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2012-12-15
, 16:40
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Posts: 6,436 |
Thanked: 12,701 times |
Joined on Nov 2011
@ Ängelholm, Sweden
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#732
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2012-12-15
, 18:46
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Posts: 124 |
Thanked: 125 times |
Joined on Sep 2010
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#733
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bash preprocess_includes.sh output/*.includes
<stdin>:1:21: fatal error: GLES/gl.h: No such file or directory compilation terminated.
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2012-12-15
, 19:04
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Posts: 1,391 |
Thanked: 4,272 times |
Joined on Sep 2007
@ Vienna, Austria
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#734
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The Following 2 Users Say Thank You to thp For This Useful Post: | ||
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2012-12-15
, 19:06
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Posts: 238 |
Thanked: 131 times |
Joined on May 2011
@ Bulgaria
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#735
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Originally Posted by noxl
Do you compile apkenv from git sources. The apkeenv git source are of interests only for developers since there are not important functions for running angrybirds or fruitninja ( i can see them in the old binary using ltrace ). I don't know why thp don't provide those wrapper functions as examples...
The apkeenv git source are of interests only for developers since there are not important functions for running angrybirds or fruitninja ( i can see them in the old binary using ltrace ). I don't know why thp don't provide those wrapper functions as examples...
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2012-12-15
, 19:19
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Posts: 124 |
Thanked: 125 times |
Joined on Sep 2010
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#736
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You either didn't run it inside the Harmattan SDK, or you don't have the SGX OpenGL ES development packages installed. Chances are that if you don't know what to do at this point, you won't have any use for the generated wrapper functions (there's more to making games compatible with apkenv than just running some scripts).
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2012-12-15
, 19:32
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Posts: 1,391 |
Thanked: 4,272 times |
Joined on Sep 2007
@ Vienna, Austria
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#737
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as a matter of fact I only have fremantle sdk on my machine, although is very exciting having more games running on the n900
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2012-12-15
, 21:13
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Posts: 124 |
Thanked: 125 times |
Joined on Sep 2010
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#738
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Yup, the trip to Evora was indeed awesome. Definitely the most interesting and fun trip this year with the visit to the observatory (can't remember the name) and the roman temple, plus the city in general and the view from the church.
Oh yeah, obviously this should also work in the Fremantle SDK (again, make sure you have the SGX OpenGL ES libraries installed. In Harmattan SDK the package is called libgles1-sgx-img-dev (fakeroot apt-get install libgles1-sgx-img-dev) and I guess it's the same name in the Fremantle SDK (but don't have one near to check).
[sbox-FREMANTLE_ARMEL: ~] > fakeroot apt-get install libgles1-sgx-img-dev Reading package lists... Done Building dependency tree... Done libgles1-sgx-img-dev is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 17 not upgraded.
As far as studying the code goes, the apkenv source code itself should be more interesting/rewarding than the wrapper scripts generator. For some well-known games, the wrappers are already in place, just the modules are missing.
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2012-12-15
, 21:24
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Posts: 1,391 |
Thanked: 4,272 times |
Joined on Sep 2007
@ Vienna, Austria
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#739
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so you're saying that with wrapper generator isn't the best way to compile new modules?
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2012-12-20
, 08:00
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Posts: 10 |
Thanked: 0 times |
Joined on Nov 2011
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#740
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Tags |
android, emu_layer, new_whazapp, orphanenv, sfdroid, thp ole ole ole, thp's up, y u disobey thp |
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