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2010-03-13
, 19:04
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#62
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I'm not sure I understand what you mean here, other than Ikari Warriors having a nonstandard joystick, which I'm familiar with.
What I meant was, shouldn't scrolling shooters be able to be controlled by accelerometer? Since they're just 8-way joysticks, right? I'm not talking about anything as fancy as an Ikari controller. Just something straightfoward like UN Squadron, a personal favorite.
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2010-03-30
, 19:37
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#63
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0.0.6 * Turtle mode enabled by default. - Accelemymote sleeps while upside-down. - Flipping it over toggles joystick events.
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2010-04-26
, 17:47
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#64
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The Following User Says Thank You to attila77 For This Useful Post: | ||
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2010-05-31
, 16:29
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#66
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I was wondering... would an option to use the proximity sensor as an enable/disable switch be too much of a bother to ask ? I often find it difficult to hold a direction with the various sensitivity settings (especially in games that expect alternating joystick/mouse + keyboard input) so would be super-cool if I could just go to ’neutral’ by covering the prox sensor...
Is there a way to set up a dead zone so that I can fly straight in descent? without holding the device in 1 very specific tilt/yaw?
The Following User Says Thank You to Flandry For This Useful Post: | ||
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2010-05-31
, 16:45
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Posts: 276 |
Thanked: 224 times |
Joined on Dec 2009
@ Frankfurt, Germany
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#67
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2010-06-01
, 02:52
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#68
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accelemymote (0.0.7) unstable; urgency=low * Accelemymote joystick device now reports itself having a button. * Added polling of proximity sensor with options for effects: - set proximity to 1 to give it same behavior as turtle mode. - 2 makes it simulate joystick button A. * Added basic (per frame) autofire option for button A. Not fully functional yet. -- Flandry <davidfalkayn@gmail.cmo> Mon, 31 May 2010 20:59:14 -0400
Is it possible to use the app for mouse emulation? Would be cool for Browser and Lxde...
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2010-06-01
, 14:23
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#69
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2010-06-01
, 23:16
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Posts: 4 |
Thanked: 0 times |
Joined on Jun 2010
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#70
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Tags |
accelerometer, analog input, game controls, joystick, menu selection, mouse please, tilt |
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i may test ikari and other 2d shooters just to see if they work.