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Bazza's Avatar
Posts: 733 | Thanked: 249 times | Joined on Jan 2010 @ UK
#61
Originally Posted by oldpmaguy View Post
I'm not saying yea or nay, I'm just wondering why it won't work for those games. I'd certainly be willing to try, and judge for myself - unless it's an issue of it not working for them at all. That's why I asked my Q.
oh ok,

i may test ikari and other 2d shooters just to see if they work.
 
Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#62
Originally Posted by oldpmaguy View Post
I'm not sure I understand what you mean here, other than Ikari Warriors having a nonstandard joystick, which I'm familiar with.

What I meant was, shouldn't scrolling shooters be able to be controlled by accelerometer? Since they're just 8-way joysticks, right? I'm not talking about anything as fancy as an Ikari controller. Just something straightfoward like UN Squadron, a personal favorite.
It was just an example that some ROMS don't seem to be set up to make the best use of the SDLMAME joystick (one that makes sense in the game's context). I'm guessing with the example you gave, the joystick is simply not mapped properly to the controls for the game. It might, for example, only control player 2 and not player 1.

See if there are any joystick control options in the menus for now. I'll look into it when I get a chance.

Minor update for better MAME compatibility:

0.0.5 * Zero axis on exit. davidfalkayn@gmail.cmo 2010-03-13 18:37
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Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful

Last edited by Flandry; 2010-03-14 at 03:41.
 
Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#63
New version:
Code:
0.0.6	 * Turtle mode enabled by default.
   - Accelemymote sleeps while upside-down.
   - Flipping it over toggles joystick events.
Updated cfg file info in first post:

; Turtle makes the driver sleep when upside-down. Also, flipping the phone on its face activates/deactivates joystick events.
; 1 is enabled
; 0 is disabled
; -1 is active (start in turtle mode)

turtle = 1 ; Toggle joystick by turning the N900 upside down. [1]

; Turn off event generation and slow frame_rate to 3.
__________________

Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 
Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#64
I was wondering... would an option to use the proximity sensor as an enable/disable switch be too much of a bother to ask ? I often find it difficult to hold a direction with the various sensitivity settings (especially in games that expect alternating joystick/mouse + keyboard input) so would be super-cool if I could just go to ’neutral’ by covering the prox sensor...
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Maintainer of PyQt (see introduction and docs), AppWatch, QuickBrownFox, etc
 

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Posts: 185 | Thanked: 103 times | Joined on Aug 2008
#65
Is there a way to set up a dead zone so that I can fly straight in descent? without holding the device in 1 very specific tilt/yaw?
 

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Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#66
Wow, PR1.2 finally was released. Maybe it's worth revisiting projects that were on hold "just a bit" until PR1.2.

Originally Posted by attila77 View Post
I was wondering... would an option to use the proximity sensor as an enable/disable switch be too much of a bother to ask ? I often find it difficult to hold a direction with the various sensitivity settings (especially in games that expect alternating joystick/mouse + keyboard input) so would be super-cool if I could just go to ’neutral’ by covering the prox sensor...
I'm polling anyway so might as well check that. I was considering making it a button option, too. I'll put it on the list.

Originally Posted by legoman666 View Post
Is there a way to set up a dead zone so that I can fly straight in descent? without holding the device in 1 very specific tilt/yaw?
That's what the max pitch and roll settings in the config file generally do, depending on how the game interprets joystick input. I originally designed the config file on the misconception that most games use analog input but the actuality seems to be that most games are digital, in which case the max_roll and max_pitch are probably exactly what you need.

Let me know if changing those doesn't have the desired effect.
__________________

Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 

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mankir's Avatar
Posts: 276 | Thanked: 224 times | Joined on Dec 2009 @ Frankfurt, Germany
#67
Is it possible to use the app for mouse emulation? Would be cool for Browser and Lxde...
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MOD-Package: http://talk.maemo.org/showthread.php?t=42415
 
Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#68
Houston, we have button. It's actually kind of cool.

Default settings for accelemymote 0.7 (accelemymote-gui 0.0.3) have been updated to include the proximity sensor as joystick button A. Cover the left side of your phone to "press" the button.

An alternative setting, available in the main.cfg file documented in the first post, is to have the proximity sensor deactivate/reactivate accelemymote. In this mode, you can cover the sensor to switch it to turtle mode, cover it again to make it start working as a joystick again, or keep it covered to put it in a deeper sleep mode.

The turtle mode functionality is still accessible by turning the phone upside down by default.

I have tested it with PrBoom with good results. Let me know how it works for you.

Code:
accelemymote (0.0.7) unstable; urgency=low

  * Accelemymote joystick device now reports itself having a button.
  * Added polling of proximity sensor with options for effects:
    - set proximity to 1 to give it same behavior as turtle mode.
    - 2 makes it simulate joystick button A.
  * Added basic (per frame) autofire option for button A. Not fully
    functional yet.

 -- Flandry <davidfalkayn@gmail.cmo>  Mon, 31 May 2010 20:59:14 -0400
Originally Posted by mankir View Post
Is it possible to use the app for mouse emulation? Would be cool for Browser and Lxde...
Not as things are now. It would require registering the input device as having relative axes instead of absolute and probably also titan's kernel (just guessing about that part).
__________________

Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful

Last edited by Flandry; 2010-06-01 at 03:03.
 

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Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#69
I'm wondering what to do next with this. Who is using it, how do they use it, and what would make it more useful?

I intend to make the gui actually change settings and stuff at some point but that's going to require me to learn something (horrors!) and do some rejiggering.

Moar feedback, please.
__________________

Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 
Posts: 4 | Thanked: 0 times | Joined on Jun 2010
#70
is there any way you could make it possible to work on the SNES and GBA emulators? would be nice to play mario kart with it
 
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accelerometer, analog input, game controls, joystick, menu selection, mouse please, tilt


 
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