRCP is also claimed to be supported.
 

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#70
Originally Posted by daperl View Post
If I accept the call, what is the n900 going to cut away to?
As I understand it, this.
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