Notices


Reply
Thread Tools
Posts: 180 | Thanked: 5 times | Joined on Mar 2010
#61
Originally Posted by cddiede View Post
Just type this into a terminal (don't even need to be root):

dpkg -l | grep libsdl-ttf2
what character is that a 1 or letter i or what dpkg -l

Also I typed this in and it says I need to be a superuser?

Also I did it with a 1 and it gives me a help info so I think its wrong, so is that a forwrd slash or a striaght line? -l | grep

Last edited by pctek; 2010-07-03 at 05:35.
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#62
Originally Posted by pctek View Post
I think I already have libsdl installed how can I tell?
If you do it won't do ANY damage trying to reinstall it. Just run the command I put.

For all those that are worried about trying this, it doesn't require root access for any of the steps (other than installing) and I fail to see whats so scary about giving it a go.
 

The Following User Says Thank You to IzzehO For This Useful Post:
cddiede's Avatar
Posts: 1,034 | Thanked: 784 times | Joined on Dec 2007 @ Annapolis, MD
#63
Originally Posted by pctek View Post
what character is that a 1 or letter i or what dpkg -l

Also I typed this in and it says I need to be a superuser?

Also I did it with a 1 and it gives me a help info so I think its wrong, so is that a forwrd slash or a striaght line? -l | grep
that's:
dpkg -l (lowercase L) | (pipe) grep libsdl-ttf2

Most dpkg commands need you to be root, but just doing a dpkg -l to list installed .deb files can be done as the default user.
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#64
Oh something else I was thinking about for anyone that cares. This program SHOULD support accelerometer, all you'll need is the accelemymote (I think thats the package name?) and then just set the axes in the blight_input config. I might look in to it later... but as it is I'm happy with PS3 Controller.
 

The Following User Says Thank You to IzzehO For This Useful Post:
Posts: 133 | Thanked: 17 times | Joined on May 2010
#65
can we save games?
 
Posts: 133 | Thanked: 17 times | Joined on May 2010
#66
is there save states?
 
Posts: 738 | Thanked: 179 times | Joined on Mar 2010 @ Gold Coast, Australia
#67
Guys ive been trying to get this going all day i have done eveything its ask me even redone everything 3 times i keep getting the same error

when i type cd MyDocs/games it goes to the right directory then i type

mupen64plus Mario.n64 i keep getting permission denied no matter what i do can anyone help? please
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#68
Originally Posted by lucas777 View Post
Guys ive been trying to get this going all day i have done eveything its ask me even redone everything 3 times i keep getting the same error

when i type cd MyDocs/games it goes to the right directory then i type

mupen64plus Mario.n64 i keep getting permission denied no matter what i do can anyone help? please
I'm assuming your the guy I've been PM'ing... but I'll write it up here... with some other things to try:

First of all make sure you weren't log in as root for ANY of the process other than installing wget and libsdl. Ensure the first run ./mupen64plus worked fine. Delete the symlink by going sudo rm /usr/sbin/mupen64plus and try again.

Try and run with the full path.. so in terminal:
/home/user/.mupen64plus/mupen64plus /home/user/MyDocs/Mario.n64

Be sure to use the Tab button as much as possible.. to ensure it isn't a spelling error.

If all else fails... paste the exact output of the emulator here. (Hint: 'mupen64plus Mario.n64 > temp.txt' and copy temp.txt to pastebin.com or something.)

Originally Posted by yodawg View Post
can we save games?
I actually haven't looked that far in to it. There is save states available, but I'm not sure if they are enabled by default. You should be able to enable Memory Pack and have it work to save like a regular n64 game.. but I can't speak from experience.

If you want to try open up the blight_input.conf and add a key for Mempack switch to enable it. Also for save states there is a key you can set inside mupen64plus.conf... but I've not looked in to this at ALL

Last edited by IzzehO; 2010-07-03 at 08:37.
 

The Following User Says Thank You to IzzehO For This Useful Post:
Posts: 149 | Thanked: 25 times | Joined on Nov 2009
#69
tried to play perfect dark, black screen popped up looking like it will start but then after like 3 seconds it closes.
 
Posts: 173 | Thanked: 160 times | Joined on Jan 2010 @ London, UK
#70
Wow, I'm clearly years behind the emulators on X scene, last time I played N64 on Linux was with a voodoo3000 with wine on UltraHLE using the glide support. This was wine version dependant, specific h/ware dependant, and a specially kludged X 3d drm voodoo3000 compiled .so dependant. When I switched gfx cards I gave up all hope of ever seeing this again. Nobody had done a linux glide->opengl support so the few glide only old games were abandoned for my nvidia.

Anyway, it seems n64 has been ported not only to opengl but to ES as well. **uck the n900 I'll try this on my desktop heh
 
Reply

Tags
emulator, games, mupen64plus, nintendo, nintendo64


 
Forum Jump


All times are GMT. The time now is 11:53.