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2009-10-28
, 13:37
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Posts: 345 |
Thanked: 467 times |
Joined on Nov 2007
@ Germany
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#72
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2009-10-28
, 14:07
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Posts: 445 |
Thanked: 572 times |
Joined on Oct 2009
@ Oxford
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#73
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But i can fully understand that he doens't just add features he can't even test without the required hardware.
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2009-10-28
, 14:19
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#74
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The Following User Says Thank You to javispedro For This Useful Post: | ||
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2009-10-28
, 15:08
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Posts: 883 |
Thanked: 980 times |
Joined on Jul 2007
@ Bern, Switzerland
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#75
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2009-10-28
, 15:10
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Posts: 883 |
Thanked: 980 times |
Joined on Jul 2007
@ Bern, Switzerland
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#76
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The issue is that I want to try sneaking a working version to extras(-stable), then start working on a next release considering the newest developments in mind, possibly dropping libhgw and SDL (and thus going to X11+EGL+Pulseaudio/esd, or even just Gtk+, as fms does. still not decided on this.) and reworking the input system, so that one can play with multiple zeemotes, or one wiimote and a zeemote, etc.
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2009-10-28
, 16:36
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Posts: 345 |
Thanked: 467 times |
Joined on Nov 2007
@ Germany
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#77
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The Following 3 Users Say Thank You to Master of Gizmo For This Useful Post: | ||
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2009-10-28
, 19:03
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Posts: 147 |
Thanked: 32 times |
Joined on Sep 2009
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#78
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2009-10-28
, 19:13
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Posts: 1,885 |
Thanked: 2,008 times |
Joined on Aug 2009
@ OVI MAPS
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#79
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Hi twaelti, that could be possible to have a video of Metroid running on the N900 ??? it could be soooooo great !)
The devs that made the emulators for Android found a way to use C+, but they still have to use some resources through the byte code translation layer.
Still, they run waaaay better than a Java version would. If you search Youtube, you will see how great games run on Android based emulators, so Maemo and the N900 should run through them all like warm butter