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Posts: 270 | Thanked: 239 times | Joined on Dec 2009 @ Czech Republic
#61
Originally Posted by smoku View Post
I managed to compile mupen64plus-arm-20100402 with current SVN gles2n64.
Run log: http://pastebin.com/d1wjFwSn
Unfortunately all I see after starting the game from the GUI is a black screen

Any ideas?
problem is in R4300 emulation. Please can you send me your source with makefile? How did you get liblgl1 and libglu? Good job smoku. I am trying compile it to armel.

Last edited by Figa; 2010-06-15 at 07:09.
 
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#62
Originally Posted by mthmob View Post
Smoku, does the emu freeze or is the game still running just with black screen?
It just sits on poll() call doing nothing.
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#63
Originally Posted by Figa View Post
problem is in R4300 emulation. Please can you send me your source with makefile? How did you get liblgl1 and libglu? Good job smoku. I am trying compile it to armel.
I haven't. I just skipped OpenGL plugin compilation.
I may push my modified sources to gihub if you like.
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Posts: 270 | Thanked: 239 times | Joined on Dec 2009 @ Czech Republic
#64
Maybe it is the problem? I ported mesa libgl1 and libglu to armel, because this version is little messy and a piece of OGL is in main program. In 2.0 version is this removed.

Last edited by Figa; 2010-06-15 at 07:31.
 
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#65
There is no point in porting libgl and libglu because N900 does not support OpenGL.
OpenGL ES 2 plugin should be enough. Unfortunately the code was tightly bound to screenshot and OSD features in OpenGL plugin (how is it a _plugin_ then?) so I needed to comment them out.

The source is here: http://github.com/smokku/maen64

It may be a bit hard to select plugins in a too small config dialog, but if you click those few pixels under the config/test/about buttons the selector pops-up.
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smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N
 
Posts: 270 | Thanked: 239 times | Joined on Dec 2009 @ Czech Republic
#66
Yes you are right. Code is little depended on opengl. It was reason to port libgl libaries. I have it done and compiled to armel with qtgui(in this case imho better) now i am trying funcionality.
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#67
Just a few things Google has given me while you guys are looking into it:

1. Anywho... it may be worth noting.. the guy who wrote this also wrote a ogles2 wrapper: http://code.google.com/p/gl-wes-v2/
I don't know if you've seen that, but it could come in handy, for this, or other projects.

2. mupen64plus developer pages are here:
http://www.gp32x.com/board/index.php...3-mupen64plus/
and older/dead one in the developer corner:
http://www.gp32x.com/board/index.php...6&#entry831256

Seems like a lot of people are still struggling to get it to run on the Pandora for a lot of games... but Zelda OOT and Mario 64 seem to consistently work.

Looks like if your want to ask them some questions the people to pm are ari64 and Pickle.

Also an off topic question, someone said in the other N64 thread that you could port libpnd to simply be able to run most Pandora applications... is there any truth to this whatsoever?

Last edited by IzzehO; 2010-06-15 at 08:53.
 
Posts: 270 | Thanked: 239 times | Joined on Dec 2009 @ Czech Republic
#68
Thanks. We know these threads. I am in touch with developers. Sorry guys. but i am not at home now. Finally test and result will be after lunch.
 
Posts: 738 | Thanked: 179 times | Joined on Mar 2010 @ Gold Coast, Australia
#69
Oh please one time god let me play n64 on the n900 soon
 
Posts: 270 | Thanked: 239 times | Joined on Dec 2009 @ Czech Republic
#70
I end on same result as smoku. There is error and we have to kill it
 
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