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Posts: 74 | Thanked: 88 times | Joined on May 2012 @ Italy
#741
Originally Posted by thp View Post
The wrapper generator will only generate wrapper functions for libc/libm/etc.. replacements. It will not directly help with modules (when you get an error that the library cannot be loaded, you might need to add additional wrapper functions, but again that's separate from the modules).



You can't "run" it (you can only do that on a device if you want to have good performance), but you can build it with the instructions on the apkenv website ("FREMANTLE=1 make").
Hi thp

The result of sudo FREMANTLE=1 make is this:
Code:
-e 	CC	apkenv.o
apkenv.c:37:21: fatal error: SDL/SDL.h: File or directory does not exist
compilation terminated.
make: *** [apkenv.o] Errore 1
How can i resolve it?

cheers
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Posts: 132 | Thanked: 45 times | Joined on Nov 2011 @ jodhpur
#742
dependencies error libgles1-sgx-img depends on libgles1-sgx-img-common.


how to download these.
 
Posts: 132 | Thanked: 45 times | Joined on Nov 2011 @ jodhpur
#743
dependencies error libgles1-sgx-img depends on libgles1-sgx-img-common.


how to download these.
 
Posts: 83 | Thanked: 33 times | Joined on Aug 2012 @ Poland/Polska
#744
i run World of goo. But its automaticly end.
Code:
t=48.92] 55/50
fps= 55.29 ups= 49.37

[t=49.23] fps= 55.29 ups= 49.37
55/49

[t=49.93] 55/49
fps= 54.48 ups= 50.52

[t=50.24] fps= 54.48 ups= 50.52
46/51

[t=50.94] 46/51
snprintf
fps= 46.40 ups= 49.36

[t=51.25] fps= 46.40 ups= 49.36
57/50

[t=51.94] 57/50
fps= 57.10 ups= 50.21

[t=52.27] fps= 57.10 ups= 50.21
world: island: Game paused...

[t=52.30] Game paused...
not found: res/demo/levels/GoingUp/GoingUp.scene.mp3
(-1)'res/images/levelimages/bush_leafy_1' using uncompressed pixels
[t=52.30] (-1)'res/images/levelimages/bush_leafy_1' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Creating GL Texture for image 'res/images/levelimages/bush_leafy_1

[t=52.30] Creating GL Texture for image 'res/images/levelimages/bush_leafy_1
(-1)'res/images/levelimages/hill_fg1a' using uncompressed pixels
[t=52.30] (-1)'res/images/levelimages/hill_fg1a' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Creating GL Texture for image 'res/images/levelimages/hill_fg1a

[t=52.30] Creating GL Texture for image 'res/images/levelimages/hill_fg1a
(-1)'res/images/levelimages/bush_leafy_1b' using uncompressed pixels
[t=52.30] (-1)'res/images/levelimages/bush_leafy_1b' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Creating GL Texture for image 'res/images/levelimages/bush_leafy_1b

[t=52.30] Creating GL Texture for image 'res/images/levelimages/bush_leafy_1b
(-1)'res/levels/GoingUp/tutorialPost' using uncompressed pixels
[t=52.30] (-1)'res/levels/GoingUp/tutorialPost' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Creating GL Texture for image 'res/levels/GoingUp/tutorialPost

[t=52.30] Creating GL Texture for image 'res/levels/GoingUp/tutorialPost
(-1)'res/images/levelimages/sky_blue2a' using uncompressed pixels
[t=52.30] (-1)'res/images/levelimages/sky_blue2a' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Creating GL Texture for image 'res/images/levelimages/sky_blue2a

[t=52.30] Creating GL Texture for image 'res/images/levelimages/sky_blue2a
worldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
(0)'res/balls/common/body' using uncompressed pixels
[t=52.30] (0)'res/balls/common/body' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Adding image 'res/balls/common/body' to atlas

[t=52.30] Adding image 'res/balls/common/body'to atlas
(0)'res/balls/common/spring_goo' using uncompressed pixels
[t=52.30] (0)'res/balls/common/spring_goo' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Adding image 'res/balls/common/spring_goo' to atlas

[t=52.30] Adding image 'res/balls/common/spring_goo' to atlas
(0)'res/balls/common/splat1' using uncompressed pixels
[t=52.30] (0)'res/balls/common/splat1' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Adding image 'res/balls/common/splat1' to atlas

[t=52.30] Adding image 'res/balls/common/splat1' to atlas
(0)'res/balls/common/splat2' using uncompressed pixels
[t=52.30] (0)'res/balls/common/splat2' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Adding image 'res/balls/common/splat2' to atlas

[t=52.30] Adding image 'res/balls/common/splat2' to atlas
(0)'res/balls/generic/dragmarker_80_p1' using uncompressed pixels
[t=52.30] (0)'res/balls/generic/dragmarker_80_p1' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Adding image 'res/balls/generic/dragmarker_80_p1' to atlas

[t=52.30] Adding image 'res/balls/generic/dragmarker_80_p1' to atlas
(0)'res/balls/generic/dragmarker_80_p2' using uncompressed pixels
[t=52.30] (0)'res/balls/generic/dragmarker_80_p2' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Adding image 'res/balls/generic/dragmarker_80_p2' to atlas

[t=52.30] Adding image 'res/balls/generic/dragmarker_80_p2' to atlas
Game resumed after 1.309 seconds

[t=52.30] Game resumed after 1.309 seconds
worldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
preparing images: done.

[t=52.30] preparing images: done.
playing level 'GoingUp'

[t=52.30] playing level 'GoingUp'
warning: duplicate ids in scene file (retryButton)

[t=52.30] warning: duplicate ids in scene file(retryButton)
world: island: level: fps=  2.17 ups=  2.17

[t=52.30] fps=  2.17 ups=  2.17
Forcing dt 0.

[t=52.30] Forcing dt 0.
fps=  0.18 ups=  0.00

[t=52.30] fps=  0.18 ups=  0.00
58/50

[t=52.94] 58/50
snprintf
fps= 55.32 ups= 48.40

[t=53.30] fps= 55.32 ups= 48.40
55/49

[t=53.96] 55/49
fps= 55.24 ups= 50.30

[t=54.32] fps= 55.24 ups= 50.30
56/50

[t=54.97] 56/50
snprintf
fps= 55.21 ups= 49.30

[t=55.33] fps= 55.21 ups= 49.30
55/50

[t=55.99] 55/50
fps= 57.53 ups= 50.59

[t=56.34] fps= 57.53 ups= 50.59
Segmentation fault
/home/user/apkenv #]
 
Posts: 83 | Thanked: 33 times | Joined on Aug 2012 @ Poland/Polska
#745
i run World of goo. But its automaticly end.
Code:
t=48.92] 55/50
fps= 55.29 ups= 49.37

[t=49.23] fps= 55.29 ups= 49.37
55/49

[t=49.93] 55/49
fps= 54.48 ups= 50.52

[t=50.24] fps= 54.48 ups= 50.52
46/51

[t=50.94] 46/51
snprintf
fps= 46.40 ups= 49.36

[t=51.25] fps= 46.40 ups= 49.36
57/50

[t=51.94] 57/50
fps= 57.10 ups= 50.21

[t=52.27] fps= 57.10 ups= 50.21
world: island: Game paused...

[t=52.30] Game paused...
not found: res/demo/levels/GoingUp/GoingUp.scene.mp3
(-1)'res/images/levelimages/bush_leafy_1' using uncompressed pixels
[t=52.30] (-1)'res/images/levelimages/bush_leafy_1' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Creating GL Texture for image 'res/images/levelimages/bush_leafy_1

[t=52.30] Creating GL Texture for image 'res/images/levelimages/bush_leafy_1
(-1)'res/images/levelimages/hill_fg1a' using uncompressed pixels
[t=52.30] (-1)'res/images/levelimages/hill_fg1a' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Creating GL Texture for image 'res/images/levelimages/hill_fg1a

[t=52.30] Creating GL Texture for image 'res/images/levelimages/hill_fg1a
(-1)'res/images/levelimages/bush_leafy_1b' using uncompressed pixels
[t=52.30] (-1)'res/images/levelimages/bush_leafy_1b' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Creating GL Texture for image 'res/images/levelimages/bush_leafy_1b

[t=52.30] Creating GL Texture for image 'res/images/levelimages/bush_leafy_1b
(-1)'res/levels/GoingUp/tutorialPost' using uncompressed pixels
[t=52.30] (-1)'res/levels/GoingUp/tutorialPost' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Creating GL Texture for image 'res/levels/GoingUp/tutorialPost

[t=52.30] Creating GL Texture for image 'res/levels/GoingUp/tutorialPost
(-1)'res/images/levelimages/sky_blue2a' using uncompressed pixels
[t=52.30] (-1)'res/images/levelimages/sky_blue2a' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Creating GL Texture for image 'res/images/levelimages/sky_blue2a

[t=52.30] Creating GL Texture for image 'res/images/levelimages/sky_blue2a
worldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
(0)'res/balls/common/body' using uncompressed pixels
[t=52.30] (0)'res/balls/common/body' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Adding image 'res/balls/common/body' to atlas

[t=52.30] Adding image 'res/balls/common/body'to atlas
(0)'res/balls/common/spring_goo' using uncompressed pixels
[t=52.30] (0)'res/balls/common/spring_goo' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Adding image 'res/balls/common/spring_goo' to atlas

[t=52.30] Adding image 'res/balls/common/spring_goo' to atlas
(0)'res/balls/common/splat1' using uncompressed pixels
[t=52.30] (0)'res/balls/common/splat1' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Adding image 'res/balls/common/splat1' to atlas

[t=52.30] Adding image 'res/balls/common/splat1' to atlas
(0)'res/balls/common/splat2' using uncompressed pixels
[t=52.30] (0)'res/balls/common/splat2' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Adding image 'res/balls/common/splat2' to atlas

[t=52.30] Adding image 'res/balls/common/splat2' to atlas
(0)'res/balls/generic/dragmarker_80_p1' using uncompressed pixels
[t=52.30] (0)'res/balls/generic/dragmarker_80_p1' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Adding image 'res/balls/generic/dragmarker_80_p1' to atlas

[t=52.30] Adding image 'res/balls/generic/dragmarker_80_p1' to atlas
(0)'res/balls/generic/dragmarker_80_p2' using uncompressed pixels
[t=52.30] (0)'res/balls/generic/dragmarker_80_p2' using uncompressed pixelsworldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
Adding image 'res/balls/generic/dragmarker_80_p2' to atlas

[t=52.30] Adding image 'res/balls/generic/dragmarker_80_p2' to atlas
Game resumed after 1.309 seconds

[t=52.30] Game resumed after 1.309 seconds
worldofgoo_CallBooleanMethodV(isGlThread)
isGlThread: 588b0
preparing images: done.

[t=52.30] preparing images: done.
playing level 'GoingUp'

[t=52.30] playing level 'GoingUp'
warning: duplicate ids in scene file (retryButton)

[t=52.30] warning: duplicate ids in scene file(retryButton)
world: island: level: fps=  2.17 ups=  2.17

[t=52.30] fps=  2.17 ups=  2.17
Forcing dt 0.

[t=52.30] Forcing dt 0.
fps=  0.18 ups=  0.00

[t=52.30] fps=  0.18 ups=  0.00
58/50

[t=52.94] 58/50
snprintf
fps= 55.32 ups= 48.40

[t=53.30] fps= 55.32 ups= 48.40
55/49

[t=53.96] 55/49
fps= 55.24 ups= 50.30

[t=54.32] fps= 55.24 ups= 50.30
56/50

[t=54.97] 56/50
snprintf
fps= 55.21 ups= 49.30

[t=55.33] fps= 55.21 ups= 49.30
55/50

[t=55.99] 55/50
fps= 57.53 ups= 50.59

[t=56.34] fps= 57.53 ups= 50.59
Segmentation fault
/home/user/apkenv #]
 
coderus's Avatar
Posts: 6,436 | Thanked: 12,701 times | Joined on Nov 2011 @ Ängelholm, Sweden
#746
its okay. world of goo module isnt stable
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Posts: 545 | Thanked: 560 times | Joined on Dec 2011 @ lebanon
#747
yes it's not stable but strangely the same module on N9 works good but on N900 crash like the above post .
 
Posts: 835 | Thanked: 772 times | Joined on Oct 2007 @ Finland
#748
Amazing Alex works great, but for some reason my ABspace doesn't work anymore ;-/
I could not access the wiki page so here is some updates:
Amazing Alex HD/Normal 1.0.* : works with sounds
Cut the rope HD/Normal 2.0 : White screen
Cut the rope 1.4.4 : Segmentation fault
Cut the rope Experiments Normal/HD 1.1.* : Segmentation fault
World of Goo 1.0.5 : Chapter 1-1 works, crashes on next level

Tested with the version compiled by Art-O in this post.
 
Posts: 67 | Thanked: 79 times | Joined on May 2012 @ Germany
#749
Wow, thanx! Works great!

@thp: I would like to donate for Your great job. Have You got PayPal?

Best Regards,

Jaracz
 

The Following User Says Thank You to Jaracz For This Useful Post:
Posts: 83 | Thanked: 33 times | Joined on Aug 2012 @ Poland/Polska
#750
any body have download link for cuttherope.apkenv.so??
 
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android, emu_layer, new_whazapp, orphanenv, sfdroid, thp ole ole ole, thp's up, y u disobey thp


 
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