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Posts: 300 | Thanked: 962 times | Joined on Jun 2010 @ USA
#61
thanks a lot for all your work, guys. was going to scratchbox it myself, but I got lazy. good work!
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Posts: 509 | Thanked: 522 times | Joined on Aug 2010 @ indonesia
#62
Originally Posted by MohammadAG View Post
You know what's better than one patch? A whole bunch of them merged together
Faster scrolling + all previous fixes + Matan's patches + thp's patches:
Two-column: http://mohammadag.xceleo.org/public/...+0m5_armel.deb
Single-column: http://mohammadag.xceleo.org/public/...+0m5_armel.deb

Read about MHD here: http://my.arava.co.il/~matan/repo/Mo...n_Desktop.html

I'll look into gconf later on



Great work mate, but may I have a favor to ask.

seem in this patch there is a bug . I changed transition and then kinetic scrolling is gone.


hopefully it will be fix
 
MohammadAG's Avatar
Posts: 2,473 | Thanked: 12,265 times | Joined on Oct 2009 @ Jerusalem, PS/IL
#63
It's not a bug, it's a feature (hmm, reminds me of a certain company )
Add this to transitions.ini
Code:
# These control the deceleration of the launcher pages.  When panning freely
# (decelerating) the velocity of the launcher page is adjusted by this much.
# strong_deceleration_rate is effective in the bouncing zones.  Uncomment if
# you want faster panning.
[launcher]
deceleration_rate = 0.99
strong_deceleration_rate = 0.7
 

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Posts: 509 | Thanked: 522 times | Joined on Aug 2010 @ indonesia
#64
Originally Posted by MohammadAG View Post
It's not a bug, it's a feature (hmm, reminds me of a certain company )
Add this to transitions.ini
Code:
# These control the deceleration of the launcher pages.  When panning freely
# (decelerating) the velocity of the launcher page is adjusted by this much.
# strong_deceleration_rate is effective in the bouncing zones.  Uncomment if
# you want faster panning.
[launcher]
deceleration_rate = 0.99
strong_deceleration_rate = 0.7



hmmmm I didnt realize it. I thought this patch clash with my own transition.
but u are the man. nice tips .
so anyway this command for kinetic scrooll.
 
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Posts: 176 | Thanked: 33 times | Joined on May 2010 @ Netherlands
#65
Originally Posted by Psycho View Post
mohammad could you add ur custom hildon-desktop and all fixxes with the 2 column hildon desktop with centre fix of aligatro on page 4 ??
guys are those fixxes of mohammad also done in the patch ive mentioned above ?? the one with 'center' fix..

http://talk.maemo.org/showpost.php?p...4&postcount=35

cuz in this version there are no Faster scrolling + all previous fixes + Matan's patches. !!

Please guys could some one help me.. and add those fixxes into that one..

Or just release the 2 column with 'centering' fix
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Last edited by Psycho; 2010-10-17 at 03:11.
 
MohammadAG's Avatar
Posts: 2,473 | Thanked: 12,265 times | Joined on Oct 2009 @ Jerusalem, PS/IL
#66
I don't see any patches for it.
 
Psycho's Avatar
Posts: 176 | Thanked: 33 times | Joined on May 2010 @ Netherlands
#67
Originally Posted by MohammadAG View Post
I don't see any patches for it.
hmm the one that aligatro released puts the app that you minimize into thd center of ur screen instead of the left side of the screen..
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MohammadAG's Avatar
Posts: 2,473 | Thanked: 12,265 times | Joined on Oct 2009 @ Jerusalem, PS/IL
#68
Yes I know that, but he released a binary, I need a patch for the source code.
aligatro, you're violating the GPL, post the source or patch file that you used.
 
Posts: 490 | Thanked: 191 times | Joined on May 2010
#69
Originally Posted by MohammadAG View Post
Yes I know that, but he released a binary, I need a patch for the source code.
aligatro, you're violating the GPL, post the source or patch file that you used.
Weird... I thought I did. http://talk.maemo.org/showpost.php?p...2&postcount=48

But it's not a patch, it's a whole c file with modifications.

Also, can you take a look at

Code:
#define DOUBLE_COLUMN 0
// tried both: with 0 and without

Code:
#if defined(SINGLE_COLUMN)
# define THUMB_LARGE_WIDTH         600
# define THUMB_LARGE_HEIGHT        373
#elseif defined(DOUBLE_COLUMN)
# define THUMB_LARGE_WIDTH       600
# define THUMB_LARGE_HEIGHT        373
#else
# define THUMB_LARGE_WIDTH         344
# define THUMB_LARGE_HEIGHT        214
#endif
Code:
#if defined(DOUBLE_COLUMN)
#define THUMB_MEDIUM_WIDTH        314
#define THUMB_MEDIUM_HEIGHT       214
#else
#define THUMB_MEDIUM_WIDTH        224
#define THUMB_MEDIUM_HEIGHT       150
#endif
Code:
  if (NThumbnails == 1)
  {
      lout->thumbsize = &Thumbsizes.large;
    lout->cells_per_row = 1;
    nrows_per_page = 1;
  }
  else
  {    
    #if defined(DOUBLE_COLUMN)
      lout->thumbsize = &Thumbsizes.medium;
    #else
    lout->thumbsize = &Thumbsizes.large;
    #endif

      lout->cells_per_row = 2;
      nrows_per_page = NThumbnails <= 2 ? 1 : 2;
  }
Seems to always execute whatever is inside "else"

Last edited by aligatro; 2010-10-17 at 15:20.
 
D4rKlar's Avatar
Posts: 675 | Thanked: 923 times | Joined on Apr 2010 @ London
#70
You're all awesome.

Kind Regards,
D4rKlar
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