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Posts: 13 | Thanked: 4 times | Joined on Aug 2010 @ Oxford, UK
#61
Originally Posted by Glasswalker View Post
Tried to start the game via terminal (normal user and root) to see if there is any output but even when I'm in /user/opt/wagic/ where I can see the file "wagic" it allways says "wagic: file not found"
Might be that I'm missing something?

Regards,
Glasswalker
try
Code:
cd /home/opt/wagic/
./wagic
typical error in the shop (using PSP image pack) is
Code:
Texture CardName.jpg failed to load
-WResource()

TextureId is 0, GLerror is 1280
-WResource()
 

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Posts: 62 | Thanked: 178 times | Joined on Sep 2010
#62
I've got a 0.13.1maemo1 fixing both foggy and deck editor on its way to extras-dev...
 

The Following 6 Users Say Thank You to Xawotihs For This Useful Post:
Posts: 154 | Thanked: 55 times | Joined on Sep 2008
#63
Originally Posted by manehi View Post
try
Code:
cd /home/opt/wagic/
./wagic
typical error in the shop (using PSP image pack) is
Code:
Texture CardName.jpg failed to load
-WResource()

TextureId is 0, GLerror is 1280
-WResource()
Thanks, that worked to start the game :-)

I got the same error using the HQ-Pack

Glasswalker
 
Posts: 154 | Thanked: 55 times | Joined on Sep 2008
#64
Originally Posted by Xawotihs View Post
I've got a 0.13.1maemo1 fixing both foggy and deck editor on its way to extras-dev...
Thanks mate, just installed. The update worked wonders :-) Perfect HQ-images in deckbuilder and shop.

EDIT: just played some games and got to say: damn great work you did with this port so far :-)

I'd suggest 2 changes 2 changes than it would be ready for primetime..
  • map "triangle" to something sensible
  • it would be great if you could manage that the screen where you map keys would show the actual letter and not only a cryptic numer


Best regards,
Glasswalker

Last edited by Glasswalker; 2010-10-09 at 13:40.
 
Posts: 154 | Thanked: 55 times | Joined on Sep 2008
#65
It' me again..

Got another proposal for improvement...
As I've got a N900 with german layout I only got 2 direction-keys. Would it be possible to change the behavior when going through your hand in a game. Just right now I need the secondary-funktion to go up and down. An automatic lineshift would be great. I' thinking along the lines of: If I'm on the right card an press right again go to the left card a row deeper and vice versa.

Tia,
Glasswalker
 
AgogData's Avatar
Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#66
in fact that game is awesome as it is
glasswalker. u can configure the buttons from options, thats what i did and i have english layout like most of us.
just downloaded and finished journey to the eye campaign, but how do u save n the middle of the campaign ? when i press start there is only go back to title..is that the save ?
and Xawotihs when u said the fixation in on its way to extra devel will it appear as yellow notification (update) or how will we get it ?
 
Posts: 154 | Thanked: 55 times | Joined on Sep 2008
#67
Originally Posted by AgogData View Post
in fact that game is awesome as it is
glasswalker. u can configure the buttons from options, thats what i did and i have english layout like most of us.

and Xawotihs when u said the fixation in on its way to extra devel will it appear as yellow notification (update) or how will we get it ?
I haven't said that the game is bad or something quite the contrary.

as the applicationmanager only checks every 24h for updates open ist and refresh your application-list manually (with extras-devel enabled)

about the layout: Im 'glad for you that you've got 4 directionkeys BUT there are some counties that got more letters or special characters than english (example: the German "umlaute". So on german keypads you've got only to keys (left and right standard and up/down as secondary function If I where you I'd be carefull with that "most of us" statement ;-) This isn't meant as harsh as it sounds but "one size fits all" isn't allways true mate :-)

I remapped the keys but if you should ever forgett what you mapped them to you can't easyly look it up in the options-menue as there are only numbercodes..

Regards,
Glasswalker
 
Posts: 193 | Thanked: 201 times | Joined on Dec 2009 @ Subotica, Serbia
#68
Thank you for this port.
It's still needs development, but it's a great start.

My friends will be soooo jealous when I show them this.
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Demine
PeQersi
 
AgogData's Avatar
Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#69
don't get pissed Glasswalker i thought the keyboard issue is fixable
and btw...UNABLE TO UPDATE WAGIC !!
 
Posts: 62 | Thanked: 178 times | Joined on Sep 2010
#70
@AgogData: do you have details of the problem ? it could happen for example if you have /home/user/Mydocs mounted on a PC.
If you just want the update now and do not want to look around, you can always backup your Res\settings and Res\player, remove the game, install the new version and restore those directories.
As a PSP game, Wagic hasn't got yet a very clean Unix way to store preferences and settings.

@Glasswalker: I'm playing on a swiss layout which is very close from a german layout and I have large hands. It's actually painful to play more than one consecutive game on the N900 with the default layout ... That's why I added a basic touch interface, and that's why I want to add a real touch interface to the game. It would also bring a mouse support to the windows version at the same time.
 
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